Evergreen Island Frozen Path: Difference between revisions

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*[[Evergreen Island]]
*[[Evergreen Island]]
*[[Evergreen Island Shore]]
*[[Evergreen Island Shore]]
*[[Evergreen Island Crystal Cave]]
*[[Evergreen Island Valley Path]]
*[[Evergreen Island Valley]]
*[[Evergreen Island Village]]
*[[Evergreen Island Village]]
*[[Evergreen Island Valley]]
*[[Evergreen Island Valley Path]]
*[[Evergreen Island Crystal Cave]]
*[[Evergreen Island Frozen Cave]]
*[[Evergreen Island Frozen Cave]]
*[[Evergreen Island Waterway]]


==Wild Pokémon==
==Wild Pokémon==

Latest revision as of 16:28, 13 December 2019


Notice!
This area is part of Evergreen Island, the Christmas event island. As such, its accessibility is limited to its opening times, which are between December and January.


Evergreen Island Frozen Path - Evergreen Island

Overview

Adjacent areas


Evergreen Island Valley
Evergreen Island Frozen Cave Evergreen Island Frozen Path Evergreen Island Frozen Cave
Evergreen Island Village


Evergreen Island Frozen Path is an Evergreen Island area connecting Evergreen Island Frozen Cave, Evergreen Island Valley and Evergreen Island Village South area. It is notably one of the easiest places to capture Buneary, Dratini and Elekid.


Wild Pokémon

Land

Spawn Information Temporarily Unavailable

Since 17 July 2026, the public Spawn Dump Page has been temporarily disabled and will remain unavailable for an indefinite period.

Because the Pokémon Revolution Online Wiki relied on this data source, it is currently unable to display spawn locations.

For the time being, please rely on the in-game spawn information instead. Spawn information will return once a public data source becomes available again.

Water

Surfing

Spawn Information Temporarily Unavailable

Since 17 July 2026, the public Spawn Dump Page has been temporarily disabled and will remain unavailable for an indefinite period.

Because the Pokémon Revolution Online Wiki relied on this data source, it is currently unable to display spawn locations.

For the time being, please rely on the in-game spawn information instead. Spawn information will return once a public data source becomes available again.