TMs and HMs: Difference between revisions

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{{TMTable|Move=Seismic Toss|Locations=Claimable on [[Route 25]]\Lootable aboard the [[S.S. Anne]]}}
{{TMTable|Move=Seismic Toss|Locations=Claimable on [[Route 25]]\Lootable aboard the [[S.S. Anne]]}}
{{TMTable|Move=Mega Drain|Locations=Buyable from [[Celadon Gym]]'s greeter upon defeating Erika. 1 for {{Pdollar}}1,500; 5 for {{Pdollar}}6,000}}
{{TMTable|Move=Mega Drain|Locations=Buyable from [[Celadon Gym]]'s greeter upon defeating Erika. 1 for {{Pdollar}}1,500; 5 for {{Pdollar}}6,000}}
{{TMTable|Move=Solarbeam|Locations=Purchasable at [[Goldenrod Department Store]] for {{Pdollar}}4,000\Potentially rewarded by [[Erika_(boss)|Erika]] in [[Viridian Maze]]\Can be found in a pokeball in [[Cinnabar Mansion]] B1F}}
{{TMTable|Move=Solar Beam|Locations=Purchasable at [[Goldenrod Department Store]] for {{Pdollar}}4,000\Potentially rewarded by [[Erika_(boss)|Erika]] in [[Viridian Maze]]\Can be found in a pokeball in [[Cinnabar Mansion]] B1F}}
{{TMTable|Move=Dragon Rage|Locations=Ground-lootable in [[Viridian Maze]]\Purchasable at [[Veilstone Department Store]] for {{Pdollar}}3,000 apiece\Purchasable from the Artifact Maniac at [[Historical Site]] for 150 Excavation Pieces​}}
{{TMTable|Move=Dragon Rage|Locations=Ground-lootable in [[Viridian Maze]]\Purchasable at [[Veilstone Department Store]] for {{Pdollar}}3,000 apiece\Purchasable from the Artifact Maniac at [[Historical Site]] for 150 Excavation Pieces​}}
{{TMTable|Move=Thunderbolt|Locations=Buyable from [[Vermilion Gym]]'s greeter upon defeating Lt. Surge. 1 for {{Pdollar}}3,000; 5 for {{Pdollar}}12,000\Random drop from [[Power Plant]] [[Pokéstop]]\Purchasable at [[Mauville Game Corner]] for {{Pdollar}}5,000 apiece\Rewardable upon defeating [[Lt. Surge (boss)|Lt. Surge]] in [[New Mauville]]\Buyable from [[Mauville Gym]]'s greeter upon defeating Wattson. 1 for {{Pdollar}}3,000; 5 for {{Pdollar}}12,000}}
{{TMTable|Move=Thunderbolt|Locations=Buyable from [[Vermilion Gym]]'s greeter upon defeating Lt. Surge. 1 for {{Pdollar}}3,000; 5 for {{Pdollar}}12,000\Random drop from [[Power Plant]] [[Pokéstop]]\Purchasable at [[Mauville Game Corner]] for {{Pdollar}}5,000 apiece\Rewardable upon defeating [[Lt. Surge (boss)|Lt. Surge]] in [[New Mauville]]\Buyable from [[Mauville Gym]]'s greeter upon defeating Wattson. 1 for {{Pdollar}}3,000; 5 for {{Pdollar}}12,000}}
Line 43: Line 43:
{{TMTable|Move=Swift|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500}}
{{TMTable|Move=Swift|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500}}
{{TMTable|Move=Skull Bash|Locations=Purchasable from [[Lilycove Department Store]] for {{Pdollar}}4,000}}
{{TMTable|Move=Skull Bash|Locations=Purchasable from [[Lilycove Department Store]] for {{Pdollar}}4,000}}
{{TMTable|Move=Softboiled|Locations=Purchasable at [[Goldenrod Department Store]] for {{Pdollar}}3,000 apiece}}
{{TMTable|Move=Soft-Boiled|Locations=Purchasable at [[Goldenrod Department Store]] for {{Pdollar}}3,000 apiece}}
{{TMTable|Move=Dream Eater|Locations=Potential reward from [[Celadon City]]'s iteration of [[Daily Challenges]]\Ground-lootable on [[Route 35]]}}
{{TMTable|Move=Dream Eater|Locations=Potential reward from [[Celadon City]]'s iteration of [[Daily Challenges]]\Ground-lootable on [[Route 35]]}}
{{TMTable|Move=Rest|Locations=Purchasable at [[Lilycove Department Store]] for {{Pdollar}}6,000 apiece\Elder Maulana in [[Vermilion City]]. 1 for {{Pdollar}}6,000 and 5 for {{Pdollar}}24,000}}
{{TMTable|Move=Rest|Locations=Purchasable at [[Lilycove Department Store]] for {{Pdollar}}6,000 apiece\Elder Maulana in [[Vermilion City]]. 1 for {{Pdollar}}6,000 and 5 for {{Pdollar}}24,000}}

Revision as of 00:08, 12 December 2019

Technical Machines and Hidden Machines, respectively abbreviated as TMs and HMs, are disk-resemblant devices that encapsulate move techniques that can be taught to compatible Pokémon. These provide avenues for learning moves that might not otherwise be learnable via the Pokémon's level-up/instinctual pool, Move Tutors, or Egg Moves.

For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the Surf technique, a surfable Mount.

Differences

The two devices can be dichotomized mainly by their reusability; TMs are single-use items that will be expended when used, whereas HMs are infinitely reusable. Fittingly enough, HMs mostly encapsulate navigational moves that are used outside-of-battle; this is mainly why they are reusable, as a player may end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.

Contrary to the handheld games, HM-learned moves can be overwritten, here.

List of available TMs and HMs

For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below.

TMs

TM01
Mega Punch
Type Normal Category Physical
Base power
80
Accuracy
85
Priority
0
PP
20



TM02
Razor Wind
Type Normal Category Special
Base power
80
Accuracy
100
Priority
0
PP
10



TM04
Whirlwind
Type Normal Category Status
Base power
Accuracy
Priority
-6
PP
20



TM05
Mega Kick
Type Normal Category Physical
Base power
120
Accuracy
75
Priority
0
PP
5



TM06
Toxic
Type Poison Category Status
Base power
Accuracy
90
Priority
0
PP
10



TM08
Body Slam
Type Normal Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15



TM09
Take Down
Type Normal Category Physical
Base power
90
Accuracy
85
Priority
0
PP
20



<table style="width:50%; background-color:

  1. {{Error: no local variable "movetype" has been set._color}}; border: 5px solid
  2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; color:
  3. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; padding: 4px; text-align: center;">

<tr style="background-color:

  1. {{Error: no local variable "movetype" has been set._color_light}}; "><td colspan="2" style="border-radius: 25px 1px 1px 25px; padding: 3px; border: 3px solid
  2. {{Error: no local variable "movetype" has been set._color_dark}};"><td style="background-color:#FFFFFF; border-radius: 25px; border: 1px solid
  3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
  4. TMError: no local variable "tm" has been set.
    <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
  5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
  6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

<tr style="background-color:

  1. {{Error: no local variable "movetype" has been set._color_light}};">

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Type

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; background-color:
  2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:

  1. {{Error: no local variable "movetype" has been set._color_light}};>

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power

<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.

<td style="border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
  2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.

<td style="border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_dark}};">Priority

<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP

<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; border-radius: 25px; font-weight: normal;">Error: no local variable "pp" has been set.

<td colspan="4" style="border-radius: 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
  2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



    TM12
    Water Gun
    Type Water Category Special
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    25



    TM13
    Ice Beam
    Type Ice Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    10



    TM14
    Blizzard
    Type Ice Category Special
    Base power
    110
    Accuracy
    70
    Priority
    0
    PP
    5



    TM15
    Hyper Beam
    Type Normal Category Special
    Base power
    150
    Accuracy
    90
    Priority
    0
    PP
    5



    TM16
    Pay Day
    Type Normal Category Physical
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    20



    TM17
    Submission
    Type Fighting Category Physical
    Base power
    80
    Accuracy
    80
    Priority
    0
    PP
    25



    TM19
    Seismic Toss
    Type Fighting Category Physical
    Base power
    Accuracy
    100
    Priority
    0
    PP
    20



    TM21
    Mega Drain
    Type Grass Category Special
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    15



    TM22
    Solar Beam
    Type Grass Category Special
    Base power
    120
    Accuracy
    100
    Priority
    0
    PP
    10



    TM23
    Dragon Rage
    Type Dragon Category Physical
    Base power
    Accuracy
    100
    Priority
    0
    PP
    10



    TM24
    Thunderbolt
    Type Electric Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    15



    TM25
    Thunder
    Type Electric Category Special
    Base power
    110
    Accuracy
    70
    Priority
    0
    PP
    10



    TM26
    Earthquake
    Type Ground Category Physical
    Base power
    100
    Accuracy
    100
    Priority
    0
    PP
    10



    TM27
    Fissure
    Type Ground Category Physical
    Base power
    Accuracy
    30
    Priority
    0
    PP
    5



    TM28
    Dig
    Type Ground Category Physical
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    10



    TM29
    Psychic
    Type Psychic Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    10



    TM30
    Teleport
    Type Psychic Category Status
    Base power
    Accuracy
    Priority
    -6
    PP
    20



    TM32
    Double Team
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    15



    TM33
    Reflect
    Type Psychic Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    20



    TM34
    Bide
    Type Normal Category Physical
    Base power
    Accuracy
    Priority
    +1
    PP
    10



    <table style="width:50%; background-color:

    1. {{Error: no local variable "movetype" has been set._color}}; border: 5px solid
    2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; color:
    3. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; padding: 4px; text-align: center;">

    <tr style="background-color:

    1. {{Error: no local variable "movetype" has been set._color_light}}; "><td colspan="2" style="border-radius: 25px 1px 1px 25px; padding: 3px; border: 3px solid
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    3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
    4. TMError: no local variable "tm" has been set.
      <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
    5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
    6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

    <tr style="background-color:

    1. {{Error: no local variable "movetype" has been set._color_light}};">

    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Type

    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; background-color:
    2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category
    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:
    1. {{Error: no local variable "movetype" has been set._color_light}};>
    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.
    <td style="border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
    2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.
    <td style="border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_dark}};">Priority
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0
    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; border-radius: 25px; font-weight: normal;">Error: no local variable "pp" has been set.
    <td colspan="4" style="border-radius: 25px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
    2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



      TM37
      Egg Bomb
      Type Normal Category Physical
      Base power
      100
      Accuracy
      75
      Priority
      0
      PP
      10



      TM38
      Fire Blast
      Type Fire Category Special
      Base power
      110
      Accuracy
      85
      Priority
      0
      PP
      5



      TM39
      Swift
      Type Normal Category Special
      Base power
      60
      Accuracy
      Priority
      0
      PP
      20



      TM40
      Skull Bash
      Type Normal Category Physical
      Base power
      100
      Accuracy
      100
      Priority
      0
      PP
      15



      TM41
      Soft-Boiled
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM42
      Dream Eater
      Type Psychic Category Special
      Base power
      100
      Accuracy
      100
      Priority
      0
      PP
      15



      TM44
      Rest
      Type Psychic Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM45
      Thunder Wave
      Type Electric Category Status
      Base power
      Accuracy
      100
      Priority
      0
      PP
      20



      TM46
      Psywave
      Type Psychic Category Special
      Base power
      Accuracy
      80
      Priority
      0
      PP
      15



      TM48
      Rock Slide
      Type Rock Category Physical
      Base power
      75
      Accuracy
      90
      Priority
      0
      PP
      10



      TM51
      Endure
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      +4
      PP
      10



      TM52
      Dragon Claw
      Type Dragon Category Physical
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15



      TM53
      Psyshock
      Type Psychic Category Special
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      10



      TM54
      Calm Mind
      Type Psychic Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      20



      TM55
      Roar
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      -6
      PP
      20



      TM57
      Hail
      Type Ice Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM58
      Bulk Up
      Type Fighting Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      20



      TM59
      Echoed Voice
      Type Normal Category Special
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      15



      TM60
      Hidden Power
      Type Normal Category Special
      Base power
      60
      Accuracy
      100
      Priority
      0
      PP
      15



      TM61
      Sunny Day
      Type Fire Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      5



      TM62
      Taunt
      Type Dark Category Status
      Base power
      Accuracy
      100
      Priority
      0
      PP
      20



      TM63
      Dynamic Punch
      Type Fighting Category Physical
      Base power
      100
      Accuracy
      50
      Priority
      0
      PP
      5



      TM65
      Dragon Breath
      Type Dragon Category Special
      Base power
      60
      Accuracy
      100
      Priority
      0
      PP
      20



      TM66
      Light Screen
      Type Psychic Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      30



      TM67
      Protect
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      +4
      PP
      10



      TM68
      Rain Dance
      Type Water Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      5



      TM69
      Roost
      Type Flying Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM71
      Dragon Pulse
      Type Dragon Category Special
      Base power
      85
      Accuracy
      100
      Priority
      0
      PP
      10



      TM75
      Swords Dance
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      20



      TM77
      Curse
      Type Ghost Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM80
      Shadow Ball
      Type Ghost Category Special
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15



      TM81
      Brick Break
      Type Fighting Category Physical
      Base power
      75
      Accuracy
      100
      Priority
      0
      PP
      15



      TM85
      Flamethrower
      Type Fire Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      15



      TM86
      Sludge Bomb
      Type Poison Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      10



      TM87
      Sandstorm
      Type Ground Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      TM89
      Rock Tomb
      Type Rock Category Physical
      Base power
      60
      Accuracy
      95
      Priority
      0
      PP
      15



      TM91
      Aurora Veil
      Type Ice Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      20



      TM92
      Facade
      Type Normal Category Physical
      Base power
      70
      Accuracy
      100
      Priority
      0
      PP
      20



      TM96
      Thief
      Type Dark Category Physical
      Base power
      60
      Accuracy
      100
      Priority
      0
      PP
      25



      TM100
      Overheat
      Type Fire Category Special
      Base power
      130
      Accuracy
      90
      Priority
      0
      PP
      5



      TM104
      False Swipe
      Type Normal Category Physical
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      40



      TM105
      Scald
      Type Water Category Special
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15



      TM111
      Will-O-Wisp
      Type Fire Category Status
      Base power
      Accuracy
      85
      Priority
      0
      PP
      15



      TM114
      Rock Smash
      Type Fighting Category Physical
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      15



      TM115
      Shadow Claw
      Type Ghost Category Physical
      Base power
      70
      Accuracy
      100
      Priority
      0
      PP
      15



      TM122
      Volt Switch
      Type Electric Category Special
      Base power
      70
      Accuracy
      100
      Priority
      0
      PP
      20



      TM138
      Sleep Talk
      Type Normal Category Status
      Base power
      Accuracy
      Priority
      0
      PP
      10



      <table style="width:50%; background-color:

      1. {{Error: no local variable "movetype" has been set._color}}; border: 5px solid
      2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; color:
      3. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; padding: 4px; text-align: center;">

      <tr style="background-color:

      1. {{Error: no local variable "movetype" has been set._color_light}}; "><td colspan="2" style="border-radius: 25px 1px 1px 25px; padding: 3px; border: 3px solid
      2. {{Error: no local variable "movetype" has been set._color_dark}};"><td style="background-color:#FFFFFF; border-radius: 25px; border: 1px solid
      3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
      4. TMError: no local variable "tm" has been set.
        <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
      5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
      6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

      <tr style="background-color:

      1. {{Error: no local variable "movetype" has been set._color_light}};">

      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Type

      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid

      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; background-color:
      2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category
      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:
      1. {{Error: no local variable "movetype" has been set._color_light}};>
      <td style="border-radius: 25px 1px 1px 25px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.
      <td style="border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
      2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.
      <td style="border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_dark}};">Priority
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0
      <td style="border-radius: 1px 25px 25px 1px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP
      <div style="background-color:#FFFFFF; border: 1px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; border-radius: 25px; font-weight: normal;">Error: no local variable "pp" has been set.
      <td colspan="4" style="border-radius: 25px; border: 3px solid
      1. {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
      2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



        TM167
        Power-Up Punch
        Type Fighting Category Physical
        Base power
        40
        Accuracy
        100
        Priority
        0
        PP
        20


        HMs

        HM01
        Cut
        Type Normal Category Physical
        Base power
        50
        Accuracy
        95
        Priority
        0
        PP
        30



        HM02
        Fly
        Type Flying Category Physical
        Base power
        90
        Accuracy
        95
        Priority
        0
        PP
        15



        HM03
        Surf
        Type Water Category Special
        Base power
        90
        Accuracy
        100
        Priority
        0
        PP
        15



        HM05
        Flash
        Type Normal Category Status
        Base power
        Accuracy
        100
        Priority
        0
        PP
        20



        HM06
        Dive
        Type Water Category Physical
        Base power
        80
        Accuracy
        100
        Priority
        0
        PP
        10



        HM07
        Waterfall
        Type Water Category Physical
        Base power
        80
        Accuracy
        100
        Priority
        0
        PP
        15


        TM-tutors

        Main article: TM-tutors

        TM-tutors are a subscope of move-tutors wherein TM techniques can be taught to technique-compatible tutees by move-tutors; this is a makeshift impartation for TM devices that are not programmed in—and thus not distributable—at this time. This avenue is employed to augment the pool of available TMs.

        TM-tutors are expected to be defunctionalized once their respective techniques are programmed into distributable TM devices.

        See also