TMs and HMs

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Technical Machines and Hidden Machines, respectively abbreviated as TMs and HMs, are disk-resemblant devices that encapsulate move techniques that can be taught to compatible Pokémon. These provide avenues for learning moves that might not otherwise be learnable via the Pokémon's level-up/instinctual pool, Move Tutors, or Egg Moves.

For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the Surf technique, a surfable Mount.

Differences

The two devices can be dichotomized mainly by their reusability; TMs are single-use items that will be expended when used, whereas HMs are infinitely reusable. Fittingly enough, HMs mostly encapsulate navigational moves that are used outside-of-battle; this is mainly why they are reusable, as a player may end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.

Contrary to the handheld games, HM-learned moves can be overwritten, here.

List of available TMs and HMs

For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below.

TMs

TM01
Mega Punch
Type Normal Category Physical
Base power
80
Accuracy
85
Priority
0
PP
20



TM02
Razor Wind
Type Normal Category Special
Base power
80
Accuracy
100
Priority
0
PP
10



TM04
Whirlwind
Type Normal Category Status
Base power
Accuracy
Priority
-6
PP
20



TM05
Mega Kick
Type Normal Category Physical
Base power
120
Accuracy
75
Priority
0
PP
5



TM06
Toxic
Type Poison Category Status
Base power
Accuracy
90
Priority
0
PP
10



TM08
Body Slam
Type Normal Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15



TM09
Take Down
Type Normal Category Physical
Base power
90
Accuracy
85
Priority
0
PP
20



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  4. TMError: no local variable "tm" has been set.
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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

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  2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:

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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

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<td style="border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

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<td colspan="4" style="border-radius: 25px; border: 3px solid

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  2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



    TM12
    Water Gun
    Type Water Category Special
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    25



    TM13
    Ice Beam
    Type Ice Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    10



    TM14
    Blizzard
    Type Ice Category Special
    Base power
    110
    Accuracy
    70
    Priority
    0
    PP
    5



    TM15
    Hyper Beam
    Type Normal Category Special
    Base power
    150
    Accuracy
    90
    Priority
    0
    PP
    5



    TM16
    Pay Day
    Type Normal Category Physical
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    20



    TM17
    Submission
    Type Fighting Category Physical
    Base power
    80
    Accuracy
    80
    Priority
    0
    PP
    25



    TM19
    Seismic Toss
    Type Fighting Category Physical
    Base power
    Accuracy
    100
    Priority
    0
    PP
    20



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    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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    2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

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    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:
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    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid
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    <div style="background-color:#FFFFFF; border: 1px solid
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    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid
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    <div style="background-color:#FFFFFF; border: 1px solid
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    2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



      TM23
      Dragon Rage
      Type Dragon Category Physical
      Base power
      Accuracy
      100
      Priority
      0
      PP
      10



      TM24
      Thunderbolt
      Type Electric Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      15



      TM25
      Thunder
      Type Electric Category Special
      Base power
      110
      Accuracy
      70
      Priority
      0
      PP
      10



      TM26
      Earthquake
      Type Ground Category Physical
      Base power
      100
      Accuracy
      100
      Priority
      0
      PP
      10



      TM27
      Fissure
      Type Ground Category Physical
      Base power
      Accuracy
      30
      Priority
      0
      PP
      5



      TM28
      Dig
      Type Ground Category Physical
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      10



      TM29
      Psychic
      Type Psychic Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      10



      TM34
      Bide
      Type Normal Category Physical
      Base power
      Accuracy
      Priority
      +1
      PP
      10



      TM39
      Swift
      Type Normal Category Special
      Base power
      60
      Accuracy
      Priority
      0
      PP
      20



      TM40
      Skull Bash
      Type Normal Category Physical
      Base power
      100
      Accuracy
      100
      Priority
      0
      PP
      15



      TM45
      Thunder Wave
      Type Electric Category Status
      Base power
      Accuracy
      100
      Priority
      0
      PP
      20



      TM48
      Rock Slide
      Type Rock Category Physical
      Base power
      75
      Accuracy
      90
      Priority
      0
      PP
      10



      TM52
      Dragon Claw
      Type Dragon Category Physical
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15



      TM61
      Sunny Day
      Type Fire Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      5



      TM69
      Roost
      Type Flying Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM75
      Swords Dance
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      20



      TM80
      Shadow Ball
      Type Ghost Category Special
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15



      TM81
      Brick Break
      Type Fighting Category Physical
      Base power
      75
      Accuracy
      100
      Priority
      0
      PP
      15



      TM85
      Flamethrower
      Type Fire Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      15



      TM96
      Thief
      Type Dark Category Physical
      Base power
      60
      Accuracy
      100
      Priority
      0
      PP
      25



      TM104
      False Swipe
      Type Normal Category Physical
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      40



      TM114
      Rock Smash
      Type Fighting Category Physical
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      15



      <table style="width:50%; background-color:

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      <tr style="background-color:

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      3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
      4. TMError: no local variable "tm" has been set.
        <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
      5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
      6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

      <tr style="background-color:

      1. {{Error: no local variable "movetype" has been set._color_light}};">

      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

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      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid

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      2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category
      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:
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      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.
      <td style="border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
      2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.
      <td style="border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_dark}};">Priority
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0
      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; border-radius: 25px; font-weight: normal;">Error: no local variable "pp" has been set.
      <td colspan="4" style="border-radius: 25px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
      2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">


        HMs

        HM01
        Cut
        Type Normal Category Physical
        Base power
        50
        Accuracy
        95
        Priority
        0
        PP
        30



        HM02
        Fly
        Type Flying Category Physical
        Base power
        90
        Accuracy
        95
        Priority
        0
        PP
        15



        HM03
        Surf
        Type Water Category Special
        Base power
        90
        Accuracy
        100
        Priority
        0
        PP
        15


        See also