Diancie (quest): Difference between revisions
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To reach the area where the Diancie quest begins in, you must speak with Dive Pal NPC in [[Breezy Path]]. | To reach the area where the Diancie quest begins in, you must speak with Dive Pal NPC in [[Breezy Path]]. | ||
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==Preparations== | ==Preparations== | ||
To make the quest go as smoothly as possible, these preparations should be made: | To make the quest go as smoothly as possible, these preparations should be made: | ||
*A [[Steel (type)|Steel]] type Pokémon | *A [[Steel (type)|Steel]] type Pokémon | ||
*A team of strong Pokémon | *A team of strong Pokémon | ||
==Instructional Walkthrough== | ==Instructional Walkthrough== | ||
As mentioned above, speak with Dive Pal in [[Breezy Path]] to reach the area the quest begins in, named [[Diamond Empire Entry]] | As mentioned above, speak with Dive Pal in [[Breezy Path]] to reach the area the quest begins in, named [[Diamond Empire Entry]]. | ||
[[Diamond Empire Entry]] is desolate, so move forward to [[Diamond Empire Foyer]]. As soon as you enter, you will hear a princess plea for your help. | [[Diamond Empire Entry]] is desolate, so move forward to [[Diamond Empire Foyer]]. As soon as you enter, you will hear a princess plea for your help. The will explain that she was tricked and trapped by some thieves. To rescue her, you must clear both control rooms, which can be found in [[Diamond Empire East Wing]] and [[Diamond Empire West Wing]]. | ||
===East Wing=== | ===East Wing=== | ||
Going into the eastern exit from [[Diamond Empire Foyer]] will take you to [[Diamond Empire East Wing]]. There, your mission is to guide the [[Nosepass]] to a pedestal of sorts. The [[Nosepass]] will have the ability [[Magnet Pull (ability)|Magnet Pull]], so you will need a [[Steel (type)|Steel]] type in your party to make the [[Nosepass]] move towards you. There are a total of 3 [[Nosepass]] that need to be moved to a pedestal; the remaining [[Nosepass]] will battle you instead. <br> | |||
Once all 3 [[Nosepass]] have been guided to the pedestals, the path will clear up and you will gain access to [[Diamond Empire East Chamber]]. Inside the chamber, you will see an NPC named Merylin who will battle you once spoken to. | |||
{{NPCTable|Contents= | |||
{{NPCTrainer|Class=|Name=|Lineup= | |||
{{NPCLineup|Pokemon=Ninetales,Mismaguis,Delphox,Yanmega,Jynx|Levels=100,100,100,100,100}} | |||
}} | |||
}} | |||
===West Wing=== | ===West Wing=== | ||
After clearing the eastern control room, you must now clear the western one. Return to [[Diamond Empire Foyer]] and enter the cave on the west side to reach [[Diamond Empire West Wing]]. This room is empty, save for a sole cave entrance that leads to [[Diamond Empire Catacombs]]. <br> | |||
Here, you will need to wait for nighttime. When night has fallen, follow the lit up lanterns until you reach the control room. Once inside, you will see the other thief—Riot. He will battle you. | |||
{{NPCTable|Contents= | |||
{{NPCTrainer|Class=|Name=|Lineup= | |||
{{NPCLineup|Pokemon=Greninja,Weezing,Accelgor,Ninjask,Crobat|Levels=100,100,100,100,100}} | |||
}} | |||
}} | |||
===Battlefield=== | ===Battlefield=== | ||
Now that both control rooms have been cleared, return to [[Diamond Empire Foyer]], find and interact with [[Diancie]]. She will thank you for freeing her and will enter the cave behind her, saying she needs to recover the Heart Diamond. Follow [[Diancie]] and you will reach [[Diamond Empire Battlefield]]. There, you will need to defeat several Pokémon belonging to the thieves. You will act as a general giving out orders. Interact with each [[Carbink]] and give it a command. It will carry out said command in the direction it is looking at. After you have given commands to the [[Carbink]], speak with [[Diancie]] to execute the commands. | |||
Each [[Carbink]] will have a different nature, [[EVs|EV]] spread, and moveset from one another. | |||
[[Carbink]] 1—Dace: | |||
Timid Nature, 252 Speed, 252 Spatk. | |||
[[Dazzling Gleam]] - Hits all adjacent Pokémon in front of it. | |||
[[Ancient Power]] - Hits the target in front of it. | |||
[[Calm Mind]] - Raises the Spdef and Spatk of the user by 1 stage each. | |||
[[Carbink]] 2—Bort | |||
Relaxed nature, 252 Defense, 252 HP. | |||
[[Toxic]] - Badly poisons the enemy in front of it. | |||
[[Sandstorm]] - Summons a sandstorm that lasts 5 turns. | |||
[[Reflect]] - Halves the physical damage taken for all allies for 5 turns. | |||
[[Carbink]] 3—Allotrope | |||
Sassy nature, 252 Spdef, 252 HP. | |||
[[Toxic]] - Badly poisons the enemy in front of it. | |||
[[Iron Defense]] - Raises the Defense of the user by 2 stages. | |||
[[Light Screen]] - Halves the special damage taken for all allies for 5 turns. | |||
[[Carbink]] 4—Merrick | |||
Jolly nature, 252 Speed, 252 Atk. | |||
[[Rock Slide]] - Hits all adjacent Pokémon in front of it. | |||
[[Stone Edge]] - Hits the target in front of it. | |||
[[Sharpen]] - Raises the Accuracy of the user by 1 stage. | |||
Each of the [[Carbink]] will have the following options: | |||
'''Attack'''. As the name suggests, this option will order the selected [[Carbink]] to carry out a chosen move. | |||
'''Show Current Action'''. This option will display what order the selected [[Carbink]] will do. It will also show what direction it will carry out said order. | |||
'''Move'''. This option will allow you to move the [[Carbink]] to a nearby Pokéball in the ground. | |||
Using the three options and all of the unique [[Carbink]], you will need to defeat the thieves' Pokémon. If all the [[Carbink]] faint, you will have to start over.<br> | |||
If at any point, you wish to surrender or have the rules explained once more, speak with [[Diancie]]. | |||
==Catching [[Diancie]]== | ==Catching [[Diancie]]== | ||
Once the battlefield has been cleared, follow [[Diancie]] into the next room. Inside, you will find the Jeweler—the mastermind behind the entire operation. After some dialog, he will challenge you to a battle. | |||
{{BossNPCLineup|Boss=Jeweler|Theme=Fairy|Lineup= | |||
{{BossPokemon|Name=Aurorus|Nature=|Ability=Snow Warning|Item|Moveset= | |||
{{NPCMove|Blizzard}}{{NPCMove|}}{{NPCMove|}}{{NPCMove|}} | |||
}} | |||
{{BossPokemon|Name=Espeon|Nature=|Ability=Magic Bounce|Item=Life Orb|Moveset= | |||
{{NPCMove|Shadow Ball}}{{NPCMove|Calm Mind}}{{NPCMove|Psychic}}{{NPCMove|}} | |||
}} | |||
{{BossPokemon|Name=Sableye|Nature=|Ability=|Item|Moveset= | |||
{{NPCMove|Will-O-Wisp}}{{NPCMove|Knock Off}}{{NPCMove|}}{{NPCMove|}} | |||
}} | |||
{{BossPokemon|Name=Klinklang|Nature=|Ability=|Item|Moveset= | |||
{{NPCMove|Wild Charge}}{{NPCMove|}}{{NPCMove|}}{{NPCMove|}} | |||
}} | |||
{{BossPokemon|Name=Gardevoir|Nature=|Ability=|Item=Gardevoirite|Form=Mega|Moveset= | |||
{{NPCMove|Focus Blast}}{{NPCMove|Psyshock}}{{NPCMove|}}{{NPCMove|}} | |||
}} | |||
}} | |||
After defeating the Jeweler, you will face off against his [[Gigalith]]. | |||
{{OverworldPokemon|Pokemon=Gigalith|Moves=Stone Edge,,,}} | |||
Now that the [[Gigalith]] has been defeated, the Jeweler will take his leave. Before leaving he will extend an invitation to his Jewelry store in [[Breezy Town]]. | |||
[[Diancie]] will ask that you take it with you to grow stronger. You can return to a Pokémon center to retrieve a [[Synchronize (ability)|Synchronize]] Pokémon of your desired nature and a [[Master Ball]] if you deem one necessary. | |||
You can now catch [[Diancie]], however, the quest does not end here. | |||
==[[Diancite]]== | ==[[Diancite]]== | ||
After catching [[Diancie]], it will ask you to return it to the same place once it is strong enough. You must now train it to Level 100, fully [[EVs|EV]] train it, and max out its [[Happiness|happiness]]. Once those requirements have been reached, return to same spot with [[Diancie]] and interact with the shining crystals. After doing so, you will get some dialog and then laying on the floor will be the [[Diancite]]. |
Revision as of 17:43, 22 April 2021
Diancie (quest) | ||||
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Difficulty Hard |
Compulsory? No |
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Requisites
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The Diancie quest was first introduced during the 2021 Easter event. It featured the mythical Pokémon Diancie and the Diancite.
These two were both made obtainable once their quest had been completed.
The quest requires access to Breezy Town, which is only available during the Easter event. Furthermore, it requires access to Breezy Path, which is opened after completing a portion of the Shaymin (quest).
To reach the area where the Diancie quest begins in, you must speak with Dive Pal NPC in Breezy Path.
Preparations
To make the quest go as smoothly as possible, these preparations should be made:
- A Steel type Pokémon
- A team of strong Pokémon
Instructional Walkthrough
As mentioned above, speak with Dive Pal in Breezy Path to reach the area the quest begins in, named Diamond Empire Entry.
Diamond Empire Entry is desolate, so move forward to Diamond Empire Foyer. As soon as you enter, you will hear a princess plea for your help. The will explain that she was tricked and trapped by some thieves. To rescue her, you must clear both control rooms, which can be found in Diamond Empire East Wing and Diamond Empire West Wing.
East Wing
Going into the eastern exit from Diamond Empire Foyer will take you to Diamond Empire East Wing. There, your mission is to guide the Nosepass to a pedestal of sorts. The Nosepass will have the ability Magnet Pull, so you will need a Steel type in your party to make the Nosepass move towards you. There are a total of 3 Nosepass that need to be moved to a pedestal; the remaining Nosepass will battle you instead.
Once all 3 Nosepass have been guided to the pedestals, the path will clear up and you will gain access to Diamond Empire East Chamber. Inside the chamber, you will see an NPC named Merylin who will battle you once spoken to.
Diancie (quest) Trainers | ||||||||||||||||||||||||||||||||||||
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All NPCs cool down after 7 days unless noted contrariwise. |
West Wing
After clearing the eastern control room, you must now clear the western one. Return to Diamond Empire Foyer and enter the cave on the west side to reach Diamond Empire West Wing. This room is empty, save for a sole cave entrance that leads to Diamond Empire Catacombs.
Here, you will need to wait for nighttime. When night has fallen, follow the lit up lanterns until you reach the control room. Once inside, you will see the other thief—Riot. He will battle you.
Diancie (quest) Trainers | ||||||||||||||||||||||||||||||||||||
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All NPCs cool down after 7 days unless noted contrariwise. |
Battlefield
Now that both control rooms have been cleared, return to Diamond Empire Foyer, find and interact with Diancie. She will thank you for freeing her and will enter the cave behind her, saying she needs to recover the Heart Diamond. Follow Diancie and you will reach Diamond Empire Battlefield. There, you will need to defeat several Pokémon belonging to the thieves. You will act as a general giving out orders. Interact with each Carbink and give it a command. It will carry out said command in the direction it is looking at. After you have given commands to the Carbink, speak with Diancie to execute the commands.
Each Carbink will have a different nature, EV spread, and moveset from one another.
Carbink 1—Dace: Timid Nature, 252 Speed, 252 Spatk. Dazzling Gleam - Hits all adjacent Pokémon in front of it. Ancient Power - Hits the target in front of it. Calm Mind - Raises the Spdef and Spatk of the user by 1 stage each.
Carbink 2—Bort Relaxed nature, 252 Defense, 252 HP. Toxic - Badly poisons the enemy in front of it. Sandstorm - Summons a sandstorm that lasts 5 turns. Reflect - Halves the physical damage taken for all allies for 5 turns.
Carbink 3—Allotrope Sassy nature, 252 Spdef, 252 HP. Toxic - Badly poisons the enemy in front of it. Iron Defense - Raises the Defense of the user by 2 stages. Light Screen - Halves the special damage taken for all allies for 5 turns.
Carbink 4—Merrick Jolly nature, 252 Speed, 252 Atk. Rock Slide - Hits all adjacent Pokémon in front of it. Stone Edge - Hits the target in front of it. Sharpen - Raises the Accuracy of the user by 1 stage.
Each of the Carbink will have the following options:
Attack. As the name suggests, this option will order the selected Carbink to carry out a chosen move.
Show Current Action. This option will display what order the selected Carbink will do. It will also show what direction it will carry out said order.
Move. This option will allow you to move the Carbink to a nearby Pokéball in the ground.
Using the three options and all of the unique Carbink, you will need to defeat the thieves' Pokémon. If all the Carbink faint, you will have to start over.
If at any point, you wish to surrender or have the rules explained once more, speak with Diancie.
Catching Diancie
Once the battlefield has been cleared, follow Diancie into the next room. Inside, you will find the Jeweler—the mastermind behind the entire operation. After some dialog, he will challenge you to a battle.
Jeweler's Lineup
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After defeating the Jeweler, you will face off against his Gigalith.
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Now that the Gigalith has been defeated, the Jeweler will take his leave. Before leaving he will extend an invitation to his Jewelry store in Breezy Town.
Diancie will ask that you take it with you to grow stronger. You can return to a Pokémon center to retrieve a Synchronize Pokémon of your desired nature and a Master Ball if you deem one necessary. You can now catch Diancie, however, the quest does not end here.
Diancite
After catching Diancie, it will ask you to return it to the same place once it is strong enough. You must now train it to Level 100, fully EV train it, and max out its happiness. Once those requirements have been reached, return to same spot with Diancie and interact with the shining crystals. After doing so, you will get some dialog and then laying on the floor will be the Diancite.