Module:Pokemon: Difference between revisions

From Pokemon Revolution Online Wiki
Jump to navigation Jump to search
Cae (talk | contribs)
created page
 
Cae (talk | contribs)
No edit summary
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {}
local p = {}


local DATA_SOURCE = 'data'
local DATA_FILE = 'PokemonRawList.csv'
local DATA_FORMAT = 'CSV with header'
local DATA_FORMAT = 'CSV with header'


Line 47: Line 45:


local EV_KEYS = { 'evhp', 'evatk', 'evdef', 'evspa', 'evspd', 'evsp' }
local EV_KEYS = { 'evhp', 'evatk', 'evdef', 'evspa', 'evspd', 'evsp' }
local DATA_SPEC
do
local parts = {}
for key, header in pairs(COLUMNS) do
parts[#parts + 1] = key .. '=' .. header
end
DATA_SPEC = table.concat(parts, ',')
end


local function nonEmpty(s)
local function nonEmpty(s)
Line 74: Line 63:
end
end


local function fetchRow(filterColumn, filterValue)
local PokemonForms = require('Module:PokemonForms')
local ok, values, errors = pcall(function()
local FORM_SUFFIXES = PokemonForms.FORM_SUFFIXES
return mw.ext.externalData.getFileData{
local STRIP_SUFFIXES = PokemonForms.STRIP_SUFFIXES
source = DATA_SOURCE,
local MEGA_VARIANTS = PokemonForms.MEGA_VARIANTS or { '', ' X', ' Y' }
['file name'] = DATA_FILE,
 
format = DATA_FORMAT,
-- The single data fetch: the whole raw list is loaded once per page render
filters = filterColumn .. '=' .. filterValue,
-- and every lookup (by name, by number, form probing) reads from it.
data = DATA_SPEC,
local allRowsCache = nil
}
local numberIndexCache = nil
end)
 
if not ok then
local function loadAllRows()
error('Module:Pokemon: External Data call failed (' .. tostring(values) ..
if allRowsCache then
'). Is Legacy mode enabled (mw.ext.externalData.getFileData)?')
return allRowsCache
end
local csvData = mw.ext.externalData.getExternalData{
url = 'https://wiki.pokemonrevolution.net/index.php?title=Special:GetData/PokemonRawList',
format = DATA_FORMAT,
data = COLUMNS,
}
allRowsCache = {}
numberIndexCache = {}
if csvData then
for _, row in ipairs(csvData) do
if nonEmpty(row.name) then
allRowsCache[row.name] = row
local num = nonEmpty(row.number)
-- First occurrence wins so base forms beat Megas sharing a number.
if num and numberIndexCache[num] == nil then
numberIndexCache[num] = row
end
end
end
end
end
if not values or values.name == nil then
return allRowsCache
return nil
end
 
local function hyphenSpaceVariant(s)
if mw.ustring.find(s, '-', 1, true) then
return (mw.ustring.gsub(s, '%-', ' '))
end
end
return values
return (mw.ustring.gsub(s, ' ', '-'))
end
end


local function byName(name)
local function byName(name)
return fetchRow('Name', name)
local rows = loadAllRows()
return rows[name] or rows[hyphenSpaceVariant(name)]
end
end


local function byNumber(number)
local function byNumber(number)
return fetchRow('Pokedex Number', number)
loadAllRows()
return numberIndexCache[tostring(number)]
end
 
local MEGA_COLUMNS = {
number = 'Pokedex Number',
name = 'Name',
type1 = 'Type1',
type2 = 'Type2',
ability1 = 'Ability 1',
ability2 = 'Ability 2',
ha = 'Hidden Ability',
generation = 'Generation',
hp = 'HP',
atk = 'Attack',
def = 'Defense',
spatk = 'Special Attack',
spdef = 'Special Defense',
spd = 'Speed',
evhp = 'EVHP',
evatk = 'EVATK',
evdef = 'EVDEF',
evspa = 'EVSPA',
evspd = 'EVSPD',
evsp = 'EVSP',
height = 'Height',
weight = 'Weight',
stone = 'Stone',
}
 
local MEGA_SPEC
do
local parts = {}
for key, header in pairs(MEGA_COLUMNS) do
parts[#parts + 1] = key .. '=' .. header
end
MEGA_SPEC = table.concat(parts, ',')
end
end


local megaCache = {}
local function megaByName(name)
if megaCache[name] == nil then
local ok, values = pcall(function()
return mw.ext.externalData.getFileData{
source = 'data',
['file name'] = 'RawMegaPokemonList.csv',
format = DATA_FORMAT,
filters = 'Name=' .. name,
data = MEGA_SPEC,
}
end)
if ok and values and values.name ~= nil then
megaCache[name] = values
else
megaCache[name] = false
end
end
return megaCache[name] or nil
end
-- formStem/rawListFormName now live in Module:PokemonForms, shared with
-- Module:Learnsets, so both resolve a form's raw-list name identically.
local formStem = PokemonForms.formStem
local rawListFormName = PokemonForms.rawListFormName
local typeColorsCache = {}
local function typeColors(frame, pokeType)
local function typeColors(frame, pokeType)
return {
if not typeColorsCache[pokeType] then
light = frame:expandTemplate{ title = pokeType .. ' color light' },
typeColorsCache[pokeType] = {
base = frame:expandTemplate{ title = pokeType .. ' color' },
light = frame:expandTemplate{ title = pokeType .. ' color light' },
dark = frame:expandTemplate{ title = pokeType .. ' color dark' },
base = frame:expandTemplate{ title = pokeType .. ' color' },
}
dark = frame:expandTemplate{ title = pokeType .. ' color dark' },
}
end
return typeColorsCache[pokeType]
end
end


local statColorCache = {}
local function statColors(frame, statTemplate)
local function statColors(frame, statTemplate)
return {
if not statColorCache[statTemplate] then
base = frame:expandTemplate{ title = statTemplate .. ' color' },
statColorCache[statTemplate] = {
dark = frame:expandTemplate{ title = statTemplate .. ' color dark' },
base = frame:expandTemplate{ title = statTemplate .. ' color' },
}
dark = frame:expandTemplate{ title = statTemplate .. ' color dark' },
}
end
return statColorCache[statTemplate]
end
end


local function navTableHtml(frame, data, colors, pageName)
local function navTableHtml(frame, data, colors, pageName, widthPercent)
widthPercent = widthPercent or 65
local number = tonumber(data.number)
local number = tonumber(data.number)


Line 124: Line 209:
local prev = byNumber(number - 1)
local prev = byNumber(number - 1)
if prev then
if prev then
prevCell = ' [[File:' .. (number - 1) .. 'Icon.png|' .. prev.name .. '|link=' .. prev.name ..
prevCell = ' [[File:' .. prev.number .. 'Icon.png|' .. prev.name .. '|link=' .. prev.name ..
']]   #' .. padNumber(prev.number)
']]  #' .. padNumber(prev.number) .. ' [[' .. prev.name .. ']]'
end
end
end
end
Line 133: Line 218:
local nxt = byNumber(number + 1)
local nxt = byNumber(number + 1)
if nxt then
if nxt then
nextCell = '#' .. padNumber(nxt.number) .. '   [[File:' .. (number + 1) ..
nextCell = '[[' .. nxt.name .. ']] #' .. padNumber(nxt.number) .. '  [[File:' ..
'Icon.png|' .. nxt.name .. '|link=' .. nxt.name .. ']]'
nxt.number .. 'Icon.png|' .. nxt.name .. '|link=' .. nxt.name .. ']]'
end
end
end
end


return '<table style="margin-left: auto; margin-right: auto; margin-bottom: 15px; height: 60px; ' ..
return '<table style="margin-left: auto; margin-right: auto; margin-bottom: 15px; height: 60px; ' ..
'border: 4px #' .. colors.dark .. ' solid; font-weight: bold; width: 65%; color: #' .. colors.dark ..
'border: 4px #' .. colors.dark .. ' solid; font-weight: bold; width: ' .. widthPercent .. '%; color: #' ..
'; border-radius: 20px; padding: 3px; background: #' .. colors.base .. ';">' ..
colors.dark .. '; border-radius: 20px; padding: 3px; background: #' .. colors.base .. ';">' ..
'<tr>' ..
'<tr>' ..
'<td style="text-align: left; width: 36%; background: #' .. colors.light ..
'<td style="text-align: left; width: 36%; background: #' .. colors.light ..
Line 162: Line 247:
end
end


return navTableHtml(frame, data, typeColors(frame, data.type1), pageName)
return navTableHtml(frame, data, typeColors(frame, data.type1), pageName, 65)
end
end


local function infoCell(colors, labelHtml, valueHtml)
local function infoCell(colors, labelHtml, valueHtml)
return '<td style="border: 3px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
return '<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'; border-radius: 15px; padding: 5px;">' ..
'; border-radius: 15px; padding: 5px;">' ..
'<p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark .. ';">' .. labelHtml .. '</p>' ..
'<p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark .. ';">' .. labelHtml .. '</p>' ..
'<span style="border-radius: 20px; padding: 6px; border: 4px solid #' .. colors.dark ..
'<span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. valueHtml .. '&nbsp;&nbsp;</span></td>'
'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. valueHtml .. '&nbsp;&nbsp;</span></td>'
end
end
Line 175: Line 260:
local function abilityCell(colors, label, ability, widthPercent)
local function abilityCell(colors, label, ability, widthPercent)
if not ability then return '' end
if not ability then return '' end
local style = 'border-radius: 20px; padding: 6px; border: 4px solid #' .. colors.dark ..
local style = 'border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
'; background-color: #FFFFFF;'
'; background-color: #FFFFFF;'
if widthPercent then
if widthPercent then
Line 194: Line 279:
if entry[2] then present[#present + 1] = entry end
if entry[2] then present[#present + 1] = entry end
end
end
local widthPercent = (#present == 2) and 50 or nil
local widthPercent = (#present > 0) and string.format('%.2f', 100 / #present) or nil
local cells = {}
local cells = {}
for _, entry in ipairs(present) do
for _, entry in ipairs(present) do
Line 204: Line 289:
local function statValueCell(frame, stat, value)
local function statValueCell(frame, stat, value)
local colors = statColors(frame, stat.template)
local colors = statColors(frame, stat.template)
return '<td style="border: 4px solid #' .. colors.dark .. '; background-color: #' .. colors.base ..
return '<td style="width: 16.66%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.base ..
'; border-radius: 15px; padding: 5px; font-size: 11px;">\'\'\'' .. stat.label .. '\'\'\'<br>' ..
'; border-radius: 12px; padding: 4px; font-size: 11px;">\'\'\'' .. stat.label .. '\'\'\'<br>' ..
value .. '</td>'
value .. '</td>'
end
end
local function statBarRow(frame, stat, value)
local labelColors = statColors(frame, stat.template)
local pct = math.floor(value / 255 * 100 + 0.5)
if pct < 2 then pct = 2 end
if pct > 100 then pct = 100 end
local hue = math.floor(math.max(0, math.min(180, value * 180 / 255)) + 0.5)
local fill = 'hsl(' .. hue .. ', 85%, 45%)'
return '<tr>' ..
'<td style="text-align: right; padding: 2px 8px 2px 4px; font-weight: bold; font-size: 12px; ' ..
'color: #' .. labelColors.dark .. '; white-space: nowrap;">' .. stat.label .. '</td>' ..
'<td style="width: 100%; padding: 2px 0;"><div style="background-color: #FFFFFF; border: 1px solid ' ..
'#999999; border-radius: 8px; height: 13px; overflow: hidden;">' ..
'<div style="width: ' .. pct .. '%; height: 100%; background-color: ' .. fill .. ';"></div>' ..
'</div></td>' ..
'<td style="text-align: left; padding: 2px 4px 2px 8px; font-weight: bold; font-size: 12px; ' ..
'width: 34px;">' .. value .. '</td></tr>'
end
local MALE_COLOR = '3B6BF5'
local FEMALE_COLOR = 'F5629C'


local function genderRatioHtml(male)
local function genderRatioHtml(male)
if male == 'Genderless' then
if male == 'Genderless' then
return '<span style="color:#000000; background-color: #FFFFFF; border-radius: 15px; ' ..
return '<span style="display: inline-block; color: #000000; background-color: #FFFFFF; ' ..
'border: 4px solid #000000; padding: 5px;">&nbsp;&nbsp;Genderless&nbsp;&nbsp;</span>'
'border-radius: 12px; border: 1px solid #000000; padding: 3px 12px; font-weight: bold;">' ..
'Genderless</span>'
end
local m = tonumber(male)
if m == nil then
m = nonEmpty(male) and 100 or 0
end
if m < 0 then m = 0 end
if m > 100 then m = 100 end
local f = 100 - m
 
local segments = ''
if m > 0 then
segments = segments .. '<div style="width: ' .. m .. '%; background-color: #' .. MALE_COLOR .. ';"></div>'
end
if f > 0 then
segments = segments .. '<div style="width: ' .. f .. '%; background-color: #' .. FEMALE_COLOR .. ';"></div>'
end
 
local labels = {}
if m > 0 then
labels[#labels + 1] = '<span style="color: #' .. MALE_COLOR .. '; font-weight: bold;">' .. m .. '% ♂</span>'
end
end
local m = tonumber(male) or 100
if f > 0 then
if m >= 100 then
labels[#labels + 1] = '<span style="color: #' .. FEMALE_COLOR .. '; font-weight: bold;">' .. f .. '% </span>'
return '<span style="color:#0000FF; border-radius: 15px; background-color: #FFFFFF; padding: 5px; ' ..
'border: 4px solid #0000FF;">&nbsp;&nbsp;100%&nbsp;&nbsp;</span>'
elseif m <= 0 then
return '<span style="color:#FF6060; background-color: #FFFFFF; border-radius: 15px; ' ..
'border: 4px solid #FF6060; padding: 5px;">&nbsp;&nbsp;100%&nbsp;&nbsp;</span>'
else
return '<span style="color:#0000FF; border-radius: 15px; background-color: #FFFFFF; padding: 5px; ' ..
'border: 4px solid #0000FF;">&nbsp;&nbsp;' .. m .. '%&nbsp;&nbsp;</span>' ..
'<span style="color:#FF6060; background-color: #FFFFFF; border-radius: 15px; ' ..
'border: 4px solid #FF6060; padding: 5px;">&nbsp;&nbsp;' .. (100 - m) .. '%&nbsp;&nbsp;</span>'
end
end
return '<div style="width: 85%; margin: 4px auto 0;">' ..
'<div style="display: flex; height: 12px; border-radius: 8px; overflow: hidden; ' ..
'border: 1px solid #555555; background-color: #FFFFFF;">' .. segments .. '</div>' ..
'<div style="margin-top: 4px; font-size: 12px;">' .. table.concat(labels, ' &nbsp;·&nbsp; ') ..
'</div></div>'
end
end


local function categories(data, gen, bstCategory, args)
local function categories(data, gen, bstCategory, args)
local cats = {
local cats = { '[[Category:Pokémon species]]' }
'[[Category:Pokémon species]]',
if gen then
'[[Category:Generation ' .. gen .. ' Pokémon]]',
cats[#cats + 1] = '[[Category:Generation ' .. gen .. ' Pokémon]]'
'[[Category:' .. data.type1 .. '-type Pokémon]]',
end
}
cats[#cats + 1] = '[[Category:' .. data.type1 .. '-type Pokémon]]'
if nonEmpty(data.type2) then
if nonEmpty(data.type2) then
cats[#cats + 1] = '[[Category:' .. data.type2 .. '-type Pokémon]]'
cats[#cats + 1] = '[[Category:' .. data.type2 .. '-type Pokémon]]'
Line 249: Line 372:
end
end


function p.infobox(frame)
local function infoboxHtml(frame, args, data, displayName, width, pageName, includeNav)
local args = templateArgs(frame)
local pageName = mw.title.getCurrentTitle().text
local name = nonEmpty(args.Name) or pageName
local displayName = nonEmpty(args.Name) or pageName
local width = nonEmpty(args.Width) or '45'
 
local data = byName(name)
if not data then
return '<strong class="error">PokemonInfo: no data found for "' .. name .. '"</strong>'
end
 
local colors = typeColors(frame, data.type1)
local colors = typeColors(frame, data.type1)
local gen = GEN_NUMERALS[tonumber(data.generation)]
-- Regional forms carry values like '1A'/'5A'; use the leading digits.
local gen = GEN_NUMERALS[tonumber(mw.ustring.match(tostring(data.generation or ''), '^%d+') or '')]


-- Types pill(s).
-- Types pill(s).
Line 280: Line 393:


-- Base stats
-- Base stats
local statCells, bst = {}, 0
local statRows, bst = {}, 0
for _, stat in ipairs(STATS) do
for _, stat in ipairs(STATS) do
local value = tonumber(data[stat.key]) or 0
local value = tonumber(data[stat.key]) or 0
bst = bst + value
bst = bst + value
statCells[#statCells + 1] = statValueCell(frame, stat, value)
statRows[#statRows + 1] = statBarRow(frame, stat, value)
end
end
local bstCategory = math.floor(bst / 100 + 0.5) * 100
local bstCategory = math.floor(bst / 100 + 0.5) * 100
Line 301: Line 414:


local buf = {}
local buf = {}
buf[#buf + 1] = navTableHtml(frame, data, colors, pageName)
if includeNav then
buf[#buf + 1] = navTableHtml(frame, data, colors, pageName)
end
buf[#buf + 1] = '<table align="right" class="informational-box" cellpadding="4" cellspacing="4" ' ..
buf[#buf + 1] = '<table align="right" class="informational-box" cellpadding="4" cellspacing="4" ' ..
'style="width: ' .. width .. '%; border: 4px solid #' .. colors.dark .. '; background-color: #' ..
'style="width: ' .. width .. '%; border: 4px solid #' .. colors.dark .. '; background-color: #' ..
Line 307: Line 422:


-- Header: dex number + icon, name.
-- Header: dex number + icon, name.
buf[#buf + 1] = '<tr><td style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
colors.dark .. ';">#' .. padNumber(data.number) .. '</span>&nbsp;&nbsp;&nbsp;[[File:' .. data.number ..
colors.dark .. ';">#' .. padNumber(data.number) .. '</span>&nbsp;&nbsp;&nbsp;[[File:' .. data.number ..
'Icon.png]]</td><td style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
'Icon.png]]</td><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
colors.dark .. ';">' .. displayName .. '</span></td></tr>'
colors.dark .. ';">' .. displayName .. '</span></td></tr>'


-- Artwork.
-- Artwork.
buf[#buf + 1] = '<tr><td colspan="3" style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px;"><div style="border-radius: 15px; ' ..
colors.light .. '; border-radius: 15px; padding: 5px;"><div style="border-radius: 15px; ' ..
'text-align: center; padding: 5px; background-color: #FFFFFF;">[[File:' .. data.number .. data.name ..
'text-align: center; padding: 5px; background-color: #FFFFFF;">[[File:' .. data.number .. data.name ..
Line 321: Line 436:


-- Types + Generation.
-- Types + Generation.
buf[#buf + 1] = '<tr><td style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
local genHtml = '—'
if gen then
genHtml = '[[:Category:Generation ' .. gen .. ' Pokémon|<span style="color:#' ..
colors.dark .. ';">' .. gen .. '</span>]]'
end
buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; padding: 11px; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; ' ..
colors.light .. '; padding: 11px; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; ' ..
'color: #' .. colors.dark .. ';">Types</p><table align="center" style="width: 75%; font-weight: bold; ' ..
'color: #' .. colors.dark .. ';">Types</p><table align="center" style="width: 75%; font-weight: bold; ' ..
'padding: 3px;"><tr>' .. typesHtml .. '</tr></table></td>' ..
'padding: 3px;"><tr>' .. typesHtml .. '</tr></table></td>' ..
'<td style="border: 3px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
'; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">Generation</p><span style="border-radius: 20px; padding: 6px; border: 4px solid #' .. colors.dark ..
';">Generation</p><span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
'; background-color: #FFFFFF;">&nbsp;&nbsp;[[:Category:Generation ' .. gen .. ' Pokémon|<span style="color:#' ..
'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. genHtml .. '&nbsp;&nbsp;</span></td></tr>'
colors.dark .. ';">' .. gen .. '</span>]]&nbsp;&nbsp;</span></td></tr>'


-- Abilities.
-- Abilities.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; padding: 11px; border-radius: 15px; width: 100%;"><table width="100%">' ..
colors.light .. '; padding: 11px; border-radius: 15px; width: 100%;"><table width="100%">' ..
'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color:#' .. colors.dark ..
'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color:#' .. colors.dark ..
Line 348: Line 467:


-- Base stats.
-- Base stats.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
colors.light .. '; border-radius: 15px; padding: 8px; width: 100%">' ..
'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
'<table width="100%" style="border-collapse: collapse;">' ..
';">[[Base stats|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
'<tr><th colspan="3"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">Base stats</span>]]</p></th></tr><tr>' .. table.concat(statCells) .. '</tr>' ..
';">[[Base stats|<span style="color: #' .. colors.dark .. ';">Base stats</span>]]</p></th></tr>' ..
'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 3px solid #' ..
table.concat(statRows) ..
colors.dark .. '; padding: 6px; border-radius: 25px; margin-bottom: 5px; width: 50%;">' ..
'<tr><td colspan="3" style="text-align: center; padding-top: 6px;">' ..
'Base-stat total: ' .. bst .. '</div></td></tr></table></td></tr>'
'<div style="display: inline-block; background-color: #FFFFFF; border: 1px solid #' .. colors.dark ..
'; padding: 4px 14px; border-radius: 12px;">Base-stat total: ' .. bst .. '</div></td></tr>' ..
'</table></td></tr>'


-- EV yield.
-- EV yield.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 3px solid #' .. colors.dark .. '; background-color: #' ..
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
'<tr><th colspan="6">[[EVs|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
'<tr><th colspan="6">[[EVs|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">EV Yield</span>]]</th></tr><tr>' .. table.concat(evCells) .. '</tr>' ..
';">EV Yield</span>]]</th></tr><tr>' .. table.concat(evCells) .. '</tr>' ..
'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 3px solid #' ..
'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 1px solid #' ..
colors.dark .. '; padding: 6px; border-radius: 25px; margin-bottom: 5px; width: 50%;">' ..
colors.dark .. '; padding: 4px 14px; border-radius: 12px; margin-bottom: 5px; width: 50%;">' ..
'EV-yield total: ' .. evTotal .. '</div></td></tr></table></td></tr>'
'EV-yield total: ' .. evTotal .. '</div></td></tr></table></td></tr>'


Line 370: Line 491:
infoCell(colors, '[[Experience System#Base Experience|<span style="color:#' .. colors.dark ..
infoCell(colors, '[[Experience System#Base Experience|<span style="color:#' .. colors.dark ..
';">Base Experience</span>]]', data.exp) ..
';">Base Experience</span>]]', data.exp) ..
'<td style="border: 3px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'; border-radius: 15px; padding: 5px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' ..
'; border-radius: 15px; padding: 5px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' ..
colors.dark .. ';">Gender Ratio</p>&nbsp;&nbsp;' .. genderRatioHtml(data.male) .. '&nbsp;&nbsp;</td>' ..
colors.dark .. ';">Gender Ratio</p>' .. genderRatioHtml(data.male) .. '</td>' ..
'</tr>'
'</tr>'


Line 385: Line 506:


return table.concat(buf)
return table.concat(buf)
end
local function megaInfoboxHtml(frame, data, width)
local colors = typeColors(frame, data.type1)
local gen = GEN_NUMERALS[tonumber(mw.ustring.match(tostring(data.generation or ''), '^%d+') or '')]
local displayName = 'Mega ' .. (data.name or '')
local typesHtml
if nonEmpty(data.type2) then
local type2Colors = typeColors(frame, data.type2)
typesHtml =
'<td style="width: 50%; background-color: #' .. colors.dark .. '; border-radius: 25px 1px 1px 25px;">' ..
'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>' ..
'<td style="width: 50%; background-color: #' .. type2Colors.dark .. '; border-radius: 1px 25px 25px 1px;">' ..
'[[' .. data.type2 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type2 .. '</span>]]</td>'
else
typesHtml =
'<td style="width:100%; background-color: #' .. colors.dark .. '; border-radius: 25px;">' ..
'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>'
end
local statRows, bst = {}, 0
for _, stat in ipairs(STATS) do
local value = tonumber(data[stat.key]) or 0
bst = bst + value
statRows[#statRows + 1] = statBarRow(frame, stat, value)
end
local evCells, evTotal = {}, 0
for i, stat in ipairs(STATS) do
local ev = tonumber(data[EV_KEYS[i]]) or 0
evTotal = evTotal + ev
evCells[#evCells + 1] = statValueCell(frame, stat, ev)
end
local buf = {}
buf[#buf + 1] = '<table align="right" class="informational-box" cellpadding="4" cellspacing="4" ' ..
'style="width: ' .. width .. '%; border: 4px solid #' .. colors.dark .. '; background-color: #' ..
colors.base .. '; padding: 4px; border-radius: 15px;">'
-- Header: name across the whole top line.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
colors.dark .. ';">' .. displayName .. '</span></td></tr>'
-- Artwork.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px;"><div style="border-radius: 15px; ' ..
'text-align: center; padding: 5px; background-color: #FFFFFF;">[[File:' .. (data.number or '') .. (data.name or '') ..
'-Mega.png|150px]]</div></td></tr>'
-- Types + Generation.
local genHtml = '—'
if gen then
genHtml = '[[:Category:Generation ' .. gen .. ' Pokémon|<span style="color:#' ..
colors.dark .. ';">' .. gen .. '</span>]]'
end
buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; padding: 11px; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; ' ..
'color: #' .. colors.dark .. ';">Types</p><table align="center" style="width: 75%; font-weight: bold; ' ..
'padding: 3px;"><tr>' .. typesHtml .. '</tr></table></td>' ..
'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
'; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">Generation</p><span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. genHtml .. '&nbsp;&nbsp;</span></td></tr>'
-- Abilities.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; padding: 11px; border-radius: 15px; width: 100%;"><table width="100%">' ..
'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color:#' .. colors.dark ..
';">[[Abilities|<span style="color:#' .. colors.dark .. ';">Abilities</span>]]</p></th></tr>' ..
'<tr>' .. abilitiesRow(colors, data) .. '</tr></table></td></tr>'
-- Mega Stone, linked to its quest page ("Venusaurite (quest)").
local stone = nonEmpty(data.stone)
local stoneHtml = '—'
if stone then
stoneHtml = '[[' .. stone .. ' (quest)|<span style="color:#' .. colors.dark .. ';">' .. stone .. '</span>]]'
end
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px;">' ..
'<p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark .. ';">Mega Stone</p>' ..
'<span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. stoneHtml .. '&nbsp;&nbsp;</span></td></tr>'
-- Base stats.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 8px; width: 100%">' ..
'<table width="100%" style="border-collapse: collapse;">' ..
'<tr><th colspan="3"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">[[Base stats|<span style="color: #' .. colors.dark .. ';">Base stats</span>]]</p></th></tr>' ..
table.concat(statRows) ..
'<tr><td colspan="3" style="text-align: center; padding-top: 6px;">' ..
'<div style="display: inline-block; background-color: #FFFFFF; border: 1px solid #' .. colors.dark ..
'; padding: 4px 14px; border-radius: 12px;">Base-stat total: ' .. bst .. '</div></td></tr>' ..
'</table></td></tr>'
-- EV yield.
buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
'<tr><th colspan="6">[[EVs|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
';">EV Yield</span>]]</th></tr><tr>' .. table.concat(evCells) .. '</tr>' ..
'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 1px solid #' ..
colors.dark .. '; padding: 4px 14px; border-radius: 12px; margin-bottom: 5px; width: 50%;">' ..
'EV-yield total: ' .. evTotal .. '</div></td></tr></table></td></tr>'
-- Height + Weight.
buf[#buf + 1] = '<tr>' ..
infoCell(colors, 'Height', (data.height or '—') .. 'm') ..
infoCell(colors, 'Weight', (data.weight or '—') .. 'kg') ..
'</tr>'
buf[#buf + 1] = '</table>'
buf[#buf + 1] = '[[Category:Mega-Evolvable Pokémon]]'
return table.concat(buf)
end
function p.infobox(frame)
local args = templateArgs(frame)
local pageName = mw.title.getCurrentTitle().text
local name = nonEmpty(args.Name) or pageName
local width = nonEmpty(args.Width) or '45'
local data = byName(name)
if not data then
return '<strong class="error">PokemonInfo: no data found for "' .. name .. '"</strong>'
end
frame:callParserFunction('#vardefine', 'type', data.type1 or 'Normal')
return infoboxHtml(frame, args, data, name, width, pageName, true)
end
function p.primaryType(frame)
local args = templateArgs(frame)
local name = nonEmpty(args.Name) or mw.title.getCurrentTitle().text
local data = byName(name) or byName(formStem(name))
return (data and nonEmpty(data.type1)) or 'Normal'
end
local function requestedName(frame)
local parent = frame:getParent()
return nonEmpty(frame.args.Name)
or (parent and nonEmpty(parent.args.Name))
or mw.title.getCurrentTitle().text
end
local participantsCache = {}
local function computeParticipants(frame, name)
if participantsCache[name] ~= nil then
return participantsCache[name] or nil
end
local rows = loadAllRows()
local function rowFor(n)
return rows[n] or rows[hyphenSpaceVariant(n)]
end
local stem = formStem(name)
local baseData = rowFor(stem) or rowFor(name)
if not baseData then
participantsCache[name] = false
return nil
end
local baseDexNumber = mw.ustring.match(tostring(baseData.number or ''), '^%d+')
local parts = { { data = baseData, label = 'Normal' } }
local seen = { [baseData.name] = true }
for _, form in ipairs(FORM_SUFFIXES) do
local row = rowFor(rawListFormName(form, stem))
-- A candidate must share the same base dex number to be a real form of
-- this Pokémon. Without this check, stripping "Nidoran Male" down to
-- the stem "Nidoran" (done because "Male" is a real form suffix for
-- Indeedee/Meowstic-style species) lets "Nidoran" + " Female" happen to
-- match the raw list's "Nidoran Female" row — a wholly different
-- species (dex #29 vs Male's #32), not this one's gender form.
local rowDexNumber = row and mw.ustring.match(tostring(row.number or ''), '^%d+')
if row and not seen[row.name] and rowDexNumber == baseDexNumber then
seen[row.name] = true
parts[#parts + 1] = { data = row, label = form.label }
if form.baseLabel then
parts[1].label = form.baseLabel
end
end
end
for _, variant in ipairs(MEGA_VARIANTS) do
local row = megaByName(stem .. variant)
if row then
parts[#parts + 1] = { data = row, label = 'Mega' .. variant, mega = true }
end
end
participantsCache[name] = parts
return parts
end
function p.formLabel(frame)
local idx = tonumber(frame.args[1]) or 0
local parts = computeParticipants(frame, requestedName(frame))
if not parts then
return ''
end
local part = parts[idx + 1]
return part and part.label or ''
end
function p.rawName(frame)
local name = requestedName(frame)
local parts = computeParticipants(frame, name)
return (parts and parts[1].data.name) or name
end
-- Per-form tab-button colors (index-based, same convention as formLabel):
-- Tabs:MultiformTab only ever had one shared color for the whole button row
-- (set once via TabbedInfoBoxes' own {{Trichrome}} call), so no button could
-- ever reflect its own form. These feed Border=/Cell= overrides added to
-- Tabs:MultiformTab so each button is colored to the form it actually opens.
function p.formBorder(frame)
local idx = tonumber(frame.args[1]) or 0
local parts = computeParticipants(frame, requestedName(frame))
local part = parts and parts[idx + 1]
if not part then return '' end
return '#' .. typeColors(frame, part.data.type1).dark
end
function p.formCell(frame)
local idx = tonumber(frame.args[1]) or 0
local parts = computeParticipants(frame, requestedName(frame))
local part = parts and parts[idx + 1]
if not part then return '' end
return '#' .. typeColors(frame, part.data.type1).light
end
-- Nav bar duplicated per form (index-based) so it can be embedded inside
-- each tab's own content instead of once above the whole tab shell, which
-- is what made it structurally unable to react to which tab is active.
-- Prev/next always come from the base species' own dex number (form dex
-- strings like "52A" aren't a meaningful sequence to navigate by) -- only
-- the color changes per form.
function p.formNavTable(frame)
local pageName = mw.title.getCurrentTitle().text
local idx = tonumber(frame.args[1]) or 0
local parts = computeParticipants(frame, requestedName(frame))
if not parts then
return '<strong class="error">PokeNavTable: no data found for "' .. pageName .. '"</strong>'
end
local basePart = parts[1]
local activePart = parts[idx + 1] or basePart
-- Fills the tab shell's own width (100%) rather than the 65% that made
-- sense for navTable's unconstrained, page-wide context -- this nav bar
-- sits inside the same width-45%-of-page tab content as the infobox
-- card now, so 65% of *that* would look small and off-center.
return navTableHtml(frame, basePart.data, typeColors(frame, activePart.data.type1), pageName, 100)
end
function p.formBox(frame)
local idx = tonumber(frame.args[1]) or 0
local width = nonEmpty(frame.args.Width) or '100'
local name = requestedName(frame)
local parts = computeParticipants(frame, name)
if not parts then
return '<strong class="error">PokemonInfo: no data found for "' .. name .. '"</strong>'
end
local part = parts[idx + 1]
if not part then
return ''
end
if part.mega then
return megaInfoboxHtml(frame, part.data, width)
end
local parent = frame:getParent()
local args = (parent and parent.args) or frame.args
return infoboxHtml(frame, args, part.data, part.data.name, width, mw.title.getCurrentTitle().text, false)
end
end


return p
return p

Latest revision as of 13:39, 9 August 2026

Documentation for this module may be created at Module:Pokemon/doc

local p = {}

local DATA_FORMAT = 'CSV with header'

local COLUMNS = {
	number = 'Pokedex Number',
	name = 'Name',
	type1 = 'Type1',
	type2 = 'Type2',
	ability1 = 'Ability 1',
	ability2 = 'Ability 2',
	ha = 'Hidden Ability',
	generation = 'Generation',
	hp = 'HP',
	atk = 'Attack',
	def = 'Defense',
	spatk = 'Special Attack',
	spdef = 'Special Defense',
	spd = 'Speed',
	catch = 'Catch Rate',
	evhp = 'EVHP',
	evatk = 'EVATK',
	evdef = 'EVDEF',
	evspa = 'EVSPA',
	evspd = 'EVSPD',
	evsp = 'EVSP',
	male = 'Male Ratio',
	height = 'Height',
	weight = 'Weight',
	npc = 'NPC',
	exp = 'Base Experience',
	rarity = 'Tier',
}

local GEN_NUMERALS = { 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX' }

local STATS = {
	{ key = 'hp', label = 'HP', template = 'HP' },
	{ key = 'atk', label = 'Atk', template = 'Attack' },
	{ key = 'def', label = 'Def', template = 'Defense' },
	{ key = 'spatk', label = 'Sp.Atk', template = 'Special Attack' },
	{ key = 'spdef', label = 'Sp.Def', template = 'Special Defense' },
	{ key = 'spd', label = 'Spd', template = 'Speed' },
}

local EV_KEYS = { 'evhp', 'evatk', 'evdef', 'evspa', 'evspd', 'evsp' }

local function nonEmpty(s)
	if s == nil then return nil end
	s = mw.text.trim(tostring(s))
	if s == '' then return nil end
	return s
end

local function templateArgs(frame)
	local parent = frame:getParent()
	return (parent and parent.args) or frame.args
end

local function padNumber(n)
	n = tonumber(n) or 0
	return string.format('%03d', n)
end

local PokemonForms = require('Module:PokemonForms')
local FORM_SUFFIXES = PokemonForms.FORM_SUFFIXES
local STRIP_SUFFIXES = PokemonForms.STRIP_SUFFIXES
local MEGA_VARIANTS = PokemonForms.MEGA_VARIANTS or { '', ' X', ' Y' }

-- The single data fetch: the whole raw list is loaded once per page render
-- and every lookup (by name, by number, form probing) reads from it.
local allRowsCache = nil
local numberIndexCache = nil

local function loadAllRows()
	if allRowsCache then
		return allRowsCache
	end
	local csvData = mw.ext.externalData.getExternalData{
		url = 'https://wiki.pokemonrevolution.net/index.php?title=Special:GetData/PokemonRawList',
		format = DATA_FORMAT,
		data = COLUMNS,
	}
	allRowsCache = {}
	numberIndexCache = {}
	if csvData then
		for _, row in ipairs(csvData) do
			if nonEmpty(row.name) then
				allRowsCache[row.name] = row
				local num = nonEmpty(row.number)
				-- First occurrence wins so base forms beat Megas sharing a number.
				if num and numberIndexCache[num] == nil then
					numberIndexCache[num] = row
				end
			end
		end
	end
	return allRowsCache
end

local function hyphenSpaceVariant(s)
	if mw.ustring.find(s, '-', 1, true) then
		return (mw.ustring.gsub(s, '%-', ' '))
	end
	return (mw.ustring.gsub(s, ' ', '-'))
end

local function byName(name)
	local rows = loadAllRows()
	return rows[name] or rows[hyphenSpaceVariant(name)]
end

local function byNumber(number)
	loadAllRows()
	return numberIndexCache[tostring(number)]
end

local MEGA_COLUMNS = {
	number = 'Pokedex Number',
	name = 'Name',
	type1 = 'Type1',
	type2 = 'Type2',
	ability1 = 'Ability 1',
	ability2 = 'Ability 2',
	ha = 'Hidden Ability',
	generation = 'Generation',
	hp = 'HP',
	atk = 'Attack',
	def = 'Defense',
	spatk = 'Special Attack',
	spdef = 'Special Defense',
	spd = 'Speed',
	evhp = 'EVHP',
	evatk = 'EVATK',
	evdef = 'EVDEF',
	evspa = 'EVSPA',
	evspd = 'EVSPD',
	evsp = 'EVSP',
	height = 'Height',
	weight = 'Weight',
	stone = 'Stone',
}

local MEGA_SPEC
do
	local parts = {}
	for key, header in pairs(MEGA_COLUMNS) do
		parts[#parts + 1] = key .. '=' .. header
	end
	MEGA_SPEC = table.concat(parts, ',')
end

local megaCache = {}

local function megaByName(name)
	if megaCache[name] == nil then
		local ok, values = pcall(function()
			return mw.ext.externalData.getFileData{
				source = 'data',
				['file name'] = 'RawMegaPokemonList.csv',
				format = DATA_FORMAT,
				filters = 'Name=' .. name,
				data = MEGA_SPEC,
			}
		end)
		if ok and values and values.name ~= nil then
			megaCache[name] = values
		else
			megaCache[name] = false
		end
	end
	return megaCache[name] or nil
end

-- formStem/rawListFormName now live in Module:PokemonForms, shared with
-- Module:Learnsets, so both resolve a form's raw-list name identically.
local formStem = PokemonForms.formStem
local rawListFormName = PokemonForms.rawListFormName

local typeColorsCache = {}
local function typeColors(frame, pokeType)
	if not typeColorsCache[pokeType] then
		typeColorsCache[pokeType] = {
			light = frame:expandTemplate{ title = pokeType .. ' color light' },
			base = frame:expandTemplate{ title = pokeType .. ' color' },
			dark = frame:expandTemplate{ title = pokeType .. ' color dark' },
		}
	end
	return typeColorsCache[pokeType]
end

local statColorCache = {}
local function statColors(frame, statTemplate)
	if not statColorCache[statTemplate] then
		statColorCache[statTemplate] = {
			base = frame:expandTemplate{ title = statTemplate .. ' color' },
			dark = frame:expandTemplate{ title = statTemplate .. ' color dark' },
		}
	end
	return statColorCache[statTemplate]
end

local function navTableHtml(frame, data, colors, pageName, widthPercent)
	widthPercent = widthPercent or 65
	local number = tonumber(data.number)

	local prevCell = ''
	if number and number > 1 then
		local prev = byNumber(number - 1)
		if prev then
			prevCell = '&nbsp;[[File:' .. prev.number .. 'Icon.png|' .. prev.name .. '|link=' .. prev.name ..
				']]&nbsp;&nbsp;#' .. padNumber(prev.number) .. '&nbsp;[[' .. prev.name .. ']]'
		end
	end

	local nextCell = ''
	if number then
		local nxt = byNumber(number + 1)
		if nxt then
			nextCell = '[[' .. nxt.name .. ']]&nbsp;#' .. padNumber(nxt.number) .. '&nbsp;&nbsp;[[File:' ..
				nxt.number .. 'Icon.png|' .. nxt.name .. '|link=' .. nxt.name .. ']]'
		end
	end

	return '<table style="margin-left: auto; margin-right: auto; margin-bottom: 15px; height: 60px; ' ..
		'border: 4px #' .. colors.dark .. ' solid; font-weight: bold; width: ' .. widthPercent .. '%; color: #' ..
		colors.dark .. '; border-radius: 20px; padding: 3px; background: #' .. colors.base .. ';">' ..
		'<tr>' ..
		'<td style="text-align: left; width: 36%; background: #' .. colors.light ..
		'; border-radius: 15px 1px 1px 15px; border: 1px solid #' .. colors.dark .. ';">' .. prevCell .. '</td>' ..
		'<td style="text-align: center; width: 28%; background: #' .. colors.light ..
		'; border: 1px solid #' .. colors.dark .. ';">#' .. padNumber(number) .. '&nbsp;&nbsp;-&nbsp;&nbsp;' ..
		pageName .. '</td>' ..
		'<td style="text-align: right; width: 36%; padding-right: 10px; background: #' .. colors.light ..
		'; border: 1px solid #' .. colors.dark .. '; border-radius: 1px 15px 15px 1px;">' .. nextCell .. '</td>' ..
		'</tr></table>'
end

function p.navTable(frame)
	local args = templateArgs(frame)
	local pageName = mw.title.getCurrentTitle().text
	local name = nonEmpty(args.Name) or pageName

	local data = byName(name)
	if not data then
		return '<strong class="error">PokeNavTable: no data found for "' .. name .. '"</strong>'
	end

	return navTableHtml(frame, data, typeColors(frame, data.type1), pageName, 65)
end

local function infoCell(colors, labelHtml, valueHtml)
	return '<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
		'; border-radius: 15px; padding: 5px;">' ..
		'<p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark .. ';">' .. labelHtml .. '</p>' ..
		'<span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
		'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. valueHtml .. '&nbsp;&nbsp;</span></td>'
end

local function abilityCell(colors, label, ability, widthPercent)
	if not ability then return '' end
	local style = 'border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
		'; background-color: #FFFFFF;'
	if widthPercent then
		style = 'width: ' .. widthPercent .. '%; ' .. style
	end
	return '<td style="' .. style .. '"><b>' .. label .. '</b><br>[[' .. ability .. '_(ability)|' .. ability ..
		']]</td>'
end

local function abilitiesRow(colors, data)
	local entries = {
		{ 'Ability 1', nonEmpty(data.ability1) },
		{ 'Ability 2', nonEmpty(data.ability2) },
		{ 'Hidden Ability', nonEmpty(data.ha) },
	}
	local present = {}
	for _, entry in ipairs(entries) do
		if entry[2] then present[#present + 1] = entry end
	end
	local widthPercent = (#present > 0) and string.format('%.2f', 100 / #present) or nil
	local cells = {}
	for _, entry in ipairs(present) do
		cells[#cells + 1] = abilityCell(colors, entry[1], entry[2], widthPercent)
	end
	return table.concat(cells)
end

local function statValueCell(frame, stat, value)
	local colors = statColors(frame, stat.template)
	return '<td style="width: 16.66%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.base ..
		'; border-radius: 12px; padding: 4px; font-size: 11px;">\'\'\'' .. stat.label .. '\'\'\'<br>' ..
		value .. '</td>'
end

local function statBarRow(frame, stat, value)
	local labelColors = statColors(frame, stat.template)
	local pct = math.floor(value / 255 * 100 + 0.5)
	if pct < 2 then pct = 2 end
	if pct > 100 then pct = 100 end
	local hue = math.floor(math.max(0, math.min(180, value * 180 / 255)) + 0.5)
	local fill = 'hsl(' .. hue .. ', 85%, 45%)'
	return '<tr>' ..
		'<td style="text-align: right; padding: 2px 8px 2px 4px; font-weight: bold; font-size: 12px; ' ..
		'color: #' .. labelColors.dark .. '; white-space: nowrap;">' .. stat.label .. '</td>' ..
		'<td style="width: 100%; padding: 2px 0;"><div style="background-color: #FFFFFF; border: 1px solid ' ..
		'#999999; border-radius: 8px; height: 13px; overflow: hidden;">' ..
		'<div style="width: ' .. pct .. '%; height: 100%; background-color: ' .. fill .. ';"></div>' ..
		'</div></td>' ..
		'<td style="text-align: left; padding: 2px 4px 2px 8px; font-weight: bold; font-size: 12px; ' ..
		'width: 34px;">' .. value .. '</td></tr>'
end

local MALE_COLOR = '3B6BF5'
local FEMALE_COLOR = 'F5629C'

local function genderRatioHtml(male)
	if male == 'Genderless' then
		return '<span style="display: inline-block; color: #000000; background-color: #FFFFFF; ' ..
			'border-radius: 12px; border: 1px solid #000000; padding: 3px 12px; font-weight: bold;">' ..
			'Genderless</span>'
	end
	local m = tonumber(male)
	if m == nil then
		m = nonEmpty(male) and 100 or 0
	end
	if m < 0 then m = 0 end
	if m > 100 then m = 100 end
	local f = 100 - m

	local segments = ''
	if m > 0 then
		segments = segments .. '<div style="width: ' .. m .. '%; background-color: #' .. MALE_COLOR .. ';"></div>'
	end
	if f > 0 then
		segments = segments .. '<div style="width: ' .. f .. '%; background-color: #' .. FEMALE_COLOR .. ';"></div>'
	end

	local labels = {}
	if m > 0 then
		labels[#labels + 1] = '<span style="color: #' .. MALE_COLOR .. '; font-weight: bold;">' .. m .. '% ♂</span>'
	end
	if f > 0 then
		labels[#labels + 1] = '<span style="color: #' .. FEMALE_COLOR .. '; font-weight: bold;">' .. f .. '% ♀</span>'
	end

	return '<div style="width: 85%; margin: 4px auto 0;">' ..
		'<div style="display: flex; height: 12px; border-radius: 8px; overflow: hidden; ' ..
		'border: 1px solid #555555; background-color: #FFFFFF;">' .. segments .. '</div>' ..
		'<div style="margin-top: 4px; font-size: 12px;">' .. table.concat(labels, ' &nbsp;·&nbsp; ') ..
		'</div></div>'
end

local function categories(data, gen, bstCategory, args)
	local cats = { '[[Category:Pokémon species]]' }
	if gen then
		cats[#cats + 1] = '[[Category:Generation ' .. gen .. ' Pokémon]]'
	end
	cats[#cats + 1] = '[[Category:' .. data.type1 .. '-type Pokémon]]'
	if nonEmpty(data.type2) then
		cats[#cats + 1] = '[[Category:' .. data.type2 .. '-type Pokémon]]'
	end
	cats[#cats + 1] = '[[Category:' .. data.rarity .. ' Pokémon]]'
	if nonEmpty(data.npc) then
		cats[#cats + 1] = '[[Category:NPC-obtainable Pokémon]]'
	end
	if not nonEmpty(args.EvolvesFrom) then
		cats[#cats + 1] = '[[Category:Base-stage Pokémon]]'
	end
	cats[#cats + 1] = '[[Category:' .. bstCategory .. '-plus-BST Pokémon]]'
	return table.concat(cats, ' ')
end

local function infoboxHtml(frame, args, data, displayName, width, pageName, includeNav)
	local colors = typeColors(frame, data.type1)
	-- Regional forms carry values like '1A'/'5A'; use the leading digits.
	local gen = GEN_NUMERALS[tonumber(mw.ustring.match(tostring(data.generation or ''), '^%d+') or '')]

	-- Types pill(s).
	local typesHtml
	if nonEmpty(data.type2) then
		local type2Colors = typeColors(frame, data.type2)
		typesHtml =
			'<td style="width: 50%; background-color: #' .. colors.dark .. '; border-radius: 25px 1px 1px 25px;">' ..
			'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>' ..
			'<td style="width: 50%; background-color: #' .. type2Colors.dark .. '; border-radius: 1px 25px 25px 1px;">' ..
			'[[' .. data.type2 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type2 .. '</span>]]</td>'
	else
		typesHtml =
			'<td style="width:100%; background-color: #' .. colors.dark .. '; border-radius: 25px;">' ..
			'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>'
	end

	-- Base stats
	local statRows, bst = {}, 0
	for _, stat in ipairs(STATS) do
		local value = tonumber(data[stat.key]) or 0
		bst = bst + value
		statRows[#statRows + 1] = statBarRow(frame, stat, value)
	end
	local bstCategory = math.floor(bst / 100 + 0.5) * 100

	-- EV yield.
	local evCells, evTotal = {}, 0
	for i, stat in ipairs(STATS) do
		local ev = tonumber(data[EV_KEYS[i]]) or 0
		evTotal = evTotal + ev
		evCells[#evCells + 1] = statValueCell(frame, stat, ev)
	end

	-- Catch rate.
	local catchRaw = tonumber(data.catch) or 0
	local catchPercent = string.format('%.2f', catchRaw / 255 / 3 * 100)

	local buf = {}
	if includeNav then
		buf[#buf + 1] = navTableHtml(frame, data, colors, pageName)
	end
	buf[#buf + 1] = '<table align="right" class="informational-box" cellpadding="4" cellspacing="4" ' ..
		'style="width: ' .. width .. '%; border: 4px solid #' .. colors.dark .. '; background-color: #' ..
		colors.base .. '; padding: 4px; border-radius: 15px;">'

	-- Header: dex number + icon, name.
	buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
		colors.dark .. ';">#' .. padNumber(data.number) .. '</span>&nbsp;&nbsp;&nbsp;[[File:' .. data.number ..
		'Icon.png]]</td><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
		colors.dark .. ';">' .. displayName .. '</span></td></tr>'

	-- Artwork.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 5px;"><div style="border-radius: 15px; ' ..
		'text-align: center; padding: 5px; background-color: #FFFFFF;">[[File:' .. data.number .. data.name ..
		'.png|150px]]</div></td></tr>'

	-- Types + Generation.
	local genHtml = '—'
	if gen then
		genHtml = '[[:Category:Generation ' .. gen .. ' Pokémon|<span style="color:#' ..
			colors.dark .. ';">' .. gen .. '</span>]]'
	end
	buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; padding: 11px; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; ' ..
		'color: #' .. colors.dark .. ';">Types</p><table align="center" style="width: 75%; font-weight: bold; ' ..
		'padding: 3px;"><tr>' .. typesHtml .. '</tr></table></td>' ..
		'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
		'; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">Generation</p><span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
		'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. genHtml .. '&nbsp;&nbsp;</span></td></tr>'

	-- Abilities.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; padding: 11px; border-radius: 15px; width: 100%;"><table width="100%">' ..
		'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color:#' .. colors.dark ..
		';">[[Abilities|<span style="color:#' .. colors.dark .. ';">Abilities</span>]]</p></th></tr>' ..
		'<tr>' .. abilitiesRow(colors, data) .. '</tr></table></td></tr>'

	-- Rarity + Catch rate.
	buf[#buf + 1] = '<tr>' ..
		infoCell(colors, '[[List of Pokémon by Rarity Tier|<span style="color:#' .. colors.dark ..
			';">Rarity Tier</span>]]', '[[:Category:' .. data.rarity .. ' Pokémon|<span style="color:#' ..
			colors.dark .. ';">' .. data.rarity .. '</span>]]') ..
		infoCell(colors, '[[Catch Rates|<span style="color:#' .. colors.dark .. ';">Catch rate</span>]]',
			data.catch .. '/255 (' .. catchPercent .. '%)') ..
		'</tr>'

	-- Base stats.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 8px; width: 100%">' ..
		'<table width="100%" style="border-collapse: collapse;">' ..
		'<tr><th colspan="3"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">[[Base stats|<span style="color: #' .. colors.dark .. ';">Base stats</span>]]</p></th></tr>' ..
		table.concat(statRows) ..
		'<tr><td colspan="3" style="text-align: center; padding-top: 6px;">' ..
		'<div style="display: inline-block; background-color: #FFFFFF; border: 1px solid #' .. colors.dark ..
		'; padding: 4px 14px; border-radius: 12px;">Base-stat total: ' .. bst .. '</div></td></tr>' ..
		'</table></td></tr>'

	-- EV yield.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
		'<tr><th colspan="6">[[EVs|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">EV Yield</span>]]</th></tr><tr>' .. table.concat(evCells) .. '</tr>' ..
		'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 1px solid #' ..
		colors.dark .. '; padding: 4px 14px; border-radius: 12px; margin-bottom: 5px; width: 50%;">' ..
		'EV-yield total: ' .. evTotal .. '</div></td></tr></table></td></tr>'

	-- Base experience + Gender ratio.
	buf[#buf + 1] = '<tr>' ..
		infoCell(colors, '[[Experience System#Base Experience|<span style="color:#' .. colors.dark ..
			';">Base Experience</span>]]', data.exp) ..
		'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
		'; border-radius: 15px; padding: 5px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' ..
		colors.dark .. ';">Gender Ratio</p>' .. genderRatioHtml(data.male) .. '</td>' ..
		'</tr>'

	-- Height + Weight.
	buf[#buf + 1] = '<tr>' ..
		infoCell(colors, 'Height', data.height .. 'm') ..
		infoCell(colors, 'Weight', data.weight .. 'kg') ..
		'</tr>'

	buf[#buf + 1] = '</table>'
	buf[#buf + 1] = categories(data, gen, bstCategory, args)

	return table.concat(buf)
end

local function megaInfoboxHtml(frame, data, width)
	local colors = typeColors(frame, data.type1)
	local gen = GEN_NUMERALS[tonumber(mw.ustring.match(tostring(data.generation or ''), '^%d+') or '')]
	local displayName = 'Mega ' .. (data.name or '')

	local typesHtml
	if nonEmpty(data.type2) then
		local type2Colors = typeColors(frame, data.type2)
		typesHtml =
			'<td style="width: 50%; background-color: #' .. colors.dark .. '; border-radius: 25px 1px 1px 25px;">' ..
			'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>' ..
			'<td style="width: 50%; background-color: #' .. type2Colors.dark .. '; border-radius: 1px 25px 25px 1px;">' ..
			'[[' .. data.type2 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type2 .. '</span>]]</td>'
	else
		typesHtml =
			'<td style="width:100%; background-color: #' .. colors.dark .. '; border-radius: 25px;">' ..
			'[[' .. data.type1 .. '_(type)|<span style="color: #FFFFFF;">' .. data.type1 .. '</span>]]</td>'
	end

	local statRows, bst = {}, 0
	for _, stat in ipairs(STATS) do
		local value = tonumber(data[stat.key]) or 0
		bst = bst + value
		statRows[#statRows + 1] = statBarRow(frame, stat, value)
	end

	local evCells, evTotal = {}, 0
	for i, stat in ipairs(STATS) do
		local ev = tonumber(data[EV_KEYS[i]]) or 0
		evTotal = evTotal + ev
		evCells[#evCells + 1] = statValueCell(frame, stat, ev)
	end

	local buf = {}
	buf[#buf + 1] = '<table align="right" class="informational-box" cellpadding="4" cellspacing="4" ' ..
		'style="width: ' .. width .. '%; border: 4px solid #' .. colors.dark .. '; background-color: #' ..
		colors.base .. '; padding: 4px; border-radius: 15px;">'

	-- Header: name across the whole top line.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px;"><span style="margin-bottom: 7px; font-weight: bold; color:#' ..
		colors.dark .. ';">' .. displayName .. '</span></td></tr>'

	-- Artwork.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 5px;"><div style="border-radius: 15px; ' ..
		'text-align: center; padding: 5px; background-color: #FFFFFF;">[[File:' .. (data.number or '') .. (data.name or '') ..
		'-Mega.png|150px]]</div></td></tr>'

	-- Types + Generation.
	local genHtml = '—'
	if gen then
		genHtml = '[[:Category:Generation ' .. gen .. ' Pokémon|<span style="color:#' ..
			colors.dark .. ';">' .. gen .. '</span>]]'
	end
	buf[#buf + 1] = '<tr><td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; padding: 11px; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; ' ..
		'color: #' .. colors.dark .. ';">Types</p><table align="center" style="width: 75%; font-weight: bold; ' ..
		'padding: 3px;"><tr>' .. typesHtml .. '</tr></table></td>' ..
		'<td colspan="3" style="width: 50%; border: 1px solid #' .. colors.dark .. '; background-color: #' .. colors.light ..
		'; border-radius: 15px;"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">Generation</p><span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
		'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. genHtml .. '&nbsp;&nbsp;</span></td></tr>'

	-- Abilities.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; padding: 11px; border-radius: 15px; width: 100%;"><table width="100%">' ..
		'<tr><th colspan="6"><p style="margin-bottom: 7px; font-weight: bold; color:#' .. colors.dark ..
		';">[[Abilities|<span style="color:#' .. colors.dark .. ';">Abilities</span>]]</p></th></tr>' ..
		'<tr>' .. abilitiesRow(colors, data) .. '</tr></table></td></tr>'

	-- Mega Stone, linked to its quest page ("Venusaurite (quest)").
	local stone = nonEmpty(data.stone)
	local stoneHtml = '—'
	if stone then
		stoneHtml = '[[' .. stone .. ' (quest)|<span style="color:#' .. colors.dark .. ';">' .. stone .. '</span>]]'
	end
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 5px;">' ..
		'<p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark .. ';">Mega Stone</p>' ..
		'<span style="border-radius: 12px; padding: 4px 10px; border: 1px solid #' .. colors.dark ..
		'; background-color: #FFFFFF;">&nbsp;&nbsp;' .. stoneHtml .. '&nbsp;&nbsp;</span></td></tr>'

	-- Base stats.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 8px; width: 100%">' ..
		'<table width="100%" style="border-collapse: collapse;">' ..
		'<tr><th colspan="3"><p style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">[[Base stats|<span style="color: #' .. colors.dark .. ';">Base stats</span>]]</p></th></tr>' ..
		table.concat(statRows) ..
		'<tr><td colspan="3" style="text-align: center; padding-top: 6px;">' ..
		'<div style="display: inline-block; background-color: #FFFFFF; border: 1px solid #' .. colors.dark ..
		'; padding: 4px 14px; border-radius: 12px;">Base-stat total: ' .. bst .. '</div></td></tr>' ..
		'</table></td></tr>'

	-- EV yield.
	buf[#buf + 1] = '<tr><td colspan="6" style="border: 1px solid #' .. colors.dark .. '; background-color: #' ..
		colors.light .. '; border-radius: 15px; padding: 5px; width: 100%"><table width="100%">' ..
		'<tr><th colspan="6">[[EVs|<span style="margin-bottom: 7px; font-weight: bold; color: #' .. colors.dark ..
		';">EV Yield</span>]]</th></tr><tr>' .. table.concat(evCells) .. '</tr>' ..
		'<tr><td colspan="6"><div style="margin: auto; background-color:#FFFFFF; border: 1px solid #' ..
		colors.dark .. '; padding: 4px 14px; border-radius: 12px; margin-bottom: 5px; width: 50%;">' ..
		'EV-yield total: ' .. evTotal .. '</div></td></tr></table></td></tr>'

	-- Height + Weight.
	buf[#buf + 1] = '<tr>' ..
		infoCell(colors, 'Height', (data.height or '—') .. 'm') ..
		infoCell(colors, 'Weight', (data.weight or '—') .. 'kg') ..
		'</tr>'

	buf[#buf + 1] = '</table>'
	buf[#buf + 1] = '[[Category:Mega-Evolvable Pokémon]]'

	return table.concat(buf)
end

function p.infobox(frame)
	local args = templateArgs(frame)
	local pageName = mw.title.getCurrentTitle().text
	local name = nonEmpty(args.Name) or pageName
	local width = nonEmpty(args.Width) or '45'

	local data = byName(name)
	if not data then
		return '<strong class="error">PokemonInfo: no data found for "' .. name .. '"</strong>'
	end

	frame:callParserFunction('#vardefine', 'type', data.type1 or 'Normal')

	return infoboxHtml(frame, args, data, name, width, pageName, true)
end

function p.primaryType(frame)
	local args = templateArgs(frame)
	local name = nonEmpty(args.Name) or mw.title.getCurrentTitle().text
	local data = byName(name) or byName(formStem(name))
	return (data and nonEmpty(data.type1)) or 'Normal'
end

local function requestedName(frame)
	local parent = frame:getParent()
	return nonEmpty(frame.args.Name)
		or (parent and nonEmpty(parent.args.Name))
		or mw.title.getCurrentTitle().text
end

local participantsCache = {}

local function computeParticipants(frame, name)
	if participantsCache[name] ~= nil then
		return participantsCache[name] or nil
	end
	local rows = loadAllRows()
	local function rowFor(n)
		return rows[n] or rows[hyphenSpaceVariant(n)]
	end
	local stem = formStem(name)
	local baseData = rowFor(stem) or rowFor(name)
	if not baseData then
		participantsCache[name] = false
		return nil
	end
	local baseDexNumber = mw.ustring.match(tostring(baseData.number or ''), '^%d+')

	local parts = { { data = baseData, label = 'Normal' } }
	local seen = { [baseData.name] = true }
	for _, form in ipairs(FORM_SUFFIXES) do
		local row = rowFor(rawListFormName(form, stem))
		-- A candidate must share the same base dex number to be a real form of
		-- this Pokémon. Without this check, stripping "Nidoran Male" down to
		-- the stem "Nidoran" (done because "Male" is a real form suffix for
		-- Indeedee/Meowstic-style species) lets "Nidoran" + " Female" happen to
		-- match the raw list's "Nidoran Female" row — a wholly different
		-- species (dex #29 vs Male's #32), not this one's gender form.
		local rowDexNumber = row and mw.ustring.match(tostring(row.number or ''), '^%d+')
		if row and not seen[row.name] and rowDexNumber == baseDexNumber then
			seen[row.name] = true
			parts[#parts + 1] = { data = row, label = form.label }
			if form.baseLabel then
				parts[1].label = form.baseLabel
			end
		end
	end
	for _, variant in ipairs(MEGA_VARIANTS) do
		local row = megaByName(stem .. variant)
		if row then
			parts[#parts + 1] = { data = row, label = 'Mega' .. variant, mega = true }
		end
	end
	participantsCache[name] = parts
	return parts
end

function p.formLabel(frame)
	local idx = tonumber(frame.args[1]) or 0
	local parts = computeParticipants(frame, requestedName(frame))
	if not parts then
		return ''
	end
	local part = parts[idx + 1]
	return part and part.label or ''
end

function p.rawName(frame)
	local name = requestedName(frame)
	local parts = computeParticipants(frame, name)
	return (parts and parts[1].data.name) or name
end

-- Per-form tab-button colors (index-based, same convention as formLabel):
-- Tabs:MultiformTab only ever had one shared color for the whole button row
-- (set once via TabbedInfoBoxes' own {{Trichrome}} call), so no button could
-- ever reflect its own form. These feed Border=/Cell= overrides added to
-- Tabs:MultiformTab so each button is colored to the form it actually opens.
function p.formBorder(frame)
	local idx = tonumber(frame.args[1]) or 0
	local parts = computeParticipants(frame, requestedName(frame))
	local part = parts and parts[idx + 1]
	if not part then return '' end
	return '#' .. typeColors(frame, part.data.type1).dark
end

function p.formCell(frame)
	local idx = tonumber(frame.args[1]) or 0
	local parts = computeParticipants(frame, requestedName(frame))
	local part = parts and parts[idx + 1]
	if not part then return '' end
	return '#' .. typeColors(frame, part.data.type1).light
end

-- Nav bar duplicated per form (index-based) so it can be embedded inside
-- each tab's own content instead of once above the whole tab shell, which
-- is what made it structurally unable to react to which tab is active.
-- Prev/next always come from the base species' own dex number (form dex
-- strings like "52A" aren't a meaningful sequence to navigate by) -- only
-- the color changes per form.
function p.formNavTable(frame)
	local pageName = mw.title.getCurrentTitle().text
	local idx = tonumber(frame.args[1]) or 0
	local parts = computeParticipants(frame, requestedName(frame))
	if not parts then
		return '<strong class="error">PokeNavTable: no data found for "' .. pageName .. '"</strong>'
	end
	local basePart = parts[1]
	local activePart = parts[idx + 1] or basePart
	-- Fills the tab shell's own width (100%) rather than the 65% that made
	-- sense for navTable's unconstrained, page-wide context -- this nav bar
	-- sits inside the same width-45%-of-page tab content as the infobox
	-- card now, so 65% of *that* would look small and off-center.
	return navTableHtml(frame, basePart.data, typeColors(frame, activePart.data.type1), pageName, 100)
end

function p.formBox(frame)
	local idx = tonumber(frame.args[1]) or 0
	local width = nonEmpty(frame.args.Width) or '100'
	local name = requestedName(frame)
	local parts = computeParticipants(frame, name)
	if not parts then
		return '<strong class="error">PokemonInfo: no data found for "' .. name .. '"</strong>'
	end
	local part = parts[idx + 1]
	if not part then
		return ''
	end
	if part.mega then
		return megaInfoboxHtml(frame, part.data, width)
	end
	local parent = frame:getParent()
	local args = (parent and parent.args) or frame.args
	return infoboxHtml(frame, args, part.data, part.data.name, width, mw.title.getCurrentTitle().text, false)
end

return p