Meditite: Difference between revisions

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Cae (talk | contribs)
updated spawns
Cae (talk | contribs)
updated learnsets to dynamic
 
Line 15: Line 15:
*Possible reward from [[Bruno (boss)|Bruno]]
*Possible reward from [[Bruno (boss)|Bruno]]


==Moves==
{{Learnsets|{{PAGENAME}}}}
===Level Up===
{{MoveTableLevelUp|Moves=
{{M|Move=Bide|l=1}}
{{M|Move=Meditate|l=4}}
{{M|Move=Confusion|l=7}}
{{M|Move=Detect|l=9}}
{{M|Move=Endure|l=12}}
{{M|Move=Feint|l=15}}
{{M|Move=Force Palm|l=17}}
{{M|Move=Hidden Power|l=20}}
{{M|Move=Calm Mind|l=23}}
{{M|Move=Mind Reader|l=25}}
{{M|Move=High Jump Kick|l=28}}
{{M|Move=Psych Up|l=31}}
{{M|Move=Acupressure|l=33}}
{{M|Move=Power Trick|l=36}}
{{M|Move=Reversal|l=39}}
{{M|Move=Recover|l=41}}
{{M|Move=Counter|l=44}}
}}
 
===[[Egg Moves]]===
{{MoveTableEggs|Moves=
{{EM|Move=Baton Pass}}
{{EM|Move=Bullet Punch}}
{{EM|Move=Drain Punch}}
{{EM|Move=Dynamic Punch}}
{{EM|Move=Fake Out}}
{{EM|Move=Fire Punch}}
{{EM|Move=Foresight}}
{{EM|Move=Guard Swap}}
{{EM|Move=Ice Punch}}
{{EM|Move=Power Swap}}
{{EM|Move=Psycho Cut}}
{{EM|Move=Quick Guard}}
{{EM|Move=Secret Power}}
{{EM|Move=Thunder Punch}}
}}
 
===[[TMs]]===
{{MoveTableTM|Moves=
{{TM|Move=Toxic}}
{{TM|Move=Psychic}}
{{TM|Move=Double Team}}
{{TM|Move=Reflect}}
{{TM|Move=Dream Eater}}
{{TM|Move=Rest}}
{{TM|Move=Rock Slide}}
{{TM|Move=Psyshock}}
{{TM|Move=Calm Mind}}
{{TM|Move=Bulk Up}}
{{TM|Move=Hidden Power}}
{{TM|Move=Sunny Day}}
{{TM|Move=Light Screen}}
{{TM|Move=Protect}}
{{TM|Move=Rain Dance}}
{{TM|Move=Shadow Ball}}
{{TM|Move=Brick Break}}
{{TM|Move=Rock Tomb}}
{{TM|Move=Facade}}
{{TM|Move=Return}}
{{TM|Move=Sleep Talk}}
}}
 
 
===[[Move Tutor#TM-tutors|TM Tutor]]===
{{MoveTableTutor|Moves=
{{MT|Move=Focus Blast}}
{{MT|Move=Frustration}}
{{MT|Move=Grass Knot}}
{{MT|Move=Poison Jab}}
{{MT|Move=Psych Up}}
{{MT|Move=Work Up}}
}}
 
===[[Move Tutors]]===
{{MoveTableTutor|Moves=
{{MT|Move=Drain Punch}}
{{MT|Move=Fire Punch}}
{{MT|Move=Focus Punch}}
{{MT|Move=Ice Punch}}
{{MT|Move=Low Kick}}
{{MT|Move=Magic Coat}}
{{MT|Move=Pain Split}}
{{MT|Move=Role Play}}
{{MT|Move=Signal Beam}}
{{MT|Move=Snore}}
{{MT|Move=Thunder Punch}}
{{MT|Move=Trick}}
{{MT|Move=Zen Headbutt}}
}}


==Type Effectiveness==
==Type Effectiveness==

Latest revision as of 08:34, 10 July 2026


 Aggron   #306 #307  -  Meditite #308    Medicham



#307   Meditite

Types

Fighting Psychic

Generation

  III  

Abilities

Ability 1
Pure Power
Hidden Ability
Telepathy

Rarity Tier

  Rare  

Catch rate

  180/255 (23.53%)  

Base stats

HP
30

Atk
40

Def
55

Sp.Atk
40

Sp.Def
55

Spd
60

Base-stat total: 280
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
1

EV-yield total: 1

Base Experience

  91  

Gender Ratio

    50%     50%    

Height

  0.6m  

Weight

  11.2kg  


Meditite is a Fighting and Psychic type Pokémon.

It evolves into Medicham upon reaching level 37.


Obtainability

Spawn Information Temporarily Unavailable

Since 17 July 2026, the public Spawn Dump Page has been temporarily disabled and will remain unavailable for an indefinite period.

Because the Pokémon Revolution Online Wiki relied on this data source, it is currently unable to display spawn locations.

For the time being, please rely on the in-game spawn information instead. Spawn information will return once a public data source becomes available again.


  • Possible reward from Bruno



Moves

Level-up

LevelMoveTypeCategoryBase PowerAccuracyPP
1BideNormalPhysical10
1ConfusionPsychicSpecial5010025
1Work UpNormalStatus30
4MeditatePsychicStatus20
9DetectFightingStatus5
12EndureNormalStatus10
15FeintNormalPhysical3010010
17Force PalmFightingPhysical6010010
20Hidden PowerNormalSpecial6010015
20PsybeamPsychicSpecial6510020
23Calm MindPsychicStatus20
25Mind ReaderNormalStatus5
25Zen HeadbuttPsychicPhysical809015
28High Jump KickFightingPhysical1309010
31Psych UpNormalStatus10
33AcupressureNormalStatus10
36Power TrickPsychicStatus10
39ReversalFightingPhysical10015
41RecoverNormalStatus10
44CounterFightingPhysical10020
* Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.


TMMoveTypeCategoryBase PowerAccuracyPP
TM94Aerial AceFlyingPhysical6020
TM93AttractNormalStatus10015
TM312Baton PassNormalStatus40
TM08Body SlamNormalPhysical8010015
TM81Brick BreakFightingPhysical7510015
TM58Bulk UpFightingStatus20
TM54Calm MindPsychicStatus20
TM79CaptivateNormalStatus10020
TM323Close CombatFightingPhysical1201005
TM330ConfideNormalStatus20
TM32Double TeamNormalStatus15
TM64Drain PunchFightingPhysical7510010
TM42Dream EaterPsychicSpecial10010015
TM51EndureNormalStatus10
TM247Expanding ForcePsychicSpecial8010010
TM92FacadeNormalPhysical7010020
TM97Fire PunchFirePhysical7510015
TM141FlingDarkPhysical10010
TM145Focus BlastFightingSpecial120705
TM98Focus PunchFightingPhysical15010020
TM131FrustrationNormalPhysical10020
TM151Grass KnotGrassSpecial10020
TM200Helping HandNormalStatus20
TM60Hidden PowerNormalSpecial6010015
TM103Ice PunchIcePhysical7510015
TM196ImprisonPsychicStatus10
TM66Light ScreenPsychicStatus30
TM285Low KickFightingPhysical10020
TM189Low SweepFightingPhysical6510020
TM35MetronomeNormalStatus10
TM136Natural GiftNormalPhysical10015
TM191Night ShadeGhostSpecial10015
TM236Pain SplitNormalStatus20
TM143Poison JabPoisonPhysical8010020
TM167Power-Up PunchFightingPhysical4010020
TM67ProtectNormalStatus10
TM176PsybeamPsychicSpecial6510020
TM113Psych UpNormalStatus10
TM29PsychicPsychicSpecial9010010
TM203Psychic TerrainPsychicStatus10
TM53PsyshockPsychicSpecial8010010
TM68Rain DanceWaterStatus5
TM116RecycleNormalStatus10
TM33ReflectPsychicStatus20
TM44RestPsychicStatus10
TM154RetaliateNormalPhysical701005
TM130ReturnNormalPhysical10020
TM314ReversalFightingPhysical10015
TM48Rock SlideRockPhysical759010
TM114Rock SmashFightingPhysical4010015
TM89Rock TombRockPhysical609515
TM270RoundNormalSpecial6010015
TM133Secret PowerNormalPhysical7010020
TM80Shadow BallGhostSpecial8010015
TM132Skill SwapPsychicStatus10
TM138Sleep TalkNormalStatus10
TM286Stored PowerPsychicSpecial2010010
TM50SubstituteNormalStatus16
TM61Sunny DayFireStatus5
TM124SwaggerNormalStatus9015
TM39SwiftNormalSpecial6020
TM09Take DownNormalPhysical908520
TM62TauntDarkStatus10020
TM165TelekinesisPsychicStatus15
TM214Tera BlastNormalSpecial8010010
TM96ThiefDarkPhysical6010025
TM126Thunder PunchElectricPhysical7510015
TM06ToxicPoisonStatus9010
TM179TrailblazeGrassPhysical5010020
TrickPsychicStatus10010
TM148Trick RoomPsychicStatus5
TM256Upper HandFightingPhysical6510015
TM153Work UpNormalStatus30
TM287Zen HeadbuttPsychicPhysical809015
HM05FlashNormalStatus10020
HM04StrengthNormalPhysical8010015
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.


MoveTypeCategoryBase PowerAccuracyPP
Body SlamNormalPhysical8010015
CounterFightingPhysical10020
Double-EdgeNormalPhysical12010015
Drain PunchFightingPhysical7510010
Dream EaterPsychicSpecial10010015
Dynamic PunchFightingPhysical100505
EndureNormalStatus10
Fire PunchFirePhysical7510015
Focus PunchFightingPhysical15010020
GravityPsychicStatus5
HeadbuttNormalPhysical7010015
Helping HandNormalStatus20
Ice PunchIcePhysical7510015
Low KickFightingPhysical10020
Magic CoatPsychicStatus15
Mega KickNormalPhysical120755
Mega PunchNormalPhysical808520
MetronomeNormalStatus10
MimicNormalStatus10
Mud-SlapGroundSpecial2010010
Pain SplitNormalStatus20
Psych UpNormalStatus10
RecycleNormalStatus10
Role PlayPsychicStatus15
Seismic TossFightingPhysical10020
Signal BeamBugSpecial7510015
Sleep TalkNormalStatus10
SnoreNormalSpecial5010015
SubstituteNormalStatus16
SwaggerNormalStatus9015
SwiftNormalSpecial6020
TelekinesisPsychicStatus15
Thunder PunchElectricPhysical7510015
TrickPsychicStatus10010
Vacuum WaveFightingSpecial4010030
Zen HeadbuttPsychicPhysical809015
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to the Move Tutors article for tutorship information for all moves hereon.


MoveTypeCategoryBase PowerAccuracyPP
Baton PassNormalStatus40
Bullet PunchSteelPhysical4010030
Drain PunchFightingPhysical7510010
Dynamic PunchFightingPhysical100505
Fake OutNormalPhysical4010010
Fire PunchFirePhysical7510015
ForesightNormalStatus40
Guard SwapPsychicStatus10
Ice PunchIcePhysical7510015
Power SwapPsychicStatus10
Psycho CutPsychicPhysical7010020
Quick GuardFightingStatus15
Secret PowerNormalPhysical7010020
Thunder PunchElectricPhysical7510015
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.



Type Effectiveness

Under normal battle conditions, this Pokémon is:

Super-weak to

Weak to

Neutral to

½× Resistant to


Special Counterparts

Main article: Pokémon Counterparts