Fuchsia City: Difference between revisions

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===Ground-lootable items===
===Ground-lootable items===
{{AreaItems|Type=Poison|Contents=
{{AreaItems|Type=Poison|Contents=
{{AIR|Item=Ultra Ball|Location=South of the northwesternmost lampost}}
{{AIR|Item=Ultra Ball|Cooldown=Not respawnable|Location=In the northwesternmost corner, next to a lamppost}}
{{AIR|Item=PP Up|Location=Diagonally north of the aforementioned lampost (invisible)}}
{{AIR|Item=PP Up|Location=Hidden Item. Adjacent on the north-east side of the lamppost mentionned for the Ultra Ball}}
}}
}}
==Fuchsia Gym==
==Fuchsia Gym==
[[File:Fuchsia_Gym_Pathway.png|right|thumb|150px|All the red-highlighted areas are impassable, marking the invisible barriers.]]
[[File:Fuchsia_Gym_Pathway.png|right|thumb|150px|All the red-highlighted areas are impassable, marking the invisible barriers.]]

Revision as of 14:17, 18 April 2018

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Fuchsia City - Kanto

Overview

Location

A positional vantage point of Fuchsia City in Kanto.

Fuchsia City Gym

Gym-leader
Janine
Type specialty
Badge
Soul Badge

Adjacent areas

Route 18 Fuchsia City Route 15
Route 19


Fuchsia City is a town situated in centra-southern Kanto. It is a tripoint between Route 15, Route 19, and Route 16.

Fuchsia Gym is tenanted, here, and it rewards the Soul Badge to victorious trainers—the fifth badge in Kanto's successional line of gyms. Once this badge has been credentialed on your trainer card, you will have admissible access to Saffron City for the sixth badge once you dispense Lemonade to any of the four gatehouse guards.

Next to Fuchsia Gym, its most saliently notable intrasite is Kanto Safari Zone—a regulatorily controlled preservoir that harbors many limitedly huntable Pokémon for its visitors to capture.


Notable miscellanies

Kanto Safari Zone

Main article: Kanto Safari Zone

Kanto's Safari Zone is tenanted in Fuchsia City. Admissibility to it antecedently entails defeating Victor on Route 19; thereafter, you can enter it for a fee of 5,000 for a 20-minute session.

HM03 (Surf) in Safari House 4 (on Safari Area 3); once this has been acquired, water will be traversable by usage of surfable mounts, Surf-wielding Pokémon, and other vehicular devices.

Kanto's safari zone is particularly bicompartmental, as it is also augmented by the Effort Wald—a zone that sectionalizes all its inhabitant Pokémon in accordance to their EV-yield rate, thereby facilitating EV-training.

Fishing Guru

The Fishing Guru can be found residing in Fuchsia House 1 (the house nearby the enfenced pond). He will sell you a Good Rod for 15,000, contingent that you already have the lower-tier Old Rod on-hand, enabling you to hunt for more exclusively fishable Pokémon.

Mime Jr.-trader

An NPC trader can be found in Fuchsia City's Pokémart; he will broker his Mime Jr. in exchange for a Mr. Mime from you. The Mime Jr. will be initialized at level 20.

Wild Pokémon

Fishing



PokémonLevel rangeTimesHeld ItemRodRarity Tier
Goldeen 10-15 Morning Day Night Super Rod Common
Gyarados 20-20 Morning Day Night Super Rod Common
Horsea 15-20 Morning Day Dragon Scale Super Rod Common
Krabby 10-15 Morning Day Night Good Rod Common
Magikarp 10-15 Morning Day Night Old Rod Common
Politoed 20-20 Morning Day Night Kings Rock Super Rod Rare
Poliwag 10-15 Morning Night Kings Rock Good Rod Common
  • Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area.
  • All Pokémon tabulated here can only be encountered via fishing; they are not Surf-encounterable.


Items

Pokémart

Fuchsia City Mart
ItemPrice
Ultra Ball1,200
Great Ball600
Super Potion700
Revive1,500
Full Heal600
Super Repel500

Ground-lootable items

ItemQuantityCooldownLocation
Ultra Ball 1 Not respawnable In the northwesternmost corner, next to a lamppost
PP Up 1 Indefinite Hidden Item. Adjacent on the north-east side of the lamppost mentionned for the Ultra Ball


Fuchsia Gym

All the red-highlighted areas are impassable, marking the invisible barriers.

Fuchsia Gym rewards the Soul Badge, which is a prerequisite for advancing to Saffron City in order to acquire the next badge in the successional line in the Marsh Badge.

In order to reach Janine, you will need to navigate your way through an invisible maze, battling a gauntlet of Janine impostors thereto. The barriers that you need to pass through are invisible; see the pictorial guide to the right to know the pathway you need to tread through.

The gym-greeter will sell TM06 (Toxic) upon reaping the Soul Badge. He sells it in quantities of one for 2,000 and five for 8,000.

Janine

Janine specializes in Poison-type Pokémon.

While common sense dictates to preparatively strategize against the Poison-type weaknesses, it is worth noting that part of her lineup is comprised of Bug-type Pokémon, too; as such, it is advisable to consider deploying Fire-, and Psychic-type Pokémon and moves against it. Ground-type Pokémon and moves should be disconsidered, since most of her Pokémon are immune to it due to Fly-typing and the Levitate ability.




Janine
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Gym-trainers

Fuchsia City Gym Trainers
Janine
Drowzee
Kadabra
Janine
Hypno
Janine
Drowzee
Drowzee
Hypno
Kadabra
Janine
Arbok
Sandslash
Hypno
Janine
Hypno
Arbok
  • All NPCs cool down after 7 days unless noted contrariwise.
  • Gym-NPC levels are not known; as such, no level data is displayed hereon.