Sturdy (ability)
Sturdy is one of the many abilities that are inheritable by Pokémon.
Function
Sturdy is parametrically identical to the Focus Sash item; contingent that the possessor has the maximal amount of HP points that are capacitable, it will stave off a knock-out that would have occurred, otherwise, leaving the possessor with 1 HP. This ability may be recurrently activatable should the user's HP be fully replenished, which is the threshold of actuation.
If the possessor is contemporaneously holding a Focus Sash while the requisite conditions are in effect to trigger their functions, Sturdy will supersede it, sparing the unnecessary expenditure of that item.
When a multi-strike move hits a Pokémon with Sturdy, Sturdy's effect can only activate for one hit while the user has full HP.
Inheritees
Predominant ability
Primary
Secondary
Hidden ability
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|---|---|
369 | ![]() |
Relicanth | Water | Rock | Swift Swim | Rock Head | Sturdy |
377 | ![]() |
Regirock | Rock | Clear Body | Sturdy | ||
696 | ![]() |
Tyrunt | Rock | Dragon | Strong Jaw | Sturdy | |
703 | ![]() |
Carbink | Rock | Fairy | Clear Body | Sturdy | |
712 | ![]() |
Bergmite | Ice | Own Tempo | Ice Body | Sturdy | |
713 | ![]() |
Avalugg | Ice | Own Tempo | Ice Body | Sturdy | |
713A | ![]() |
Hisuian Avalugg | Ice | Rock | Strong Jaw | Ice Body | Sturdy |
777 | ![]() |
Togedemaru | Electric | Steel | Iron Barbs | Lightning Rod | Sturdy |