Jump to content
Main menu
Main menu
move to sidebar
hide
Discord
PRO Wiki Discord
PRO Wiki
Main page
Rules
Recent changes
Random page
Help
Pokémon Revolution Online
About
Downloads
Events
FAQs
The Staff Team
Current Pokétime
Official PRO Resources
Website
Forums
PRO Discord
Twitter
Reddit
Instagram
YouTube
Search
Search
Appearance
Log in
Personal tools
Log in
View source for Pokétime
Page
Discussion
English
Read
View source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
View source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
←
Pokétime
You do not have permission to edit this page.
You can view and copy the source of this page.
[[File:Poketime_Clock.png|right|thumb|The local time collocated to the Pokétime during the latter's night-time phase.]] '''Pokétime''' is the time-measurement continuum used in [[Pokémon Revolution Online]]. __TOC__ ==Current Pokétime== All Pokétimes were last updated on {{#time:r|now}}. [http://prowiki.info/index.php?title=Pokétime&action=purge <span style="color:{{#var:border}}; font-weight: bold;">Click here to refresh and update all the Pokéclocks</span>] ===Gold=== {{PoketimeClock|Offset=-4 hour -24 minute -16 second}} ===Silver=== {{PoketimeClock|Offset=-4 hour -24 minute -16 second}} ==Time-passage rate== Pokétime elapses at a five-times-faster rate than real-world time. While most Pokéminutes will elapse after 10 real-world seconds, there is also a 20-second interval every minute; as such, five Pokéminutes total elapse after a real-world minute, five Pokéhours elapse after one real-world hour, and one Pokéday elapses after five real-world hours. The super-enhanced rate of Pokétime lends players ample time to play through the multiphasic Pokédays, thereby affording them realistic chances to access time-exclusive features, such as Pokémon spawns at various phases of the day, contingent on their spare time throughout the day. Please note that there isn't any interweaving correlation between the local time and Pokétime; the former is simply synchronized with the player's operative device of the game client, whereas the latter is initialized by the server PC's clock and thus is globalized for all players. ==Thresholds== Pokétime encompasses more than just a visual effect; it's also used as an access- and feature-restrictor for gameplay functions, as delineated below. ===Phases of the Day=== For Pokémon-spawning mechanics, Pokédays are apportioned with conventional tri-phasic cycle; morning-time spans from 4:00 AM to 10:00 AM, daytime spans from 10:00 AM to 8:00 PM, and night-time is in effect in the intervening time from 8:00 PM to 4:00 AM. Pokémon-spawn control is the only known Pokétime-time restrictor that concordantly overlaps with all the visual effects of each phase. ===Evolutionary mechanics=== As it pertains to evolutionary mechanics, there are considerably discrepanct times; daytime spans from 6:00 AM to 6:00 PM, whereas the rest of the hours are doled out to night-time. This equi-bidaily system applies to any phase-specific evolutions; for example, [[Eevee]] will evolve into [[Espeon]] if leveled up with maximal [[Happiness]] between 6:00 AM and 6:00 PM, whereas it'll evolve into Umbreon between 6:00 PM and 6:00 AM continent of the same conditions. ===Content features=== ====Goldenrod Underground Path==== In [[Goldenrod Underground Path#Groom Brothers|Goldenrod Underground Path]], Chris and Brad have limited, varying hours of operation; Chris is open during conventional business hours from 9:00 AM to 5:00 PM, whereas Brad supplants his stead from 5:00 PM to 10:00 PM. ====Shoal Cave==== The following temporal thresholds exist for each partition of [[Shoal Cave]]: *09:00-15:00 - High Tide Entrance Room *15:00-21:00 - Low Tide Entrance Room *21:00-03:00 - High Tide Entrance Room *03:00-09:00 - Low Tide Entrance Room [[Category:Gameplay features]]
Page included on this page:
Template:PoketimeClock
(
view source
)
Return to
Pokétime
.
Search
Search
View source for Pokétime
Add topic