In-battle held items: Difference between revisions

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===Self-destructive items===
===Self-destructive items===
{{InBattleItems|Item=Black Sludge|Type=Poison|Function=It gradually restores the HP of [[Poison_(type)|Poison]]-type holders in increments of 1/16th of their maximal HP; all other types holding it, on the other hand, will lose incrementally lose 12.5% of their maximal health each turn|Locations=Held by wild [[Grimer]], [[Muk]], and [[Goomy]]\Potential reward for defeating [[Ravine_(boss)|Ravine]]\Potential [[Bosses|Boss]] reward by [[Professor Rowan (boss)|Professor Rowan]] and [[Chuck (boss)|Chuck]]}}
{{InBattleItems|Item=Flame Orb|Type=Fire|Function=Onsets the [[Status effects|burn]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}
{{InBattleItems|Item=Flame Orb|Type=Fire|Function=Onsets the [[Status effects|burn]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}


{{InBattleItems|Item=Toxic Orb|Type=Poison|Function=Onsets the [[Status effects|poison]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}
{{InBattleItems|Item=Toxic Orb|Type=Poison|Function=Onsets the [[Status effects|poison]] status ailment on the holder after one turn in-battle|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}
{{InBattleItems|Item=Black Sludge|Type=Poison|Function=It gradually restores the HP of [[Poison_(type)|Poison]]-type holders in increments of 1/16th of their maximal HP; all other types holding it, on the other hand, will lose incrementally lose 12.5% of their maximal health each turn|Locations=Held by wild [[Grimer]], [[Muk]], and [[Goomy]]\Potential reward for defeating [[Ravine_(boss)|Ravine]]\Potential [[Bosses|Boss]] reward by [[Professor Rowan (boss)|Professor Rowan]] and [[Chuck (boss)|Chuck]]}}


===Type-enhancers===
===Type-enhancers===

Revision as of 03:11, 20 December 2021

In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.

Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.

While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.

In-battle effect items

The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.

Condition-benefactors
















Consumables





Stat-enhancers



















Self-destructive items




Type-enhancers

















Evolutionary items

Main article: Evolutionary Items

As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.

Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.

Berries

Main article: Berries

Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).