TMs and HMs: Difference between revisions

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{{TMTable|Move=Body Slam|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500 apiece\Purchasable from [[Goldenrod Department Store]] for {{Pdollar}}1,500 apiece}}
{{TMTable|Move=Body Slam|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500 apiece\Purchasable from [[Goldenrod Department Store]] for {{Pdollar}}1,500 apiece}}
{{TMTable|Move=Take Down|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500 apiece\Ground-lootable in [[Mt. Moon]] 1F}}
{{TMTable|Move=Take Down|Locations=Purchasable from [[Celadon Department Store]] for {{Pdollar}}3,500 apiece\Ground-lootable in [[Mt. Moon]] 1F}}
{{TMTable|Move=Bubblebeam|Locations=Buyable from [[Cerulean Gym]]'s greeter upon defeating Misty. 1 for {{Pdollar}}1,500; 5 for {{Pdollar}}6,000}}
{{TMTable|Move=Bubble Beam|Locations=Buyable from [[Cerulean Gym]]'s greeter upon defeating Misty. 1 for {{Pdollar}}1,500; 5 for {{Pdollar}}6,000}}
{{TMTable|Move=Water Gun|Locations=Ground-lootable in [[Mt. Moon]] B1F}}
{{TMTable|Move=Water Gun|Locations=Ground-lootable in [[Mt. Moon]] B1F}}
{{TMTable|Move=Ice Beam|Locations=Purchasable at [[Mahogany Gym]]'s greeter after defeating Pryce. 1 for {{Pdollar}}4,000; 5 for {{Pdollar}}16,000\Potential reward for defeating the [[Lorelei_(boss)|Lorelei]]-boss NPC\Purchasable at [[Mauville Game Corner]] for {{Pdollar}}5,000\Purchasable at Hoenn [[Abandoned Ship Quest|Abandoned Ship B1F Room 4]] for {{Pdollar}}5,000​}}
{{TMTable|Move=Ice Beam|Locations=Purchasable at [[Mahogany Gym]]'s greeter after defeating Pryce. 1 for {{Pdollar}}4,000; 5 for {{Pdollar}}16,000\Potential reward for defeating the [[Lorelei_(boss)|Lorelei]]-boss NPC\Purchasable at [[Mauville Game Corner]] for {{Pdollar}}5,000\Purchasable at Hoenn [[Abandoned Ship Quest|Abandoned Ship B1F Room 4]] for {{Pdollar}}5,000​}}

Revision as of 00:09, 12 December 2019

Technical Machines and Hidden Machines, respectively abbreviated as TMs and HMs, are disk-resemblant devices that encapsulate move techniques that can be taught to compatible Pokémon. These provide avenues for learning moves that might not otherwise be learnable via the Pokémon's level-up/instinctual pool, Move Tutors, or Egg Moves.

For the out-of-battle navigational functionality of HM-learned moves, the HM item must be possessed in your inventory in addition to a Pokémon that totes the move or, particularly for the Surf technique, a surfable Mount.

Differences

The two devices can be dichotomized mainly by their reusability; TMs are single-use items that will be expended when used, whereas HMs are infinitely reusable. Fittingly enough, HMs mostly encapsulate navigational moves that are used outside-of-battle; this is mainly why they are reusable, as a player may end up stranded in an area if they were to replace one of their HM-learned moves and be incapacitated from traversing their way out of the environment.

Contrary to the handheld games, HM-learned moves can be overwritten, here.

List of available TMs and HMs

For a list of compatible Pokémon, refer to the individual move page; you can handily access it by clicking on the move-name link on the tables below.

TMs

TM01
Mega Punch
Type Normal Category Physical
Base power
80
Accuracy
85
Priority
0
PP
20



TM02
Razor Wind
Type Normal Category Special
Base power
80
Accuracy
100
Priority
0
PP
10



TM04
Whirlwind
Type Normal Category Status
Base power
Accuracy
Priority
-6
PP
20



TM05
Mega Kick
Type Normal Category Physical
Base power
120
Accuracy
75
Priority
0
PP
5



TM06
Toxic
Type Poison Category Status
Base power
Accuracy
90
Priority
0
PP
10



TM08
Body Slam
Type Normal Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15



TM09
Take Down
Type Normal Category Physical
Base power
90
Accuracy
85
Priority
0
PP
20



TM11
Bubble Beam
Type Water Category Special
Base power
65
Accuracy
100
Priority
0
PP
20



TM12
Water Gun
Type Water Category Special
Base power
40
Accuracy
100
Priority
0
PP
25



TM13
Ice Beam
Type Ice Category Special
Base power
90
Accuracy
100
Priority
0
PP
10



TM14
Blizzard
Type Ice Category Special
Base power
110
Accuracy
70
Priority
0
PP
5



TM15
Hyper Beam
Type Normal Category Special
Base power
150
Accuracy
90
Priority
0
PP
5



TM16
Pay Day
Type Normal Category Physical
Base power
40
Accuracy
100
Priority
0
PP
20



TM17
Submission
Type Fighting Category Physical
Base power
80
Accuracy
80
Priority
0
PP
25



TM19
Seismic Toss
Type Fighting Category Physical
Base power
Accuracy
100
Priority
0
PP
20



TM21
Mega Drain
Type Grass Category Special
Base power
40
Accuracy
100
Priority
0
PP
15



TM22
Solar Beam
Type Grass Category Special
Base power
120
Accuracy
100
Priority
0
PP
10



TM23
Dragon Rage
Type Dragon Category Physical
Base power
Accuracy
100
Priority
0
PP
10



TM24
Thunderbolt
Type Electric Category Special
Base power
90
Accuracy
100
Priority
0
PP
15



TM25
Thunder
Type Electric Category Special
Base power
110
Accuracy
70
Priority
0
PP
10



TM26
Earthquake
Type Ground Category Physical
Base power
100
Accuracy
100
Priority
0
PP
10



TM27
Fissure
Type Ground Category Physical
Base power
Accuracy
30
Priority
0
PP
5



TM28
Dig
Type Ground Category Physical
Base power
80
Accuracy
100
Priority
0
PP
10



TM29
Psychic
Type Psychic Category Special
Base power
90
Accuracy
100
Priority
0
PP
10



TM30
Teleport
Type Psychic Category Status
Base power
Accuracy
Priority
-6
PP
20



TM32
Double Team
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
15



TM33
Reflect
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
20



TM34
Bide
Type Normal Category Physical
Base power
Accuracy
Priority
+1
PP
10



<table style="width:50%; background-color:

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  2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; color:
  3. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; padding: 4px; text-align: center;">

<tr style="background-color:

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  3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
  4. TMError: no local variable "tm" has been set.
    <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
  5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
  6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

<tr style="background-color:

  1. {{Error: no local variable "movetype" has been set._color_light}};">

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Type

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; background-color:
  2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:

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<td style="border-radius: 25px 1px 1px 25px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power

<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.

<td style="border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
  2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.

<td style="border: 3px solid

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<div style="background-color:#FFFFFF; border: 1px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0

<td style="border-radius: 1px 25px 25px 1px; border: 3px solid

  1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP

<div style="background-color:#FFFFFF; border: 1px solid

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<td colspan="4" style="border-radius: 25px; border: 3px solid

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  2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



    TM37
    Egg Bomb
    Type Normal Category Physical
    Base power
    100
    Accuracy
    75
    Priority
    0
    PP
    10



    TM38
    Fire Blast
    Type Fire Category Special
    Base power
    110
    Accuracy
    85
    Priority
    0
    PP
    5



    TM39
    Swift
    Type Normal Category Special
    Base power
    60
    Accuracy
    Priority
    0
    PP
    20



    TM40
    Skull Bash
    Type Normal Category Physical
    Base power
    100
    Accuracy
    100
    Priority
    0
    PP
    15



    TM41
    Soft-Boiled
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM42
    Dream Eater
    Type Psychic Category Special
    Base power
    100
    Accuracy
    100
    Priority
    0
    PP
    15



    TM44
    Rest
    Type Psychic Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM45
    Thunder Wave
    Type Electric Category Status
    Base power
    Accuracy
    100
    Priority
    0
    PP
    20



    TM46
    Psywave
    Type Psychic Category Special
    Base power
    Accuracy
    80
    Priority
    0
    PP
    15



    TM48
    Rock Slide
    Type Rock Category Physical
    Base power
    75
    Accuracy
    90
    Priority
    0
    PP
    10



    TM51
    Endure
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    +4
    PP
    10



    TM52
    Dragon Claw
    Type Dragon Category Physical
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    15



    TM53
    Psyshock
    Type Psychic Category Special
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    10



    TM54
    Calm Mind
    Type Psychic Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    20



    TM55
    Roar
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    -6
    PP
    20



    TM57
    Hail
    Type Ice Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM58
    Bulk Up
    Type Fighting Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    20



    TM59
    Echoed Voice
    Type Normal Category Special
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    15



    TM60
    Hidden Power
    Type Normal Category Special
    Base power
    60
    Accuracy
    100
    Priority
    0
    PP
    15



    TM61
    Sunny Day
    Type Fire Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    5



    TM62
    Taunt
    Type Dark Category Status
    Base power
    Accuracy
    100
    Priority
    0
    PP
    20



    TM63
    Dynamic Punch
    Type Fighting Category Physical
    Base power
    100
    Accuracy
    50
    Priority
    0
    PP
    5



    TM65
    Dragon Breath
    Type Dragon Category Special
    Base power
    60
    Accuracy
    100
    Priority
    0
    PP
    20



    TM66
    Light Screen
    Type Psychic Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    30



    TM67
    Protect
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    +4
    PP
    10



    TM68
    Rain Dance
    Type Water Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    5



    TM69
    Roost
    Type Flying Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM71
    Dragon Pulse
    Type Dragon Category Special
    Base power
    85
    Accuracy
    100
    Priority
    0
    PP
    10



    TM75
    Swords Dance
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    20



    TM77
    Curse
    Type Ghost Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM80
    Shadow Ball
    Type Ghost Category Special
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    15



    TM81
    Brick Break
    Type Fighting Category Physical
    Base power
    75
    Accuracy
    100
    Priority
    0
    PP
    15



    TM85
    Flamethrower
    Type Fire Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    15



    TM86
    Sludge Bomb
    Type Poison Category Special
    Base power
    90
    Accuracy
    100
    Priority
    0
    PP
    10



    TM87
    Sandstorm
    Type Ground Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    TM89
    Rock Tomb
    Type Rock Category Physical
    Base power
    60
    Accuracy
    95
    Priority
    0
    PP
    15



    TM91
    Aurora Veil
    Type Ice Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    20



    TM92
    Facade
    Type Normal Category Physical
    Base power
    70
    Accuracy
    100
    Priority
    0
    PP
    20



    TM96
    Thief
    Type Dark Category Physical
    Base power
    60
    Accuracy
    100
    Priority
    0
    PP
    25



    TM100
    Overheat
    Type Fire Category Special
    Base power
    130
    Accuracy
    90
    Priority
    0
    PP
    5



    TM104
    False Swipe
    Type Normal Category Physical
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    40



    TM105
    Scald
    Type Water Category Special
    Base power
    80
    Accuracy
    100
    Priority
    0
    PP
    15



    TM111
    Will-O-Wisp
    Type Fire Category Status
    Base power
    Accuracy
    85
    Priority
    0
    PP
    15



    TM114
    Rock Smash
    Type Fighting Category Physical
    Base power
    40
    Accuracy
    100
    Priority
    0
    PP
    15



    TM115
    Shadow Claw
    Type Ghost Category Physical
    Base power
    70
    Accuracy
    100
    Priority
    0
    PP
    15



    TM122
    Volt Switch
    Type Electric Category Special
    Base power
    70
    Accuracy
    100
    Priority
    0
    PP
    20



    TM138
    Sleep Talk
    Type Normal Category Status
    Base power
    Accuracy
    Priority
    0
    PP
    10



    <table style="width:50%; background-color:

    1. {{Error: no local variable "movetype" has been set._color}}; border: 5px solid
    2. {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; color:
    3. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; padding: 4px; text-align: center;">

    <tr style="background-color:

    1. {{Error: no local variable "movetype" has been set._color_light}}; "><td colspan="2" style="border-radius: 25px 1px 1px 25px; padding: 3px; border: 3px solid
    2. {{Error: no local variable "movetype" has been set._color_dark}};"><td style="background-color:#FFFFFF; border-radius: 25px; border: 1px solid
    3. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 3px;">[[File:TM-Error: no local variable "movetype" has been set..png]]
    4. TMError: no local variable "tm" has been set.
      <td colspan="2" style="border-radius: 1px 25px 25px 1px; border: 3px solid
    5. {{Error: no local variable "movetype" has been set._color_dark}};>[[Error: no local variable "technique" has been set.|<span style="color:
    6. {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.]]

    <tr style="background-color:

    1. {{Error: no local variable "movetype" has been set._color_light}};">

    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Type

    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px; background-color:
    2. {{Error: no local variable "movetype" has been set._color_dark}};">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]

    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid

    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Category
    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid #{{Error: no local variable "category" has been set._color_dark}}; padding: 4px; background-color:#{{Error: no local variable "category" has been set._color}};">[[Error: no local variable "category" has been set._Moves|Error: no local variable "category" has been set.]] <tr style="background-color:
    1. {{Error: no local variable "movetype" has been set._color_light}};>
    <td style="border-radius: 25px 1px 1px 25px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">Base power
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "power" has been set.
    <td style="border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}};">Accuracy<div style="background-color:#FFFFFF; border: 1px solid
    2. {{Error: no local variable "movetype" has been set._color_dark}}; width: 30%; border-radius: 25px; margin: auto auto; color:#000000; font-weight: normal;">Error: no local variable "accuracy" has been set.
    <td style="border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_dark}};">Priority
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; font-weight: normal;">0
    <td style="border-radius: 1px 25px 25px 1px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; padding: 4px;">PP
    <div style="background-color:#FFFFFF; border: 1px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px; width: 30%; margin: auto auto; color:#000000; border-radius: 25px; font-weight: normal;">Error: no local variable "pp" has been set.
    <td colspan="4" style="border-radius: 25px; border: 3px solid
    1. {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
    2. {{Error: no local variable "movetype" has been set._color_light}}; padding: 3px;">



      TM167
      Power-Up Punch
      Type Fighting Category Physical
      Base power
      40
      Accuracy
      100
      Priority
      0
      PP
      20


      HMs

      HM01
      Cut
      Type Normal Category Physical
      Base power
      50
      Accuracy
      95
      Priority
      0
      PP
      30



      HM02
      Fly
      Type Flying Category Physical
      Base power
      90
      Accuracy
      95
      Priority
      0
      PP
      15



      HM03
      Surf
      Type Water Category Special
      Base power
      90
      Accuracy
      100
      Priority
      0
      PP
      15



      HM05
      Flash
      Type Normal Category Status
      Base power
      Accuracy
      100
      Priority
      0
      PP
      20



      HM06
      Dive
      Type Water Category Physical
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      10



      HM07
      Waterfall
      Type Water Category Physical
      Base power
      80
      Accuracy
      100
      Priority
      0
      PP
      15


      TM-tutors

      Main article: TM-tutors

      TM-tutors are a subscope of move-tutors wherein TM techniques can be taught to technique-compatible tutees by move-tutors; this is a makeshift impartation for TM devices that are not programmed in—and thus not distributable—at this time. This avenue is employed to augment the pool of available TMs.

      TM-tutors are expected to be defunctionalized once their respective techniques are programmed into distributable TM devices.

      See also