MediaWiki:Poketime.js: Difference between revisions
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No edit summary Tag: Reverted |
No edit summary Tag: Reverted |
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function showTime( $target ) { | |||
function showTime() { | |||
var offset = 172909; | var offset = 172909; | ||
var now = new Date(); | |||
var hh = now.getUTCHours() * 3600; | |||
var mm = now.getUTCMinutes() * 60; | |||
var ss = now.getUTCSeconds(); | |||
var totalseconds = hh + mm + ss; | var totalseconds = hh + mm + ss; | ||
var pokeseconds = totalseconds * 4; | var pokeseconds = totalseconds * 4; | ||
now.setSeconds(pokeseconds + offset); | now.setSeconds(pokeseconds + offset); | ||
// Set the time. | |||
var ph = now.getUTCHours(); | var ph = now.getUTCHours(); | ||
var pm = now.getUTCMinutes(); | |||
var time = padWithZeroes( ph ) + ':' + padWithZeroes( pm ); | var time = padWithZeroes( ph ) + ':' + padWithZeroes( pm ); | ||
document.getElementById('poketime').innerHTML = time; | |||
var scheme = document.getElementById('coloration'); | var scheme = document.getElementById('coloration'); | ||
var headerbackground = document.getElementById('background'); | var headerbackground = document.getElementById('background'); | ||
| Line 58: | Line 49: | ||
} | } | ||
// Schedule the next time change. | |||
// | |||
// We schedule the change for 100 ms _after_ the next clock tick. The delay | |||
// from setTimeout is not precise, and if we aim exactly for the tick, there | |||
// is a chance that the function will run slightly before it. If this | |||
// happens, we will display the same time for two seconds in a row - not | |||
// good. By scheduling 100 ms after the tick, we will always be about 100 ms | |||
// late, but we are also very likely to display a new time every second. | |||
var ms = now.getMilliseconds(); | |||
setTimeout( function () { | |||
showTime( $target ); | |||
}, 1100 - ms ); | |||
} | } | ||
$( showTime ); | |||
Revision as of 23:08, 19 August 2021
function showTime( $target ) {
var offset = 172909;
var now = new Date();
var hh = now.getUTCHours() * 3600;
var mm = now.getUTCMinutes() * 60;
var ss = now.getUTCSeconds();
var totalseconds = hh + mm + ss;
var pokeseconds = totalseconds * 4;
now.setSeconds(pokeseconds + offset);
// Set the time.
var ph = now.getUTCHours();
var pm = now.getUTCMinutes();
var time = padWithZeroes( ph ) + ':' + padWithZeroes( pm );
document.getElementById('poketime').innerHTML = time;
var scheme = document.getElementById('coloration');
var headerbackground = document.getElementById('background');
var iconbackground = document.getElementById('icon');
if ( ph >= 4 && ph < 10) {
scheme.style.color = "#b3b377";
scheme.style.backgroundColor = "#FFFFAA";
scheme.style.border = "3px solid #b3b377";
headerbackground.style.backgroundColor = "#FFFFC8";
headerbackground.style.border = "1px solid #b3b377";
headerbackground.style.color = "#b3b377";
document.getElementById('icon').innerHTML = "Morning";
iconbackground.style.backgroundColor = "#b3b377";
iconbackground.style.color = "#FFFFC8";
} else if ( ph >= 10 && ph < 20 ) {
scheme.style.color = "#4192b3";
scheme.style.backgroundColor = "#5ED0FF";
scheme.style.border = "3px solid #4192b3";
headerbackground.style.backgroundColor = "#96E0FF";
headerbackground.style.border = "1px solid #4192b3";
headerbackground.style.color = "#4192b3";
document.getElementById('icon').innerHTML = "Day";
iconbackground.style.backgroundColor = "#4192b3";
iconbackground.style.color = "#96E0FF";
} else {
scheme.style.color = "#002347";
scheme.style.backgroundColor = "#003366";
scheme.style.border = "3px solid #002347";
headerbackground.style.backgroundColor = "#597A9B";
headerbackground.style.border = "1px solid #597A9B";
headerbackground.style.color = "#002347";
document.getElementById('icon').innerHTML = "Night";
iconbackground.style.backgroundColor = "#002347";
iconbackground.style.color = "#597A9B";
}
// Schedule the next time change.
//
// We schedule the change for 100 ms _after_ the next clock tick. The delay
// from setTimeout is not precise, and if we aim exactly for the tick, there
// is a chance that the function will run slightly before it. If this
// happens, we will display the same time for two seconds in a row - not
// good. By scheduling 100 ms after the tick, we will always be about 100 ms
// late, but we are also very likely to display a new time every second.
var ms = now.getMilliseconds();
setTimeout( function () {
showTime( $target );
}, 1100 - ms );
}
$( showTime );