PvP Coins: Difference between revisions
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====In-battle items==== | ====In-battle items==== | ||
{{GenericItemShop|Type=Fighting|Currency=PvP Coins|Contents= | {{GenericItemShop|Type=Fighting|Currency=PvP Coins|Contents= | ||
{{ITS|Item=Focus Sash|Price= | {{ITS|Item=Air Balloon|Price=1}} | ||
{{ITS|Item=Weakness Policy|Price= | {{ITS|Item=Focus Sash|Price=1}} | ||
{{ITS|Item=Weakness Policy|Price=1}} | |||
{{ITS|Item=Macho Brace|Price=10}} | |||
{{ITS|Item=Master Ball|Price=10}} | |||
{{ITS|Item=Life Orb|Price=50}} | {{ITS|Item=Life Orb|Price=50}} | ||
{{ITS|Item=Toxic Orb|Price=50}} | {{ITS|Item=Toxic Orb|Price=50}} | ||
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{{ITS|Item=Lagging Tail|Price=50}} | {{ITS|Item=Lagging Tail|Price=50}} | ||
{{ITS|Item=Scope Lens|Price=50}} | {{ITS|Item=Scope Lens|Price=50}} | ||
{{ITS|Item=Choice Band|Price=50}} | {{ITS|Item=Choice Band|Price=50}} | ||
{{ITS|Item=Choice Scarf|Price=50}} | {{ITS|Item=Choice Scarf|Price=50}} |
Revision as of 03:14, 1 December 2017

PvP Coins are the exchangeable currency of the shops purveyed by PvP Coin Masters.
The obtention of these coins is governed by one's success in ranked PvP battles; concordantly, the shops sell various battle items that are considered agential for PvP, in addition to Legendary Pokémon Mounts and prestigious apparel.
Accruing PvP Coins
- Main article: Ranked PvP
Ranked-PvP participants will reap PvP Coins at the end of each PvP season, fertilized by one's PvP Points accrual.
One PvP Coin is gained per ranked win; additionally, the uppermost-ranked players in a PvP season are variably rewarded an amount of Coins, which effectuates at the season's official conclusion.
Your current count of PvP Coins is checkable via your trainer-info card, in addition to the catalogic menu of the PvP Coin Masters.
PvP Coin Masters
Locations
All PvP Coin Masters are catalogically immutable in what they sell; their only variability is where they are stationed. One is stationed per mainland region, as outlined below.
Catalog
All items tabulated in each subcategory below are sold in the following quantitative variants: 1, 5, 10, 20, and as many as are presently affordable to the buyer.
Cloaks
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Headwear
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Vehicular devices
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In-battle items
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Evolutionary items
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