Jump to content

Abra: Difference between revisions

From Pokémon Revolution Online Wiki
Cae (talk | contribs)
m fixed typo
Tag: wikieditor
Cae (talk | contribs)
updated to gen 9 learnset
Tag: wikieditor
Line 22: Line 22:
===Level-up===
===Level-up===
{{MoveTableLevelUp|Moves=
{{MoveTableLevelUp|Moves=
{{M|Move=Teleport}}
{{M|Move=Teleport|l=1}}
}}
}}


===[[TMs and HMs|TMs/HMs]]===
===[[TMs and HMs|TMs/HMs]]===
{{MoveTableTM|Moves=
{{MoveTableTM|Moves=
{{TM|Move=Mega Punch}}
{{TM|Move=Ally Switch}}
{{TM|Move=Mega Kick}}
{{TM|Move=Attract}}
{{TM|Move=Toxic}}
{{TM|Move=Bide}}
{{TM|Move=Body Slam}}
{{TM|Move=Body Slam}}
{{TM|Move=Take Down}}
{{TM|Move=Calm Mind}}
{{TM|Move=Submission}}
{{TM|Move=Captivate}}
{{TM|Move=Seismic Toss}}
{{TM|Move=Charge Beam}}
{{TM|Move=Psychic}}
{{TM|Move=Confide}}
{{TM|Move=Reflect}}
{{TM|Move=Counter}}
{{TM|Move=Bide}}
{{TM|Move=Curse}}
{{TM|Move=Skull Bash}}
{{TM|Move=Dazzling Gleam}}
{{TM|Move=Double Team}}
{{TM|Move=Double-Edge}}
{{TM|Move=Drain Punch}}
{{TM|Move=Dream Eater}}
{{TM|Move=Dream Eater}}
{{TM|Move=Rest}}
{{TM|Move=Dynamic Punch}}
{{TM|Move=Thunder Wave}}
{{TM|Move=Embargo}}
{{TM|Move=Psywave}}
{{TM|Move=Encore}}
{{TM|Move=Psyshock}}
{{TM|Move=Endure}}
{{TM|Move=Calm Mind}}
{{TM|Move=Energy Ball}}
{{TM|Move=Facade}}
{{TM|Move=Fire Punch}}
{{HM|Move=Flash}}
{{TM|Move=Fling}}
{{TM|Move=Focus Punch}}
{{TM|Move=Foul Play}}
{{TM|Move=Frustration}}
{{TM|Move=Grass Knot}}
{{TM|Move=Guard Swap}}
{{TM|Move=Headbutt}}
{{TM|Move=Hidden Power}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Ice Punch}}
{{TM|Move=Taunt}}
{{TM|Move=Iron Tail}}
{{TM|Move=Light Screen}}
{{TM|Move=Light Screen}}
{{TM|Move=Magic Room}}
{{TM|Move=Mega Kick}}
{{TM|Move=Mega Punch}}
{{TM|Move=Metronome}}
{{TM|Move=Mimic}}
{{TM|Move=Natural Gift}}
{{TM|Move=Nightmare}}
{{TM|Move=Power Swap}}
{{TM|Move=Protect}}
{{TM|Move=Protect}}
{{TM|Move=Psych Up}}
{{TM|Move=Psychic}}
{{TM|Move=Psychic Terrain}}
{{TM|Move=Psyshock}}
{{TM|Move=Psywave}}
{{TM|Move=Rage}}
{{TM|Move=Rain Dance}}
{{TM|Move=Rain Dance}}
{{TM|Move=Recycle}}
{{TM|Move=Reflect}}
{{TM|Move=Rest}}
{{TM|Move=Return}}
{{TM|Move=Round}}
{{TM|Move=Safeguard}}
{{TM|Move=Secret Power}}
{{TM|Move=Seismic Toss}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Facade}}
{{TM|Move=Shock Wave}}
{{TM|Move=Skill Swap}}
{{TM|Move=Skull Bash}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Snatch}}
{{TM|Move=Snore}}
{{TM|Move=Speed Swap}}
{{TM|Move=Submission}}
{{TM|Move=Substitute}}
{{TM|Move=Sunny Day}}
{{TM|Move=Swagger}}
{{TM|Move=Swift}}
{{TM|Move=Take Down}}
{{TM|Move=Taunt}}
{{TM|Move=Telekinesis}}
{{TM|Move=Teleport}}
{{TM|Move=Thief}}
{{TM|Move=Thief}}
{{TM|Move=Sleep Talk}}
{{TM|Move=Thunder Punch}}
{{HM|Move=Flash}}
{{TM|Move=Thunder Wave}}
}}
{{TM|Move=Torment}}
 
{{TM|Move=Toxic}}
===TM-tutors===
{{TM|Move=Tri Attack}}
{{MoveTableTutor|Moves=
{{TM|Move=Trick}}
{{MT|Move=Frustration}}
{{TM|Move=Trick Room}}
{{MT|Move=Tri Attack}}
{{TM|Move=Wonder Room}}
{{MT|Move=Zap Cannon}}
{{TM|Move=Zap Cannon}}
{{TM|Move=Zen Headbutt}}
}}
}}


===[[Move tutors]]===
===[[Move Tutors]]===
{{MoveTableTutor|Moves=
{{MoveTableTutor|Moves=
{{MT|Move=Ally Switch}}
{{MT|Move=Body Slam}}
{{MT|Move=Counter}}
{{MT|Move=Counter}}
{{MT|Move=Double-Edge}}
{{MT|Move=Double-Edge}}
{{MT|Move=Drain Punch}}
{{MT|Move=Drain Punch}}
{{MT|Move=Dream Eater}}
{{MT|Move=Dream Eater}}
{{MT|Move=Dynamic Punch}}
{{MT|Move=Endure}}
{{MT|Move=Fire Punch}}
{{MT|Move=Fire Punch}}
{{MT|Move=Focus Punch}}
{{MT|Move=Foul Play}}
{{MT|Move=Gravity}}
{{MT|Move=Headbutt}}
{{MT|Move=Headbutt}}
{{MT|Move=Ice Punch}}
{{MT|Move=Ice Punch}}
{{MT|Move=Iron Tail}}
{{MT|Move=Iron Tail}}
{{MT|Move=Knock Off}}
{{MT|Move=Knock Off}}
{{MT|Move=Magic Coat}}
{{MT|Move=Magic Room}}
{{MT|Move=Mega Kick}}
{{MT|Move=Mega Punch}}
{{MT|Move=Metronome}}
{{MT|Move=Mimic}}
{{MT|Move=Nightmare}}
{{MT|Move=Psych Up}}
{{MT|Move=Psych Up}}
{{MT|Move=Recycle}}
{{MT|Move=Role Play}}
{{MT|Move=Role Play}}
{{MT|Move=Seismic Toss}}
{{MT|Move=Seismic Toss}}
{{MT|Move=Shock Wave}}
{{MT|Move=Shock Wave}}
{{MT|Move=Signal Beam}}
{{MT|Move=Signal Beam}}
{{MT|Move=Skill Swap}}
{{MT|Move=Sleep Talk}}
{{MT|Move=Snatch}}
{{MT|Move=Snore}}
{{MT|Move=Substitute}}
{{MT|Move=Swagger}}
{{MT|Move=Telekinesis}}
{{MT|Move=Thunder Punch}}
{{MT|Move=Thunder Punch}}
{{MT|Move=Thunder Wave}}
{{MT|Move=Thunder Wave}}
{{MT|Move=Trick}}
{{MT|Move=Wonder Room}}
{{MT|Move=Zen Headbutt}}
{{MT|Move=Zen Headbutt}}
}}
}}
Line 87: Line 162:
===[[Egg Moves]]===
===[[Egg Moves]]===
{{MoveTableEggs|Moves=
{{MoveTableEggs|Moves=
{{EM|Move=Ally Switch}}
{{EM|Move=Barrier}}
{{EM|Move=Barrier}}
{{EM|Move=Confusion}}
{{EM|Move=Encore}}
{{EM|Move=Encore}}
{{EM|Move=Fire Punch}}
{{EM|Move=Fire Punch}}
{{EM|Move=Guard Split}}
{{EM|Move=Guard Swap}}
{{EM|Move=Guard Swap}}
{{EM|Move=Ice Punch}}
{{EM|Move=Ice Punch}}
{{EM|Move=Knock Off}}
{{EM|Move=Knock Off}}
{{EM|Move=Magic Coat}}
{{EM|Move=Power Trick}}
{{EM|Move=Power Trick}}
{{EM|Move=Psychic Terrain}}
{{EM|Move=Psycho Shift}}
{{EM|Move=Psycho Shift}}
{{EM|Move=Skill Swap}}
{{EM|Move=Skill Swap}}

Revision as of 21:19, 31 January 2026


 Poliwrath   #062 #063  -  Abra #064    Kadabra



#063   Abra

Types

Psychic

Generation

  I  

Abilities

Ability 1
Synchronize
Ability 2
Inner Focus
Hidden Ability
Magic Guard

Rarity Tier

  Uncommon  

Catch rate

  200/255 (26.14%)  

Base stats

HP
25

Atk
20

Def
15

Sp.Atk
105

Sp.Def
55

Spd
90

Base-stat total: 310
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
1

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  73  

Gender Ratio

    75%     25%    

Height

  0.9m  

Weight

  19.5kg  


Abra is a Psychic-type Pokémon.

It evolves into Kadabra as early as level 16; thereafter, it will evolve into Alakazam when any traded transaction involving it is executed.


Obtainability

Since wild Abra will only instinctively know the Teleport move, it must be caught either by successfully throwing a Pokéball in the immediacy of a wild battle with it or by counteractivating the move early on; the latter can be done by parrying off its ability to attack by putting it asleep. The most effective way to catch Abra is by trapping it with the Shadow Tag ability to ensure that it can't teleport away.

Land

Directory spawns is not defined.

LocationLevelsTimesHeld ItemRarity Tier
[[|]] - Uncommon

  • Pink-colored areas denote that this spawn is membership-exclusive
  • Emboldened levels indicate they are isolatable with the Repel trick


NPCs

Daycare quest

Main article: Pokémon Doctor (task system)

As one out of several treatable Pokémon patients in Kanto's iteration of the daycare-quest system, Abra is a tier-2 assignable; as such, it is also potentially claimable upon that objective's completion.

If the Pokémon is successfully tended to, it will be catchable in the end, as it will battle you to challenge you to do such. As is the case with all assignable Pokémon in the system, it has a 1/4,096 chance of shininess.

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
1Teleport Psychic Status——20

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.



TM Moves Type Category Base Power Accuracy PP
TM281 Ally Switch Psychic Status — — 15
TM93 Attract Normal Status — 100 15
TM34 Bide Normal Physical — — 10
TM08 Body Slam Normal Physical 80 100 15
TM54 Calm Mind Psychic Status — — 20
TM79 Captivate Normal Status — 100 20
TM78 Charge Beam Electric Special 50 90 10
TM330 Confide Normal Status — — 20
TM18 Counter Fighting Physical — 100 20
TM77 Curse Ghost Status — — 10
TM74 Dazzling Gleam Fairy Special 80 100 10
TM32 Double Team Normal Status — — 15
TM10 Double-Edge Normal Physical 120 100 15
TM64 Drain Punch Fighting Physical 75 100 10
TM42 Dream Eater Psychic Special 100 100 15
TM63 Dynamic Punch Fighting Physical 100 50 5
TM56 Embargo Dark Status — 100 15
TM308 Encore Normal Status — 100 5
TM51 Endure Normal Status — — 10
TM03 Energy Ball Grass Special 90 100 10
TM92 Facade Normal Physical 70 100 20
TM97 Fire Punch Fire Physical 75 100 15
HM05 Flash Normal Status — 100 20
TM141 Fling Dark Physical — 100 10
TM98 Focus Punch Fighting Physical 150 100 20
TM288 Foul Play Dark Physical 95 100 15
TM131 Frustration Normal Physical — 100 20
TM151 Grass Knot Grass Special — 100 20
TM264 Guard Swap Psychic Status — — 10
TM102 Headbutt Normal Physical 70 100 15
TM60 Hidden Power Normal Special 60 100 15
TM103 Ice Punch Ice Physical 75 100 15
TM107 Iron Tail Steel Physical 100 75 15
TM66 Light Screen Psychic Status — — 30
TM268 Magic Room Psychic Status — — 10
TM05 Mega Kick Normal Physical 120 75 5
TM01 Mega Punch Normal Physical 80 85 20
TM35 Metronome Normal Status — — 10
TM31 Mimic Normal Status — — 10
TM136 Natural Gift Normal Physical — 100 15
TM112 Nightmare Ghost Status — 100 15
TM263 Power Swap Psychic Status — — 10
TM67 Protect Normal Status — — 10
TM113 Psych Up Normal Status — — 10
TM29 Psychic Psychic Special 90 100 10
TM203 Psychic Terrain Psychic Status — — 10
TM53 Psyshock Psychic Special 80 100 10
TM46 Psywave Psychic Special — 80 15
TM20 Rage Normal Physical 20 100 20
TM68 Rain Dance Water Status — — 5
TM116 Recycle Normal Status — — 10
TM33 Reflect Psychic Status — — 20
TM44 Rest Psychic Status — — 10
TM130 Return Normal Physical — 100 20
TM270 Round Normal Special 60 100 15
TM118 Safeguard Normal Status — — 25
TM133 Secret Power Normal Physical 70 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM80 Shadow Ball Ghost Special 80 100 15
TM134 Shock Wave Electric Special 60 — 20
TM132 Skill Swap Psychic Status — — 10
TM40 Skull Bash Normal Physical 100 100 15
TM138 Sleep Talk Normal Status — — 10
TM120 Snatch Dark Status — — 10
TM121 Snore Normal Special 50 100 15
TM265 Speed Swap Psychic Status — — 10
TM17 Submission Fighting Physical 80 80 25
TM50 Substitute Normal Status — — 16
TM61 Sunny Day Fire Status — — 5
TM124 Swagger Normal Status — 90 15
TM39 Swift Normal Special 60 — 20
TM09 Take Down Normal Physical 90 85 20
TM62 Taunt Dark Status — 100 20
TM165 Telekinesis Psychic Status — — 15
TM30 Teleport Psychic Status — — 20
TM96 Thief Dark Physical 60 100 25
TM126 Thunder Punch Electric Physical 75 100 15
TM45 Thunder Wave Electric Status — 100 20
TM127 Torment Dark Status — 100 15
TM06 Toxic Poison Status — 90 10
TM49 Tri Attack Normal Special 80 100 10
TM00 Trick Psychic Status — 100 10
TM148 Trick Room Psychic Status — — 5
TM267 Wonder Room Psychic Status — — 10
TM129 Zap Cannon Electric Special 120 50 5
TM287 Zen Headbutt Psychic Physical 80 90 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.



Move Type Category Base Power Accuracy PP
Ally Switch Psychic Status — — 15
Body Slam Normal Physical 80 100 15
Counter Fighting Physical — 100 20
Double-Edge Normal Physical 120 100 15
Drain Punch Fighting Physical 75 100 10
Dream Eater Psychic Special 100 100 15
Dynamic Punch Fighting Physical 100 50 5
Endure Normal Status — — 10
Fire Punch Fire Physical 75 100 15
Focus Punch Fighting Physical 150 100 20
Foul Play Dark Physical 95 100 15
Gravity Psychic Status — — 5
Headbutt Normal Physical 70 100 15
Ice Punch Ice Physical 75 100 15
Iron Tail Steel Physical 100 75 15
Knock Off Dark Physical 65 100 25
Magic Coat Psychic Status — — 15
Magic Room Psychic Status — — 10
Mega Kick Normal Physical 120 75 5
Mega Punch Normal Physical 80 85 20
Metronome Normal Status — — 10
Mimic Normal Status — — 10
Nightmare Ghost Status — 100 15
Psych Up Normal Status — — 10
Recycle Normal Status — — 10
Role Play Psychic Status — — 15
Seismic Toss Fighting Physical — 100 20
Shock Wave Electric Special 60 — 20
Signal Beam Bug Special 75 100 15
Skill Swap Psychic Status — — 10
Sleep Talk Normal Status — — 10
Snatch Dark Status — — 10
Snore Normal Special 50 100 15
Substitute Normal Status — — 16
Swagger Normal Status — 90 15
Telekinesis Psychic Status — — 15
Thunder Punch Electric Physical 75 100 15
Thunder Wave Electric Status — 100 20
Trick Psychic Status — 100 10
Wonder Room Psychic Status — — 10
Zen Headbutt Psychic Physical 80 90 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.



Move Type Category Base Power Accuracy PP
Ally Switch Psychic Status — — 15
Barrier Psychic Status — — 20
Confusion Psychic Special 50 100 25
Encore Normal Status — 100 5
Fire Punch Fire Physical 75 100 15
Guard Split Psychic Status — — 10
Guard Swap Psychic Status — — 10
Ice Punch Ice Physical 75 100 15
Knock Off Dark Physical 65 100 25
Magic Coat Psychic Status — — 15
Power Trick Psychic Status — — 10
Psychic Terrain Psychic Status — — 10
Psycho Shift Psychic Status — 90 10
Skill Swap Psychic Status — — 10
Thunder Punch Electric Physical 75 100 15

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

2× Weak to

1× Neutral to

½× Resistant to


Special Counterparts

Main article: Pokémon Counterparts