Module:TypeEffectivenessGenerator

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Revision as of 12:29, 7 March 2026 by Cae (talk | contribs) (Created page with "local p = {} local types = { "Normal","Fire","Water","Electric","Grass","Ice","Fighting","Poison", "Ground","Flying","Psychic","Bug","Rock","Ghost","Dragon","Dark", "Steel","Fairy" } local chart = { Normal = {Rock=0.5, Ghost=0, Steel=0.5}, Fire = {Fire=0.5, Water=0.5, Grass=2, Ice=2, Bug=2, Rock=0.5, Dragon=0.5, Steel=2}, Water = {Fire=2, Water=0.5, Grass=0.5, Ground=2, Rock=2, Dragon=0.5}, Electric = {Water=2, Electric=0.5, Grass=0.5, Ground=0, Flying=2...")
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Documentation for this module may be created at Module:TypeEffectivenessGenerator/doc

local p = {}

local types = {
    "Normal","Fire","Water","Electric","Grass","Ice","Fighting","Poison",
    "Ground","Flying","Psychic","Bug","Rock","Ghost","Dragon","Dark",
    "Steel","Fairy"
}

local chart = {
Normal = {Rock=0.5, Ghost=0, Steel=0.5},

Fire = {Fire=0.5, Water=0.5, Grass=2, Ice=2, Bug=2, Rock=0.5, Dragon=0.5, Steel=2},

Water = {Fire=2, Water=0.5, Grass=0.5, Ground=2, Rock=2, Dragon=0.5},

Electric = {Water=2, Electric=0.5, Grass=0.5, Ground=0, Flying=2, Dragon=0.5},

Grass = {Fire=0.5, Water=2, Grass=0.5, Poison=0.5, Ground=2, Flying=0.5, Bug=0.5, Rock=2, Dragon=0.5, Steel=0.5},

Ice = {Fire=0.5, Water=0.5, Grass=2, Ground=2, Flying=2, Dragon=2, Steel=0.5},

Fighting = {Normal=2, Ice=2, Poison=0.5, Flying=0.5, Psychic=0.5, Bug=0.5, Rock=2, Ghost=0, Dark=2, Steel=2, Fairy=0.5},

Poison = {Grass=2, Poison=0.5, Ground=0.5, Rock=0.5, Ghost=0.5, Steel=0, Fairy=2},

Ground = {Fire=2, Electric=2, Grass=0.5, Poison=2, Flying=0, Bug=0.5, Rock=2, Steel=2},

Flying = {Electric=0.5, Grass=2, Fighting=2, Bug=2, Rock=0.5, Steel=0.5},

Psychic = {Fighting=2, Poison=2, Psychic=0.5, Dark=0, Steel=0.5},

Bug = {Fire=0.5, Grass=2, Fighting=0.5, Poison=0.5, Flying=0.5, Psychic=2, Ghost=0.5, Dark=2, Steel=0.5, Fairy=0.5},

Rock = {Fire=2, Ice=2, Fighting=0.5, Ground=0.5, Flying=2, Bug=2, Steel=0.5},

Ghost = {Normal=0, Psychic=2, Ghost=2, Dark=0.5},

Dragon = {Dragon=2, Steel=0.5, Fairy=0},

Dark = {Fighting=0.5, Psychic=2, Ghost=2, Dark=0.5, Fairy=0.5},

Steel = {Fire=0.5, Water=0.5, Electric=0.5, Ice=2, Rock=2, Fairy=2, Steel=0.5},

Fairy = {Fire=0.5, Fighting=2, Poison=0.5, Dragon=2, Dark=2, Steel=0.5}
}

local function getMultiplier(attackType, defType)
    if not defType or defType == "" then return 1 end
    if chart[attackType] and chart[attackType][defType] then
        return chart[attackType][defType]
    end
    return 1
end

function p.generate(frame)

    local type1 = frame.args.type1
    local type2 = frame.args.type2

    local results = {
        ["4"] = {},
        ["2"] = {},
        ["1"] = {},
        ["0.5"] = {},
        ["0.25"] = {},
        ["0"] = {}
    }

    for _,atk in ipairs(types) do

        local m1 = getMultiplier(atk, type1)
        local m2 = getMultiplier(atk, type2)

        local mult = m1 * m2

        if mult == 4 then table.insert(results["4"], atk)
        elseif mult == 2 then table.insert(results["2"], atk)
        elseif mult == 1 then table.insert(results["1"], atk)
        elseif mult == 0.5 then table.insert(results["0.5"], atk)
        elseif mult == 0.25 then table.insert(results["0.25"], atk)
        elseif mult == 0 then table.insert(results["0"], atk)
        end
    end

    local function join(t)
        return table.concat(t,", ")
    end

    return frame:expandTemplate{
        title = "TypeEffectiveness",
        args = {
            Color = type1,
            SuperWeaknesses = join(results["4"]),
            Weaknesses = join(results["2"]),
            Neutralities = join(results["1"]),
            Resistances = join(results["0.5"]),
            SuperResistances = join(results["0.25"]),
            Immunities = join(results["0"])
        }
    }
end

return p