Sleep Talk: Difference between revisions
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{{Move|TMLocations=[[Celadon Department Store]] for {{Pdollar}}7,000\[[Goldenrod Department Store]] for {{Pdollar}}7,000\[[Lilycove Department Store]] 3F for {{Pdollar}}7,000\[[Veilstone Department Store]] for {{Pdollar}}7,000\Found in [[Route 205]]\[[Celadon Department Store]] Rooftop in exchange for a [[Soda Pop]] (one time only)}} | {{Move|TMLocations=[[Celadon Department Store]] for {{Pdollar}}7,000\[[Goldenrod Department Store]] for {{Pdollar}}7,000\[[Lilycove Department Store]] 3F for {{Pdollar}}7,000\[[Veilstone Department Store]] for {{Pdollar}}7,000\Found in [[Route 205]]\[[Celadon Department Store]] Rooftop in exchange for a [[Soda Pop]] (one time only)}} | ||
'''{{PAGENAME}}''' | '''{{PAGENAME}}''' is a [[Normal_(type)|Normal]] type, [[Status Moves|Status]] move. | ||
__TOC__ | __TOC__ | ||
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== | ==Functionality== | ||
{{PAGENAME}} can only be used while the user is asleep and will fail if the user is not. {{PAGENAME}} randomly chooses one of the user's moves other than {{PAGENAME}} itself and uses it. PP will be deducted from {{PAGENAME}} only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally. | {{PAGENAME}} can only be used while the user is asleep and will fail if the user is not. {{PAGENAME}} randomly chooses one of the user's moves other than {{PAGENAME}} itself and uses it. PP will be deducted from {{PAGENAME}} only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally. | ||
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If {{PAGENAME}} calls [[Metronome]] or [[Mirror Move]] and thus in turn calls a two-turn move, the move will fail. | If {{PAGENAME}} calls [[Metronome]] or [[Mirror Move]] and thus in turn calls a two-turn move, the move will fail. | ||
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'''[[Z-Moves|Z-{{PAGENAME}}]]''': Raises the user's chance for a critical hit by 2 stages, then uses {{PAGENAME}}. | |||
== | ==Learnability== | ||
===Level Up=== | ===Level Up=== | ||
{{MoveLevelUpTable|Contents= | {{MoveLevelUpTable|Contents= | ||
Latest revision as of 09:27, 3 October 2025
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Categories
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Statistical Attributes
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Sleep Talk is a Normal type, Status move.
Functionality
Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.
Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.
If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.
Z-Sleep Talk: Raises the user's chance for a critical hit by 2 stages, then uses Sleep Talk.
Learnability
Level Up
| No. | Pokémon | Type 1 | Type 2 | Level | |
|---|---|---|---|---|---|
| 143 | Snorlax | Normal | 33 | ||
| 293 | Whismur | Normal | 36 | ||
| 294 | Loudred | Normal | 41 | ||
| 295 | Exploud | Normal | 42 | ||
Emboldened Pokémon avail from a STAB bonus for this move. |
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All Pokémon able to learn TMs are able to learn Sleep Talk, except Burmy, Kricketot, Spewpa, Tynamo, Unown, Wobbuffet, and Wynaut.