In-battle held items: Difference between revisions

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{{InBattleItems|Item=Absorb Bulb|Type=Special Attack|Function=It is a single-use item that upscales the holder's Special Attack stat by one stage upon sustaining damage from a [[Water_(type)|Water]]-type move|Locations=Held by wild [[Oddish]] and [[Gloom]]}}
{{InBattleItems|Item=Absorb Bulb|Type=Special Attack|Function=It is a single-use item that upscales the holder's Special Attack stat by one stage upon sustaining damage from a [[Water_(type)|Water]]-type move|Locations=Held by wild [[Oddish]] and [[Gloom]]}}


{{InBattleItems|Item=Assault Vest|Type=Special Defense|Function=It enhances the user's Special Defense stat by 50%; however, as a drawback, it also precludes them from using [[Status moves]]|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Bosses|Boss]] reward for defeating [[BattleBot (boss)|BattleBot]]}}
{{InBattleItems|Item=Assault Vest|Type=Special Defense|Function=It enhances the user's Special Defense stat by 50%; however, as a drawback, it also precludes them from using [[Status moves]]|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Bosses|Boss]] reward for defeating [[BattleBot (boss)|BattleBot]]\Purchasable from the [[Historical Site]] Shop for 500 Artifact Points}}


{{InBattleItems|Item=Choice Band|Type=Attack|Function=It boosts the user's Attack stat by 50%; however, it will also confine the equippee to strictly using the first move that is selected|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Goldenrod City Game Corner|Game Corner]] reward\Potential [[Bosses|Boss]] reward for defeating [[Guardian (Entei) (boss)|Entei Guardian]]\Potential item from the [[Item Recycler]]}}
{{InBattleItems|Item=Choice Band|Type=Attack|Function=It boosts the user's Attack stat by 50%; however, it will also confine the equippee to strictly using the first move that is selected|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Potential [[Goldenrod City Game Corner|Game Corner]] reward\Potential [[Bosses|Boss]] reward for defeating [[Guardian (Entei) (boss)|Entei Guardian]]\Potential item from the [[Item Recycler]]}}

Latest revision as of 18:28, 5 November 2025

In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.

Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.

While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.

In-battle effect items

The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.

Condition-benefactors






















Consumables





Stat-enhancers

























Self-destructive items





Type-enhancers

















Evolutionary items

Main article: Evolutionary Items

As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.

Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.

Berries

Main article: Berries

Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).