Comet Punch: Difference between revisions
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{{PAGENAME}} is a [[:Category:Multi-strike moves|multi-strike move]], hitting the target 2-5 times per use. The odds of hitting 2 or 3 times are higher than 4 or 5 times, with the formers having 33.3% chance each, and the latters having 16.7% chance each. This results in an average of ~3.167 hits per successful attack, giving an average power of 57. | {{PAGENAME}} is a [[:Category:Multi-strike moves|multi-strike move]], hitting the target 2-5 times per use. The odds of hitting 2 or 3 times are higher than 4 or 5 times, with the formers having 33.3% chance each, and the latters having 16.7% chance each. This results in an average of ~3.167 hits per successful attack, giving an average power of 57. | ||
Each attack are considered different attacks. Hitting a Pokémon with an ability such as [[Rough Skin]] or [[Static]], for example, will give a chance for the ability to trigger on every hit, resulting in higher recoil damage and chance to get paralyzed respectively. The ability [[Sturdy]] and the [[Focus Sash]] item can activate on the first hit, but the second hit will finish the opposing Pokémon. | Each attack are considered different attacks. Hitting a Pokémon with an ability such as [[Rough Skin (ability)|Rough Skin]] or [[Static (ability)|Static]], for example, will give a chance for the ability to trigger on every hit, resulting in higher recoil damage and chance to get paralyzed respectively. The ability [[Sturdy (ability)|Sturdy]] and the [[Focus Sash]] item can activate on the first hit, but the second hit will finish the opposing Pokémon. | ||
If the user has the [[Skill Link (ability)|Skill Link]] ability, Comet Punch will always hit 5 times, as long as it does not misses. | If the user has the [[Skill Link (ability)|Skill Link]] ability, Comet Punch will always hit 5 times, as long as it does not misses. |
Latest revision as of 21:41, 28 February 2020
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<table class="informational-box" align="right" style="border: 4px solid
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<td colspan="5" style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; font-size: 18px; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "technique" has been set.
<td style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; font-weight: bold; border: 3px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Categories
- {{Error: no local variable "movetype" has been set._color_light}}; width: 33%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">Element<div style="background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; width: 58%; margin: auto auto; color:#000000; font-weight: normal;">[[Error: no local variable "movetype" has been set._(type)|Error: no local variable "movetype" has been set.]]
- {{Error: no local variable "movetype" has been set._color_light}}; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 33%; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px; border-radius: 1px 25px 25px 1px;">Type<div style="background-color:#{{Error: no local variable "category" has been set._color}}; border-radius: 25px; border: 2px solid #{{Error: no local variable "category" has been set._color_dark}}; width: 63%; margin: auto auto; font-weight: normal;">[[Error: no local variable "category" has been set. moves|Error: no local variable "category" has been set.]]
<td style="color:
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- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; padding: 3px;">Statistical Attributes
- {{Error: no local variable "movetype" has been set._color_light}}; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">Base Power<div style="background-color:#FFFFFF; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; color:#000000; border-radius: 25px; width: 38%; margin: auto auto; font-weight: normal;">Error: no local variable "power" has been set.
- {{Error: no local variable "movetype" has been set._color_light}}; width: 25%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; margin-bottom: 7px;">Accuracy<div style="background-color:#FFFFFF; color:#000000; border-radius: 25px; width: 39%; margin: auto auto; font-weight: normal; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "accuracy" has been set.
- {{Error: no local variable "movetype" has been set._color_light}}; width: 25%; background-color:
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 1px 25px 25px 1px; font-weight: bold; border: 1px solid
- {{Error: no local variable "movetype" has been set._color}}; padding: 7px;">PP<div style="background-color:#FFFFFF; border-radius: 25px; border: 2px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 35%; margin: auto auto; color:#000000; font-weight: normal; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Error: no local variable "pp" has been set.
<td colspan="4" style="background-color:
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- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px 25px 1px 1px; color:
- {{Error: no local variable "movetype" has been set._color_dark}}; font-weight: bold;">Extra Information
<td colspan="4" style="background-color: #FFFFFF; border-radius: 1px 1px 25px 25px; border: solid 3px
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- Makes contact
- Is a Punch-based move
- Has a minor bug
<table style="color:
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Obtainability
<th style="background-color:- {{Error: no local variable "movetype" has been set._color_dark}}; color:
- {{Error: no local variable "movetype" has been set._color_light}}; border-radius: 25px 25px 1px 1px;">Natural methods
|
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 25px 25px 1px 1px;"><span style="color: #{{Error: no local variable "movetype" has been set._color_light}};">TMError: no local variable "tm" has been set.
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[[Category:Error: no local variable "movetype" has been set.-type moves]] [[Category:Error: no local variable "category" has been set. moves]]
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Comet Punch is a Normal-type damage-dealing move.
Functionality
Comet Punch is a multi-strike move, hitting the target 2-5 times per use. The odds of hitting 2 or 3 times are higher than 4 or 5 times, with the formers having 33.3% chance each, and the latters having 16.7% chance each. This results in an average of ~3.167 hits per successful attack, giving an average power of 57.
Each attack are considered different attacks. Hitting a Pokémon with an ability such as Rough Skin or Static, for example, will give a chance for the ability to trigger on every hit, resulting in higher recoil damage and chance to get paralyzed respectively. The ability Sturdy and the Focus Sash item can activate on the first hit, but the second hit will finish the opposing Pokémon.
If the user has the Skill Link ability, Comet Punch will always hit 5 times, as long as it does not misses.
If the user has the Iron Fist ability, Comet Punch's power will increase by 20%, reaching 21.6 power per hit.
Bugs
- Critical hits are calculated only once for all hits. This behavior differs from the original games, where each hit has their own chance of doing a critical hit. (Report thread)
Learnability
Level-Up
<table cellspacing="3" style="width: 62%; background-color:
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<tr style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}};"><th colspan="2" style="border-top-left-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 17%;">No.<th style="width: 27%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Pokémon<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Type 1<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Type 2<th style="width: 13%; border-top-right-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Level
107
Hitmonchan
Fighting
1
115
Kangaskhan
Normal
1
165
Ledyba
Bug
Flying
22
166
Ledian
Bug
Flying
24
674
Pancham
Fighting
15
675
Pangoro
Fighting
Dark
15
<td colspan="6" style="text-align: left; border: 1px solid
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Emboldened Pokémon avail from a STAB bonus for this move.
Egg Moves
<table cellspacing="3" style="width: 60%; background-color:
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<tr style="color:
- {{Error: no local variable "movetype" has been set._color_dark}}; background-color:
- {{Error: no local variable "movetype" has been set._color_light}};"><th colspan="2" style="border-top-left-radius: 25px; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; width: 17%;">No.<th style="width: 27%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Pokémon<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}};">Type 1<th style="width: 20%; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; border-top-right-radius: 25px;">Type 2
532
Timburr
Fighting
533
Gurdurr
Fighting
534
Conkeldurr
Fighting
<td colspan="6" style="text-align: left; border: 1px solid
- {{Error: no local variable "movetype" has been set._color_dark}}; border-radius: 1px 1px 25px 25px; background-color:
- {{Error: no local variable "movetype" has been set._color_light}}; color:
- {{Error: no local variable "movetype" has been set._color_dark}}; padding-left: 10px;">
Emboldened Pokémon avail from a STAB bonus for this move.