Magnet Pull (ability): Difference between revisions
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m →Function: Fixed a few things on the functionality description |
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==Function== | ==Function== | ||
Magnet Pull precludes any escapability from battle | Magnet Pull precludes any escapability from a battle with a [[Steel_(type)|Steel]]-type opponent, thereby parrying off moves that function as such, such as [[Teleport]], and the opponent's ability to flee or switch out as long as the ability's possessor is in the battle. | ||
<br> | |||
While the target's disability from escaping the battle is not bypassable outside of the [[Run Away (ability)|Run Away]] ability and the item[[Smoke Ball]], there are several circumventions that allow switch-outs; that | While the target's disability from escaping the battle is not bypassable outside of the [[Run Away (ability)|Run Away]] ability and the item [[Smoke Ball]], there are several circumventions that allow switch-outs; that are orchestrated through usages of the following moves: [[Baton Pass]], [[U-turn]], [[Volt Switch]], and [[Parting Shot]], in addition to usage of the [[Shed Shell]] item. | ||
===Outside of battle=== | ===Outside of battle=== | ||
This move's outside of battle effect is not coded in PRO. | This move's outside-of-battle effect is not coded in PRO. | ||
==Inheritees== | ==Inheritees== |
Latest revision as of 12:49, 15 June 2022
Magnet Pull is one of the many abilities that are inheritable by Pokémon.
Function
Magnet Pull precludes any escapability from a battle with a Steel-type opponent, thereby parrying off moves that function as such, such as Teleport, and the opponent's ability to flee or switch out as long as the ability's possessor is in the battle.
While the target's disability from escaping the battle is not bypassable outside of the Run Away ability and the item Smoke Ball, there are several circumventions that allow switch-outs; that are orchestrated through usages of the following moves: Baton Pass, U-turn, Volt Switch, and Parting Shot, in addition to usage of the Shed Shell item.
Outside of battle
This move's outside-of-battle effect is not coded in PRO.
Inheritees
Predominant ability
Primary
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|---|---|
74A | ![]() |
Alolan Geodude | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
75A | ![]() |
Alolan Graveler | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
76A | ![]() |
Alolan Golem | Rock | Electric | Magnet Pull | Sturdy | Galvanize |
81 | ![]() |
Magnemite | Electric | Steel | Magnet Pull | Sturdy | Analytic |
82 | ![]() |
Magneton | Electric | Steel | Magnet Pull | Sturdy | Analytic |
462 | ![]() |
Magnezone | Electric | Steel | Magnet Pull | Sturdy | Analytic |
808 | ![]() |
Meltan | Steel | Magnet Pull |
Secondary
# No. | Pokémon | Type 1 | Type 2 | Ability 1 | Ability 2 | Hidden Ability | |
---|---|---|---|---|---|---|---|
299 | ![]() |
Nosepass | Rock | Sturdy | Magnet Pull | Sand Force | |
476 | ![]() |
Probopass | Rock | Steel | Sturdy | Magnet Pull | Sand Force |