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Trading
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{{stub}} '''Trading''' is the transactional process of exchanging commodities between players. Pokémon and Pokédollars can be exchanged between players, as well as a select assortment of items. Contingent that all trading requirements (read below) are met between the exchangees, trading can be executed in any [[Pokémon Center]]. Since obedience is not programmed into PRO ([[Pokémon Revolution Online]]), traded Pokémon will unconditionally obey you irrespective of your badge count; however, traded Pokémon will still have their [[happiness]] points reset to 70—the starting baseline of happiness points for newly obtained Pokémon. ==Requirements== The [[Rainbow Badge]]—the fourth [[Kanto]] badge in its successional line of gyms—is required before you can trade; once that has been procured, you can trade in any [[Pokémon Center]] with another player who has satisfied the same requirement. Only that badge will be required throughout your regional progression, meaning that you will be able to trade in the immediacy of arriving in Kanto's successive region in [[Johto]], for example. The Pokémon that you trade must have been caught in the region that your operative Pokémon Center is in; for example, if a [[Rattata]] were caught in Johto, you would not be able to trade it in a Kanto Pokémon Center. ==Trading Process== ===Executing a Trade=== ===Item-Trading=== Items can not be traded directly; they must be equipped to the Pokémon, as Pokémon are used as vehicular conveyors for item-trading here. When traded, the Pokémon will still retain its held item, thereby allowing its recipient to extract the item for their personal usage. For this process, you are disadvised from using a valuable Pokémon to equip the item; this can be a lead-up to a scam depending on how coveted that Pokémon is. It would be more judicious and secure to use a throwaway Pokémon as an item-holding placeholder in the trade. [[Category:Gameplay Features]] [[Category:Evolutionary methods]]
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