Saffron City
← Fuchsia City | Pokémon Revolution Online Town | Cinnabar Island → |
Saffron City - Kanto | ||||||||||||||
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Location ![]() A positional vantage point of Saffron City in Kanto. | ||||||||||||||
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Saffron City is a city situated in central Kanto.
As a quadripoint between the contiguous routes of Cerulean City (north), Lavender Town (east), Vermilion City (south), and Celadon City (west), it is the centrimost city of the Kanto region, serving as a frequently used pedestrial passway to and from other cities within the region.
The area is accessibilized by giving a Lemonade beverage to a guard in any of the four convergent gatehouses after you have procured the Soul Badge in Fuchsia Gym; thereafter, you will have access to all-four gatehouses to access the city. Until you are admissible to use the gatehouses, the underpasses on the contiguous routes must be used in order to bypass the city.
It is one of the most metropolitan cities in the Kanto region; in addition to Saffron Gym, several landmarks are tenanted in this city, including Saffron Dojo, Silph Co.'s headquarters, and the interregional-train station.
Notable miscellanies
Gold's Gym
A weight-lifting facility known as Gold's Gym is stationed in the city. Several of the ground-floor weight-lifters are battleable, including the Chuck boss. Chuck will also teach the move Low Kick to any compatible pokemon for the price of 7,500.
An NPC christened as 'Dojo Instructor brokers a once-daily exchange of 15 Focus Sashes for the price of 100,000.
Rare Candies are purchasable on the second floor's vitamin shop for 20,000 apiece. Upon to 5 Rare Candies are purchasable per day.
Guild House
The Guild House is used as an instructional conduit for creating guilds, as the Guild Master will instruct you on how to operationalize your new guild contingent that you meet the requirements of 100-plus playtime hours and an expenditure of 400,000.
The Logo Master will provide the drawing board for illustrating your guild's logo, using a 16x16 grid.
Interregional train
- Main article: Interregional train
Kanto's inlet of the interregional-train system is stationed in Saffron City, allowing its passengers to travel to Goldenrod City in Johto most expeditiously.
Using the train stipulates that you have obtained the Rising Badge from Blackthorn Gym; thereafter, this service is usable in both stations for the price of 5,000 per trip.
Another outlet of Saffron City's train station is Trainers Valley, which is transportable upon registering 120 caught-data entries of Generation I Pokémon and 34 evolved-data entries in your Pokédex.
This station also subsumes the starting point of the Intraregional Subway quest.
Saffron Dojo
Saffron Dojo is an unofficial gym presided by Koichi, who is multimodally challengable both as a boss NPC and a linchpin for the dojo's mini-quest.
At the ultimacy of battling through the gauntlet of trainers in the gym, you can challenge Koichi's non-boss iteration; if you win, you can select a freely claimable Hitmonchan or Hitmonlee on the left and right tables, respectively. The Pokémon that you select will also bind to the tutorship access you have on Route 4; selecting Hitmonchan will unlock Mega Punch, whereas Hitmonlee homologizes to Mega Kick.
After defeating Koichi and choosing a pokemon, he will be replaced by the Boss Koichi version, making the original version non rechallengeable.
A Body Slam-tutor is also stationed herein; he will teach the aforementioned technique at a price of 15,000 per tutee.
Silph Co.
- Main article: Silph Co.
Silph Co. headquarters is the most prodigiously architected building in Saffron City, found centrically within the city.
After absconding their hideout in Celadon City Gaming Corner, Team Rocket commandeered Silph Co. as their new operational base, subjugating all employees within it. The player will be required to fend off all the Team Rocket agents and scientists before Saffron Gym is accessible, thereby stipulating the building's mini-quest as a prerequisite for progressing in the regional storyline.
Pinkan Island quest
- Main article: Pinkan Island (quest)
After speaking to both Officer Jenny and the lass in front of the Pokecenter in Vermilion City, the next person to speak to for the quest is the biker rolling back and forth in front of the southern gate. Talking to him, he will say that a duo almost ran over him, and were talking of stealing utilities. This references the Celadon Department Store, which is the next destination.
Sinnoh Quest (Symphonia)
Symphonia, found in the north-east of Saffron City, is the starting point of the quest to enter Sinnoh. After having completed the Hoenn region, she will ask the player to show her a Starmie. This Pokémon can be any level, but it must have been caught by the player.
Upon showing her the Starmie, she will challenge the player. Her team is estimated to be level 100, and as such, the player should prepare before the battle. If the player loses against Symphonia, she can immediately be rechallenged, although she will always ask for the Starmie and as such must always be part of the player's party.
After defeating her, she will say that there are 5 more trainers to fight in order. The next one will be Indragiri in Ilex Forest.
Symphonia's Lineup
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Items
Natural resources
Item | Quantity | Cooldown | Location | |
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Protein | 1 | Indefinite | Leftmost trash-can bin in Gold's Gym |
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PP Up | 1 | Indefinite | Rightmost trash-can bin in Gold's Gym |
Shops
Pokémart
Saffron City Mart | ||
Item | Price | |
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![]() | Great Ball | ![]() |
![]() | Hyper Potion | ![]() |
![]() | Max Repel | ![]() |
![]() | Escape Rope | ![]() |
![]() | Full Heal | ![]() |
![]() | Revive | ![]() |
Trainers
Golds Gym
Saffron City Trainers | ||||||||||||||||||||||||||||||||||||
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All NPCs cool down after 7 days unless noted contrariwise. |
Saffron Dojo
Saffron City Trainers | ||||||||||||||||||||||||||||||||||||||||||
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All NPCs cool down after 7 days unless noted contrariwise. |
Bosses
Chuck
- Main article: Chuck
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Koichi
- Main article: Koichi
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Saffron Gym

In order to reach Sabrina's partitional chamber in the center of the gym, a circuitous sequence of warp-pads must be traveled through in order to transplace yourself in her room; see the pictorial walkthrough to the right for an instructional illustration.
Upon defeating Sabrina, you will reap the Marsh Badge, allowing you to advance to Cinnabar Island for the next gym in Kanto's successional line. Thereupon, TM29 (Psychic) will also be sold by the gym-greeter for 3,000 for one or
12,000 for a bundle of five.
Gym trainers
Saffron City Gym Trainers | ||||||||||||||||||||||||
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Sabrina
As a Psychic-type specialist, Dark-, Bug-, and Ghost-type Pokémon are most recommendable. Irrespective of the type, powerful type-advantageously Physical moves are advisedly auspicious, due to the fraility of her lineup's physical defense.
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