Arena Trap (ability): Difference between revisions
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Arena Trap prevents the escaping of grounded foes including teleport or switching out as long as the user remains in battle. | Arena Trap prevents the escaping of grounded foes including teleport or switching out as long as the user remains in battle. | ||
Using [[Baton Pass]], [[U- | Using [[Baton Pass]], [[U-turn]], [[Volt Switch]], or [[Parting Shot]] will still cause the Pokémon to switch out. Holding a [[Shed Shell]] allows the Pokémon to switch out, but not flee or Teleport. Having the Ability [[Run Away_(ability)|Run Away]] or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch. | ||
[[Flying_(type)|Flying]] type Pokémon are immune to Arena Trap. | [[Flying_(type)|Flying]] type Pokémon are immune to Arena Trap. |
Latest revision as of 02:36, 4 September 2020
Arena Trap is one of the many abilities that are inheritable by Pokémon.
Function
Arena Trap prevents the escaping of grounded foes including teleport or switching out as long as the user remains in battle.
Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.
Flying type Pokémon are immune to Arena Trap.
Outside of battle
This abilities' outside of battle effect is not coded in PRO.
Inheritable Pokémon
Predominant abilities
Primary
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability |
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Secondary
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|---|---|
50 | ![]() |
Diglett | Ground | Sand Veil | Arena Trap | Sand Force | |
51 | ![]() |
Dugtrio | Ground | Sand Veil | Arena Trap | Sand Force | |
328 | ![]() |
Trapinch | Ground | Hyper Cutter | Arena Trap | Sheer Force |
Hidden ability
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability |
---|