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| Line 15: |
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| See the [[Legendary Birds Quest]] | | See the [[Legendary Birds Quest]] |
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| ==Moves==
| | {{Learnsets|{{PAGENAME}}}} |
| ===Level-up===
| |
| {{MoveTableLevelUp|Moves= | |
| {{M|Move=Peck|l=1}} | |
| {{M|Move=Thunder Wave|l=1}}
| |
| {{M|Move=Thunder Shock|l=5}}
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| {{M|Move=Light Screen|l=10}}
| |
| {{M|Move=Pluck|l=15}}
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| {{M|Move=Agility|l=20}}
| |
| {{M|Move=Ancient Power|l=25}}
| |
| {{M|Move=Charge|l=30}}
| |
| {{M|Move=Drill Peck|l=35}}
| |
| {{M|Move=Roost|l=40}}
| |
| {{M|Move=Discharge|l=45}}
| |
| {{M|Move=Rain Dance|l=50}}
| |
| {{M|Move=Thunder|l=55}}
| |
| {{M|Move=Detect|l=60}}
| |
| {{M|Move=Magnetic Flux|l=65}}
| |
| {{M|Move=Zap Cannon|l=70}}
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| }}
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| | |
| ===[[TMs and HMs|TMs/HMs]]===
| |
| {{MoveTableTM|Moves=
| |
| {{TM|Move=Acrobatics}}
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| {{TM|Move=Aerial Ace}}
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| {{TM|Move=Agility}}
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| {{TM|Move=Air Cutter}}
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| {{TM|Move=Baton Pass}}
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| {{TM|Move=Bide}}
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| {{TM|Move=Brave Bird}}
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| {{TM|Move=Charge}}
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| {{TM|Move=Charge Beam}}
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| {{TM|Move=Confide}}
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| {{TM|Move=Curse}}
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| {{TM|Move=Defog}}
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| {{TM|Move=Detect}}
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| {{TM|Move=Double Team}}
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| {{TM|Move=Double-Edge}}
| |
| {{TM|Move=Dual Wingbeat}}
| |
| {{TM|Move=Eerie Impulse}}
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| {{TM|Move=Electric Terrain}}
| |
| {{TM|Move=Electro Ball}}
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| {{TM|Move=Endure}}
| |
| {{TM|Move=Facade}}
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| {{HM|Move=Flash}}
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| {{HM|Move=Fly}}
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| {{TM|Move=Frustration}}
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| {{TM|Move=Giga Impact}}
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| {{TM|Move=Hail}}
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| {{TM|Move=Heat Wave}}
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| {{TM|Move=Helping Hand}}
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| {{TM|Move=Hidden Power}}
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| {{TM|Move=Hurricane}}
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| {{TM|Move=Hyper Beam}}
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| {{TM|Move=Light Screen}}
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| {{TM|Move=Metal Sound}}
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| {{TM|Move=Mimic}}
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| {{TM|Move=Mud-Slap}}
| |
| {{TM|Move=Natural Gift}}
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| {{TM|Move=Pluck}}
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| {{TM|Move=Protect}}
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| {{TM|Move=Rage}}
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| {{TM|Move=Rain Dance}}
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| {{TM|Move=Razor Wind}}
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| {{TM|Move=Reflect}}
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| {{TM|Move=Rest}}
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| {{TM|Move=Return}}
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| {{TM|Move=Roar}}
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| {{TM|Move=Rock Smash}}
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| {{TM|Move=Roost}}
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| {{TM|Move=Round}}
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| {{TM|Move=Sandstorm}}
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| {{TM|Move=Secret Power}}
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| {{TM|Move=Shock Wave}}
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| {{TM|Move=Sky Attack}}
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| {{TM|Move=Sky Drop}}
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| {{TM|Move=Sleep Talk}}
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| {{TM|Move=Snore}}
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| {{TM|Move=Steel Wing}}
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| {{TM|Move=Substitute}}
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| {{TM|Move=Sunny Day}}
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| {{TM|Move=Supercell Slam}}
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| {{TM|Move=Swagger}}
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| {{TM|Move=Swift}}
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| {{TM|Move=Tailwind}}
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| {{TM|Move=Take Down}}
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| {{TM|Move=Tera Blast}}
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| {{TM|Move=Thunder}}
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| {{TM|Move=Thunder Wave}}
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| {{TM|Move=Thunderbolt}}
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| {{TM|Move=Toxic}}
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| {{TM|Move=U-turn}}
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| {{TM|Move=Volt Switch}}
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| {{TM|Move=Weather Ball}}
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| {{TM|Move=Whirlwind}}
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| {{TM|Move=Wild Charge}}
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| {{TM|Move=Zap Cannon}}
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| }}
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| | |
| ===[[Move Tutors]]===
| |
| {{MoveTableTutor|Moves=
| |
| {{MT|Move=Air Cutter}}
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| {{MT|Move=Ancient Power}}
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| {{MT|Move=Defog}}
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| {{MT|Move=Double-Edge}}
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| {{MT|Move=Endure}}
| |
| {{MT|Move=Heat Wave}}
| |
| {{MT|Move=Laser Focus}}
| |
| {{MT|Move=Mimic}}
| |
| {{MT|Move=Mud-Slap}}
| |
| {{MT|Move=Ominous Wind}}
| |
| {{MT|Move=Roost}}
| |
| {{MT|Move=Shock Wave}}
| |
| {{MT|Move=Signal Beam}}
| |
| {{MT|Move=Sky Attack}}
| |
| {{MT|Move=Sleep Talk}}
| |
| {{MT|Move=Snore}}
| |
| {{MT|Move=Substitute}}
| |
| {{MT|Move=Swagger}}
| |
| {{MT|Move=Swift}}
| |
| {{MT|Move=Tailwind}}
| |
| {{MT|Move=Thunder Wave}}
| |
| {{MT|Move=Thunderbolt}}
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| {{MT|Move=Twister}}
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| }} | |
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| |
|
| ==Type Effectiveness== | | ==Type Effectiveness== |
#144 |
#145 - Zapdos |
#146  |
Zapdos is a dual-type Electric / Flying Pokémon.
It is not known to evolve into or from any other Pokémon.
Along with Articuno and Moltres, it is one of the three Legendary birds of Kanto.
Obtainability
- Main article: Legendary Pokémon
See the Legendary Birds Quest
Moves
Level-up
| Normal | Galarian |
* Emboldened moves denote this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- All moves subsumed on this list are relearnable via the Move Relearners if lost.
|
* Emboldened moves denote this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- All moves subsumed on this list are relearnable via the Move Relearners if lost.
|
| Normal | Galarian |
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to TMs and HMs for information on each move's obtainability.
|
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to TMs and HMs for information on each move's obtainability.
|
| Normal | Galarian |
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to the Move Tutors article for tutorship information for all moves hereon.
|
* Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
- Italicized moves are broken; see their individual pages for more information.
- Refer to the Move Tutors article for tutorship information for all moves hereon.
|
Type Effectiveness
| Normal | Galarian |
|
Under normal battle conditions, this Pokémon is:
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4×
Super-weak to
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2×
Weak to
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1×
Neutral to
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½×
Resistant to
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0×
Immune to
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Under normal battle conditions, this Pokémon is:
|
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4×
Super-weak to
|
|
|
2×
Weak to
|
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1×
Neutral to
|
|
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½×
Resistant to
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¼×
Highly resistant to
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0×
Immune to
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Notes :
▪ If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of Ground-type moves is 2×.
▪ If this Pokémon is given an Iron Ball, the effectiveness of Ground-type moves is 1×.
▪ If this Pokémon has Lightning Rod, the effectiveness of Electric-type moves is 0×.
Special Counterparts
- Main article: Pokémon Counterparts