Guillotine: Difference between revisions
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===Bugs=== | ===Bugs=== | ||
*Unlike in the original games, Guillotine does not make [[contact]]. It does not trigger on-contact abilities and items like [[Rough Skin]], [[Static]] and [[Rocky Helmet]]. ([https://pokemonrevolution.net/forum/index.php?threads/moves-horn-drill-and-guillotine-do-not-trigger-contact-abilities-and-items.108641/ Report thread]) | *Unlike in the original games, Guillotine does not make [[contact]]. It does not trigger on-contact abilities and items like [[Rough Skin (ability)|Rough Skin]], [[Static (ability)|Static]] and [[Rocky Helmet]]. ([https://pokemonrevolution.net/forum/index.php?threads/moves-horn-drill-and-guillotine-do-not-trigger-contact-abilities-and-items.108641/ Report thread]) | ||
*If the opposing Pokémon blocks Guillotine with the [[Sturdy (ability)|Sturdy]] ability, the regular "But it failed" message is displayed, not informing that it failed because of [[Sturdy (ability)|Sturdy]]. | *If the opposing Pokémon blocks Guillotine with the [[Sturdy (ability)|Sturdy]] ability, the regular "But it failed" message is displayed, not informing that it failed because of [[Sturdy (ability)|Sturdy]]. | ||
==Learnability== | ==Learnability== | ||
===Level-Up=== | ===Level-Up=== | ||
{{MoveLevelUpTable|Contents= | |||
{{PKM|Name=Krabby|l=31}} | |||
{{PKM|Name=Kingler|l=37}} | |||
{{PKM|Name=Pinsir|l=50}} | |||
{{PKM|Name=Gligar|l=55}} | |||
{{PKM|Name=Corphish|l=48}} | |||
{{PKM|Name=Crawdaunt|l=54}} | |||
{{PKM|Name=Gliscor|l=55}} | |||
{{PKM|Name=Axew|l=50}} | |||
{{PKM|Name=Fraxure|l=54}} | |||
{{PKM|Name=Haxorus|l=58}} | |||
{{PKM|Name=Pawniard|l=62}} | |||
{{PKM|Name=Bisharp|l=71}} | |||
{{PKM|Name=Durant|l=51}} | |||
}} | |||
[[Category:OHKO moves]] | [[Category:OHKO moves]] |
Latest revision as of 02:21, 19 July 2020
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<table class="informational-box" align="right" style="border: 4px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
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<td colspan="5" style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; font-size: 18px; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.
<td style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; font-weight: bold; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Categories
- {{Error: no local variable "movetype" has been set._color_light}}; width: 33%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">Element<div style="background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; width: 58%; margin: auto auto; color:#000000; font-weight: normal;">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]
- {{Error: no local variable "movetype" has been set._color_light}}; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 33%; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px; border-radius: 1px 25px 25px 1px;">Type<div style="background-color:#{{Error: no local variable "category" has been set._color}}; border-radius: 25px; border: 2px solid #{{Error: no local variable "category" has been set._color_dark}}; width: 63%; margin: auto auto; font-weight: normal;">[[Error: no local variable "category" has been set. moves|Error: no local variable "category" has been set.]]
<td style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; font-weight: bold; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Statistical Attributes
- {{Error: no local variable "movetype" has been set._color_light}}; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">Base Power<div style="background-color:#FFFFFF; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; color:#000000; border-radius: 25px; width: 38%; margin: auto auto; font-weight: normal;">Error: no local variable "power" has been set.
- {{Error: no local variable "movetype" has been set._color_light}}; width: 25%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px;">Accuracy<div style="background-color:#FFFFFF; color:#000000; border-radius: 25px; width: 39%; margin: auto auto; font-weight: normal; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "accuracy" has been set.
- {{Error: no local variable "movetype" has been set._color_light}}; width: 25%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 1px 25px 25px 1px; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">PP<div style="background-color:#FFFFFF; border-radius: 25px; border: 2px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 35%; margin: auto auto; color:#000000; font-weight: normal; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "pp" has been set.
<td colspan="4" style="background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px 25px 1px 1px; color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold;">Extra Information
<td colspan="4" style="background-color: #FFFFFF; border-radius: 1px 1px 25px 25px; border: solid 3px
- {{Error: no local variable "movetype" has been set._color_dark}}; text-align: left;">
- Does not make contact
- Does not have an animation
- Has minor bugs
- Banned in Ranked PvP
<table style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; font-weight: bold; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px; width: 100%;">
Obtainability
<th style="background-color:- {{Error: no local variable "movetype" has been set._color_dark}}; color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px 25px 1px 1px;">Natural methods
|
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px 25px 1px 1px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_light}};">TMError: no local variable "tm" has been set.
|
[[Category:Error: no local variable "movetype" has been set.-type moves]] [[Category:Error: no local variable "category" has been set. moves]]
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Guillotine is a Normal type one-hit-knockout move.
Functionality
Guillotine inflicts damage equal to the target's current HP, guaranteeing that it faints if the move hits. It's accuracy is based on the difference in level between the user and the target, using the following formula:
- Acc = ( ( user_level - target_level) + 30 )%
This means that the accuracy is 30% at equal level, and increases by 1% for every level of difference, reaching 100% accuracy with a level difference of 70. Furthermore, accuracy and evasion changes do not affect Guillotine's accuracy.
If the target is higher level than the user, or if the target has the Sturdy ability, Guillotine will always fail.
Ranked PvP
The use of Guillotine is forbidden in Ranked PvP as per the OHKO clause.
Bugs
- Unlike in the original games, Guillotine does not make contact. It does not trigger on-contact abilities and items like Rough Skin, Static and Rocky Helmet. (Report thread)
- If the opposing Pokémon blocks Guillotine with the Sturdy ability, the regular "But it failed" message is displayed, not informing that it failed because of Sturdy.
Learnability
Level-Up
<table cellspacing="3" style="width: 62%; background-color:
- {{Error: no local variable "movetype" has been set._color}}; border: 4px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; border-radius: 25px; text-align: center;">
<tr style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}};"><th colspan="2" style="border-top-left-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 17%;">No.<th style="width: 27%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Pokémon<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Type 1<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Type 2<th style="width: 13%; border-top-right-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Level
098
Krabby
Water
31
099
Kingler
Water
37
127
Pinsir
Bug
50
207
Gligar
Ground
Flying
55
341
Corphish
Water
48
342
Crawdaunt
Water
Dark
54
472
Gliscor
Ground
Flying
55
610
Axew
Dragon
50
611
Fraxure
Dragon
54
612
Haxorus
Dragon
58
624
Pawniard
Dark
Steel
62
625
Bisharp
Dark
Steel
71
632
Durant
Bug
Steel
51
<td colspan="6" style="text-align: left; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 1px 1px 25px 25px; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; color:
- {{Error: no local variable "movetype" has been set._color_dark}}; padding-left: 10px;">
Emboldened Pokémon avail from a STAB bonus for this move.