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| All items in this scope must be held in unison with the Pokémon's level-up and other specified conditions in order to trigger the evolution. | | All items in this scope must be held in unison with the Pokémon's level-up and other specified conditions in order to trigger the evolution. |
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| {{EvolutionaryItems|Type=Normal|Item=Oval Stone|Function=It evolves [[Chansey]] into [[Blissey]] when held during a [[Pokétime|day-time]] level-up. There is no in-battle function|PreEvos=Chansey|Evos=Blissey|Locations=Held by [[Happiny]]}} | | {{EvolutionaryItems|Type=Normal|Item=Oval Stone|Function=It evolves [[Chansey]] into [[Blissey]] when held during a [[Pokétime|day-time]] level-up. There is no in-battle function|PreEvos=Chansey|Evos=Blissey|Locations=Held by [[Happiny]]\Found in [[Diggable Patches]]}} |
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| {{EvolutionaryItems|Item=Razor Claw|Type=Steel|Function=It greatens the critical-hit chance of its operative equipper. It will also evolve [[Sneasel]] into [[Weavile]] if held during [[Pokémon|night time]] during level-up|PreEvos=Sneasel|Evos=Weavile|Locations=Held by [[Sneasel]] and [[Snorunt]]}} | | {{EvolutionaryItems|Item=Razor Claw|Type=Steel|Function=It greatens the critical-hit chance of its operative equipper. It will also evolve [[Sneasel]] into [[Weavile]] if held during [[Pokémon|night time]] during level-up|PreEvos=Sneasel|Evos=Weavile|Locations=Held by [[Sneasel]] and [[Snorunt]]}} |
Revision as of 15:10, 22 December 2019
Evolutionary items are instruments that induce evolution upon compatible Pokémon.
While evolutionary items are multi-methodical in how they trigger the evolution, they are all single-use; they will be expended upon successful evolution of your Pokémon. Additionally, they are usable at any level; this makes it much safer to wait until level 100 to evolve your Pokémon if you wish to train on a lesser experience-chart disparity than its evolution, as opposed to the more precarious level-up evolutions that are sometimes nixed depending on server instabilities at the juncture.
They can be subsumed into two categories: evolutionary stones and trade-evolving items; the latter will usually have secondary, in-battle functions, too, which makes them bifunctional Held Items.
Evolutionary stones
To use these items, simply select them from your inventory; it will trigger the evolutionary prompt wherein you can select the compatible Pokémon.
 | Dawn Stone |
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Function | |
Evolves multiple Pokémon when expended on compatible ones. |
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Evolvable Pokémon
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Obtainability
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 | Dusk Stone |
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Function | |
Evolves multiple Pokémon when expended on compatible ones. |
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Evolvable Pokémon
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Obtainability
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 | Thunder Stone |
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Function | |
Triggers an assortment of different Electric-type evolutions when expended on compatible Pokémon. |
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Evolvable Pokémon
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Obtainability
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 | Fire Stone |
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Function | |
Triggers an assortment of different Fire-type evolutions when expended on compatible Pokémon. |
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Evolvable Pokémon
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Obtainability
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 | Leaf Stone |
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Function | |
Triggers an assortment of different Grass-type evolutions when expended on compatible Pokémon. |
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Evolvable Pokémon
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Obtainability
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 | Ice Stone |
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Function | |
Triggers an assortment of different Ice-type evolutions when expended on compatible Pokémon. |
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Evolvable Pokémon
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Obtainability
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 | Moon Stone |
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Function | |
Triggers an assortment of evolutions for different Pokémon. |
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Evolvable Pokémon
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Obtainability
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 | Shiny Stone |
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Function | |
Evolves an assortment of different Pokémon when expended on compatible ones. |
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Evolvable Pokémon
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Obtainability
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 | Sun Stone |
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Function | |
Triggers an assortment of evolutions for different Pokémon when expended on them. |
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Evolvable Pokémon
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Obtainability
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 | Water Stone |
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Function | |
Triggers an assortment of different Water-type evolutions when expended on compatible Pokémon. |
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Evolvable Pokémon
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Obtainability
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Trade-evolving items
These items must be held during a trade transaction in order for the evolution to be triggerable. Most of these also have secondary effects, typically effectuating in-battle.
 | Deep Sea Scale |
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Function | |
It doubles Clamperl's in-battle Special Defense stat. |
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Evolvable Pokémon
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Obtainability
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 | Deep Sea Tooth |
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Function | |
It doubles Clamperl's in-battle Special Attack stat. |
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Evolvable Pokémon
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Obtainability
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 | Dragon Scale |
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Function | |
It evolves Seadra into Kingdra when traded and held. In battle, it enhances the attack-power damage output of Dragon-type moves by 10% when actively held. |
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Evolvable Pokémon
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Obtainability
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 | Dubious Disc |
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Function | |
It strictly exists as an evolutionary agent; it has no secondary, in-battle effect. |
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Evolvable Pokémon
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Obtainability
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 | Electirizer |
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Evolvable Pokémon
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Obtainability
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 | Magmarizer |
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Evolvable Pokémon
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Obtainability
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 | King's Rock |
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Function | |
Triggers multiple evolutions when held during a trade transaction, in addition to its in-battle effect of inducing the opponent to flinch in-battle at a 10% chance (if there is not already a flinch rate for the move). |
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Evolvable Pokémon
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Obtainability
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 | Metal Coat |
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Function | |
It triggers multiple Steel-type evolutions when Pokémon by a compatible Pokémon being traded, in addition to boosting the attack-power damage output of Steel-type moves when actively held in-battle. |
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Evolvable Pokémon
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Obtainability
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 | Prism Scale |
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Function | |
It exists strictly for its evolutionary function; there is no in-battle effect. |
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Evolvable Pokémon
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Obtainability
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 | Protector |
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Function | |
It has no multifunctionality; it exists strictly for its evolutionary function. |
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Evolvable Pokémon
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Obtainability
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 | Reaper Cloth |
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Function | |
It is unifunctional; it exists strictly for its evolutionary purposes. |
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Evolvable Pokémon
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Obtainability
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 | Up-Grade |
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Function | |
It exists strictly for its evolutionary function; there is no in-battle effect. |
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Evolvable Pokémon
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Obtainability
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 | Sachet |
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Function | |
It exists strictly for its evolutionary function; there is no in-battle effect. |
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Evolvable Pokémon
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Obtainability
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- Ground-lootable in Nap Forest behind Collector Gabe
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 | Whipped Dream |
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Function | |
It exists strictly for its evolutionary function; there is no in-battle effect. |
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Evolvable Pokémon
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Obtainability
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Conjunctive level-up items
All items in this scope must be held in unison with the Pokémon's level-up and other specified conditions in order to trigger the evolution.
 | Oval Stone |
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Function | |
It evolves Chansey into Blissey when held during a day-time level-up. There is no in-battle function. |
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Evolvable Pokémon
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Obtainability
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 | Razor Claw |
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Function | |
It greatens the critical-hit chance of its operative equipper. It will also evolve Sneasel into Weavile if held during night time during level-up. |
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Evolvable Pokémon
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Obtainability
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 | Razor Fang |
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Function | |
It enhances the critical-ratio of the move deployed by the operative equipper if the move does not already have a critical-hit chance. It will also evolve Gligar into Gliscor if equipped during a night-time level-up. |
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Evolvable Pokémon
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Obtainability
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