Evolutionary Items: Difference between revisions

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{{EvolutionaryItems|Type=Fire|Item=Magmarizer|Function=It evolves [[Magmar]] into [[Magmortar]] when held during a [[Trading|trade transaction]]. There is no in-battle function|PreEvos=Magmar|Evos=Magmortar|Locations=Held by [[Magby]] and [[Magmar]]\Potential reward from [[Kanto]]'s iteration of [[Daily Challenges]]\Potential reward for defeating [[Officer Jenny (boss)|Officer Jenny]]}}
{{EvolutionaryItems|Type=Fire|Item=Magmarizer|Function=It evolves [[Magmar]] into [[Magmortar]] when held during a [[Trading|trade transaction]]. There is no in-battle function|PreEvos=Magmar|Evos=Magmortar|Locations=Held by [[Magby]] and [[Magmar]]\Potential reward from [[Kanto]]'s iteration of [[Daily Challenges]]\Potential reward for defeating [[Officer Jenny (boss)|Officer Jenny]]}}


{{EvolutionaryItems|Type=Rock|Item=King's Rock|Function=Triggers multiple evolutions when held during a [[Trading|trade]] transaction, in addition to its in-battle effect of inducing the opponent to [[Status Ailments#Flinching|flinch]] in-battle at a 10% chance (if there is not already a flinch rate for the move)|PreEvos=Poliwhirl,Slowpoke|Evos=Politoed,Slowking|Locations=Held by wild [[Poliwag]], [[Poliwhirl]], [[Politoed]] and [[Hawlucha]] (([[Rpute 224]]))\One-off purchasable in [[Slowpoke Well]] B1F for {{Pdollar}}15,000\Purchasable from PvP Masters in exchange for 5 [[PvP Coins]]\Potential reward for defeating [[Gamers Pewdie and Diepy (boss)|Gamers Pewdie and Diepy]]}}
{{EvolutionaryItems|Type=Rock|Item=King's Rock|Function=Triggers multiple evolutions when held during a [[Trading|trade]] transaction, in addition to its in-battle effect of inducing the opponent to [[Status Ailments#Flinching|flinch]] in-battle at a 10% chance (if there is not already a flinch rate for the move)|PreEvos=Poliwhirl,Slowpoke|Evos=Politoed,Slowking|Locations=Held by wild [[Poliwag]], [[Poliwhirl]], [[Politoed]] and [[Hawlucha]] (([[Route 224]]))\One-off purchasable in [[Slowpoke Well]] B1F for {{Pdollar}}15,000\Purchasable from PvP Masters in exchange for 5 [[PvP Coins]]\Potential reward for defeating [[Gamers Pewdie and Diepy (boss)|Gamers Pewdie and Diepy]]}}


{{EvolutionaryItems|Type=Steel|Item=Metal Coat|Function=It triggers multiple [[Steel_(type)|Steel]]-type evolutions when Pokémon by a compatible Pokémon being [[Trading|traded]], in addition to boosting the attack-power damage output of Steel-type moves when actively held in-battle|Locations=Held by wild [[Bronzong]], [[Bronzor]], [[Magnemite]], [[Metang]], [[Pineco]], [[Scyther]], [[Skarmory]] and [[Steelix]]
{{EvolutionaryItems|Type=Steel|Item=Metal Coat|Function=It triggers multiple [[Steel_(type)|Steel]]-type evolutions when Pokémon by a compatible Pokémon being [[Trading|traded]], in addition to boosting the attack-power damage output of Steel-type moves when actively held in-battle|Locations=Held by wild [[Bronzong]], [[Bronzor]], [[Magnemite]], [[Metang]], [[Pineco]], [[Scyther]], [[Skarmory]] and [[Steelix]]

Revision as of 18:48, 22 December 2019

Evolutionary items are instruments that induce evolution upon compatible Pokémon.

While evolutionary items are multi-methodical in how they trigger the evolution, they are all single-use; they will be expended upon successful evolution of your Pokémon. Additionally, they are usable at any level; this makes it much safer to wait until level 100 to evolve your Pokémon if you wish to train on a lesser experience-chart disparity than its evolution, as opposed to the more precarious level-up evolutions that are sometimes nixed depending on server instabilities at the juncture.

They can be subsumed into two categories: evolutionary stones and trade-evolving items; the latter will usually have secondary, in-battle functions, too, which makes them bifunctional Held Items.

Evolutionary stones

To use these items, simply select them from your inventory; it will trigger the evolutionary prompt wherein you can select the compatible Pokémon.











Trade-evolving items

These items must be held during a trade transaction in order for the evolution to be triggerable. Most of these also have secondary effects, typically effectuating in-battle.















Conjunctive level-up items

All items in this scope must be held in unison with the Pokémon's level-up and other specified conditions in order to trigger the evolution.