In-battle held items: Difference between revisions

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{{InBattleItems|Item=Eviolite|Type=Stamina|Function=It strengthens the Defense and Special Defense stats of the holder by 50% if they are not fully evolved|Locations=Reaped by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) if at least 150 caught-data entries are registered in your [[Pokédex]]\Rewarded by Eevelutionist Devan in [[Vermilion City]]'s Pokémon Club if all evolved-data entries of available evolutionary outlets of [[Eevee]] are registered in your [[Pokédex]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}
{{InBattleItems|Item=Eviolite|Type=Stamina|Function=It strengthens the Defense and Special Defense stats of the holder by 50% if they are not fully evolved|Locations=Reaped by the prize-giver in [[Blackthorn City]] Dragon Club (third floor) if at least 150 caught-data entries are registered in your [[Pokédex]]\Rewarded by Eevelutionist Devan in [[Vermilion City]]'s Pokémon Club if all evolved-data entries of available evolutionary outlets of [[Eevee]] are registered in your [[Pokédex]]\Purchasable from any PvP Coin Master for 50 [[PvP Coins]]}}


{{InBattleItems|Item=Light Ball|Type=Electric|Function=It doubly enhances the Special Attack and Speed stats of [[Pikachu]], who is the only affectable holder|Locations=Held by wild [[Pikachu]]\5% chance of any [[Pichu]] rewarded by [[Naero_(boss)|Naero]] to hold it}}
{{InBattleItems|Item=Light Ball|Type=Electric|Function=It doubly enhances the S Attack and Special Attack stats of [[Pikachu]], who is the only affectable holder|Locations=Held by wild [[Pikachu]]\5% chance of any [[Pichu]] rewarded by [[Naero_(boss)|Naero]] to hold it}}


{{InBattleItems|Item=Life Orb|Type=HP|Function=It bolsters the damage output of any damage-dealing move used by the holder by approximately 30%; however, as a repercussion, a fraction of the user's HP will be forfeited on each usage in increments of 10% of their maximal HP|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}
{{InBattleItems|Item=Life Orb|Type=HP|Function=It bolsters the damage output of any damage-dealing move used by the holder by approximately 30%; however, as a repercussion, a fraction of the user's HP will be forfeited on each usage in increments of 10% of their maximal HP|Locations=Purchasable from any PvP Coin Master for 50 [[PvP Coins]]\Rewardable from the [[George (boss)|George]] [[Bosses|boss]]\Potential [[Bug Catching Area|Bug Catching Contest]] reward}}

Revision as of 14:06, 27 August 2019

In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.

Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.

While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.

In-battle effect items

The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.

Condition-benefactors












Consumables





Stat-enhancers

















Self-destructive items




Type-enhancers

















Evolutionary items

Main article: Evolutionary Items

As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.

Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.

Berries

Main article: Berries

Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).