Thor (boss): Difference between revisions
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===Medium=== | ===Medium=== | ||
{{BossNPCLineup|Boss=Thor|Lineup=Dragonite,Tyranitar,Greninja,Clefable,Mamoswine,Lugia|MoveNumber=3, | {{BossNPCLineup|Boss=Thor|Lineup=Dragonite,Tyranitar,Greninja,Clefable,Mamoswine,Lugia|MoveNumber=3,3,2,2,3,2|Moves0=Iron Head,Outrage,Earthquake|Moves1=Stone Edge,Ice Punch,Crunch|Moves2=Ice Beam,Hydro Pump|Moves3=Moonblast,Flamethrower|Moves4=Earthquake,Icicle Crash,Knock Off|Moves5=Aeroblast,Earthpower|Item=Choice Band,Choice Scarf, Life Orb,Choice Specs,Focus Sash,Choice Specs|Ability=Multiscale,Unknown,Protean,Unaware,Thick Fat,Multiscale|Nature=}} | ||
===Hard=== | ===Hard=== | ||
==Rewards== | ==Rewards== |
Revision as of 22:15, 2 October 2019
Thor | ||||||||||||
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Location | Whirl Islands B4F | |||||||||||
Cooldown time | 12 days | |||||||||||
Dates active | 2016—present | |||||||||||
Basic requirements | ||||||||||||
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"Save the speech. I was sent here to guard this area, the legendary that exists here. You best be ready for me!"
—ThorThor, rechristened from Arnie, is a boss NPC that is stationed in the Whirl Islands on B4F. It is a staff-boss NPC, having been eponymized after the staff member in Thor (also polynymously known as Arnie).
Boss rework 2019
Thor was part of the Boss rework in 2019 and was updated at the 16th Septembery 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.
- Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
- Medium: bosses have 252 EVs in each stat and hold items.
- Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.
Lineup
Easy
Dragonite,Ursaring,Greninja,Clefable,Mamoswine,Lugia
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Medium
Dragonite,Tyranitar,Greninja,Clefable,Mamoswine,Lugia
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Hard
Rewards
Pokémon
Pokédex Number | Pokémon | Type 1 | Type 2 | Rarity Tier | Held Item | |
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#220 | ![]() |
Swinub | Ice | Ground | Common |
Items
Item | Quantity | |
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[[]] | 1 |
Three-consecutive wins
After reaping a randomized reward from the standard prizeset, you will also be prompted to select one of these Pokémon as an additional reward or you can select one random shiny from the boss team.
<td style="background-color: #{{Error: no local variable "type1" has been set._color}}; border: 2px solid #{{Error: no local variable "type1" has been set._color_dark}};">[[Error: no local variable "type1" has been set._(type)|Error: no local variable "type1" has been set.]] <td style="background-color: #{{Error: no local variable "type2" has been set._color}}; border: 2px solid #{{Error: no local variable "type2" has been set._color_dark}};">[[Error: no local variable "type2" has been set._(type)|Error: no local variable "type2" has been set.]] <td style="background-color: #{{Error: no local variable "type1" has been set._color}}; border: 2px solid #{{Error: no local variable "type1" has been set._color_dark}};">[[Error: no local variable "type1" has been set._(type)|Error: no local variable "type1" has been set.]] <td style="background-color: #{{Error: no local variable "type2" has been set._color}}; border: 2px solid #{{Error: no local variable "type2" has been set._color_dark}};">[[Error: no local variable "type2" has been set._(type)|Error: no local variable "type2" has been set.]] <td style="background-color: #{{Error: no local variable "type1" has been set._color}}; border: 2px solid #{{Error: no local variable "type1" has been set._color_dark}};">[[Error: no local variable "type1" has been set._(type)|Error: no local variable "type1" has been set.]] <td style="background-color: #{{Error: no local variable "type2" has been set._color}}; border: 2px solid #{{Error: no local variable "type2" has been set._color_dark}};">[[Error: no local variable "type2" has been set._(type)|Error: no local variable "type2" has been set.]]Pokédex Number | Pokémon | Type 1 | Type 2 | Rarity Tier | Held Item | |
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#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | [[:Category:Tier-Error: no local variable "rarity" has been set. huntables|Error: no local variable "rarity" has been set.]] | |||
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | [[:Category:Tier-Error: no local variable "rarity" has been set. huntables|Error: no local variable "rarity" has been set.]] | |||
#Error: no local variable "number" has been set. | [[File:Error: no local variable "number" has been set.Icon.png]] | [[Error: no local variable "name" has been set.]] | [[:Category:Tier-Error: no local variable "rarity" has been set. huntables|Error: no local variable "rarity" has been set.]] |