Abilities: Difference between revisions
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{{AbilityRow|Ability=Aftermath|Dual=4|Hidden=4}} | {{AbilityRow|Ability=Aftermath|Dual=4|Hidden=4}} | ||
{{AbilityRow|Ability=Air Lock|Mono=1|B=1}} | {{AbilityRow|Ability=Air Lock|Mono=1|B=1}} | ||
{{AbilityRow|Ability=Analytic|Hidden=12}} | {{AbilityRow|Ability=Analytic|Hidden=12|B=1}} | ||
{{AbilityRow|Ability=Anger Point|Dual=3|Hidden=4}} | {{AbilityRow|Ability=Anger Point|Dual=3|Hidden=4}} | ||
{{AbilityRow|Ability=Anticipation|Mono=1|Dual=4|Hidden=2}} | {{AbilityRow|Ability=Anticipation|Mono=1|Dual=4|Hidden=2}} | ||
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{{AbilityRow|Ability=Tangled Feet|Dual=5|Hidden=2}} | {{AbilityRow|Ability=Tangled Feet|Dual=5|Hidden=2}} | ||
{{AbilityRow|Ability=Technician|Dual=9|Hidden=5}} | {{AbilityRow|Ability=Technician|Dual=9|Hidden=5}} | ||
{{AbilityRow|Ability=Telepathy|Dual=2|Hidden=13}} | {{AbilityRow|Ability=Telepathy|Dual=2|Hidden=13|B=1}} | ||
{{AbilityRow|Ability=Teravolt|Mono=1|B=1}} | {{AbilityRow|Ability=Teravolt|Mono=1|B=1}} | ||
{{AbilityRow|Ability=Thick Fat|Dual=16|Hidden=5}} | {{AbilityRow|Ability=Thick Fat|Dual=16|Hidden=5}} |
Revision as of 14:07, 28 April 2017
Abilities are intraneous faculties that all Pokémon inherently have upon obtaining them.
Abilities perform passive effects in-battle for Pokémon; they can be beneficial, hindering, or bilateral in nature. The possessor is usually the beneficiary of the ability, but some, such as Dry Skin, can have a countereffect; or in the case of Truant, for example, it may have a strictly hindering effect as a needful counterbalance.
While some abilities also performed out-of-battle functions in the official games, this is not the case in Pokémon Revolution Online; most out-of-battle functions, such as spawn-predeterminers, have not been functionalized, here, due to the belief that it may disbalance the encounter rates of potentially rarer Pokémon, so most abilities are modomodal for their in-battle functions.
Bear in mind that not all abilities have been programmed in PRO, yet; they will be distinctly marked on the tabular list below.
Mechanical overview
Usage
These abilities are mechanistically similar to passive abilities in other RPGs; they are not manually activated by the user, since they are performed automatically. They will actuate when all the requisite conditions are in effect or, for unconditional abilities, when a possessor of the ability is deployed in-battle.
Determination
All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon.
The ability orientations can be subsumed into two categories: predominant abilities and hidden abilities. The primary and secondary ability (if applicable) are the comprised slots of the predominant ability, whereas the rarer hidden abilities have a 5% chance of inheritability by the Pokémon.
The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability (Metapod's Shed Skin ability, for example), that ability will supplant the pre-evolution's ability.
List of inheritable abilities in PRO
All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof.