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	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=The_Pumpkin_King_(boss)&amp;diff=26119</id>
		<title>The Pumpkin King (boss)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=The_Pumpkin_King_(boss)&amp;diff=26119"/>
		<updated>2021-05-29T08:59:25Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: /* Standard Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BossNPC|Theme=Orange|Boss=The Pumpkin King|Date=2015—present|Location=[[Vermilion City Graveyard]]|Cooldown=12 days|Requirements=Be Kanto Champion|Rewards=Access to [[Goldenrod City]]&#039;s [[Berries|berry]] shop,A multitude of potential Pokémon or items; read below|Lineup=Shuckle,Ludicolo,Rattata,Yanmega,Roserade,Bisharp}}&lt;br /&gt;
{{Quote|Oh, so you think you&#039;re good; do ya&#039;? Let&#039;s see if you can match up with the pumpkin king!!!|The Pumpkin King}}&lt;br /&gt;
&lt;br /&gt;
The Pumpkin King is a [[Bosses|boss NPC]] that can be found in [[Vermilion City Graveyard]]. &lt;br /&gt;
&lt;br /&gt;
It is an animate, semi-anthropomorphic, outsized pumpkin that tries to intimidate all passersby on the route, attempting to menace the qualifiable trainers into a battle.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Boss rework 2019==&lt;br /&gt;
&#039;&#039;&#039;The Pumpkin King&#039;&#039;&#039; was part of the Boss rework in early 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC&#039;s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.&lt;br /&gt;
&lt;br /&gt;
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level.&lt;br /&gt;
&lt;br /&gt;
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.&lt;br /&gt;
* Medium: bosses have 252 EVs in each stat and hold items.&lt;br /&gt;
* Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as [[Revive|Revives]].&lt;br /&gt;
&lt;br /&gt;
==Lineup==&lt;br /&gt;
{{BossNPCLineup|Boss=The Pumpkin King|Lineup=&lt;br /&gt;
{{BossPokemon|Name=Bisharp|Nature=Adamant|Ability=Defiant|Moveset=&lt;br /&gt;
{{NPCMove|Swords Dance}}{{NPCMove|Knock Off}}{{NPCMove|Iron Head}}{{NPCMove|Low Kick}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Shuckle|Nature=Impish|Ability=Sturdy|Moveset=&lt;br /&gt;
{{NPCMove|Stealth Rock}}{{NPCMove|Infestation}}{{NPCMove|Toxic}}{{NPCMove|Encore}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Yanmega|Nature=Modest|Ability=Speed Boost|Moveset=&lt;br /&gt;
{{NPCMove|Bug Buzz}}{{NPCMove|Air Slash}}{{NPCMove|Protect}}{{NPCMove|Giga Drain}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Roserade|Nature=Timid|Ability=Poison Point|Moveset=&lt;br /&gt;
{{NPCMove|Giga Drain}}{{NPCMove|Sludge Bomb}}{{NPCMove|Spikes}}{{NPCMove|Sleep Powder}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Gourgeist|Nature=Impish|Ability=Insomnia|Moveset=&lt;br /&gt;
{{NPCMove|Seed Bomb}}{{NPCMove|Will-O-Wisp}}{{NPCMove|Phantom Force}}{{NPCMove|Leech Seed}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Togekiss|Nature=Timid|Ability=Serene Grace|Moveset=&lt;br /&gt;
{{NPCMove|Air Slash}}{{NPCMove|Flamethrower}}{{NPCMove|Dazzling Gleam}}{{NPCMove|Aura Sphere}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Goldenrod City Berry Shop===&lt;br /&gt;
Thereupon defeating The Pumpkin King, you will inherit access to the berry shop in [[Goldenrod City]]; this is the only vendor of [[Berries|EV-reductive berries]] in the game, thereby providing a more expeditious avenue to obtain them for those who are affluent enough to outlay the expenditures for them.&lt;br /&gt;
===Standard Rewards===&lt;br /&gt;
The standard  rewards will be randomized each time; however, upon defeating him three-consecutive times, you will get a extra reward.&lt;br /&gt;
&lt;br /&gt;
There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).&lt;br /&gt;
&lt;br /&gt;
All rewarded Pokémon will be initialized at level 20.&lt;br /&gt;
&lt;br /&gt;
===Randomized subset===&lt;br /&gt;
All possible rewards are listed below. &lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{NBossRewardTable|Contents=&lt;br /&gt;
{{RewardRow|Pokemon=Shuckle|Reward Tier=1}}&lt;br /&gt;
{{RewardRow|Pokemon=Lotad|Reward Tier=1}}&lt;br /&gt;
{{RewardRow|Pokemon=Pawniard|Reward Tier=3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{{BossItem|Contents=&lt;br /&gt;
{{BossItemRow|Item=Chople Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Colbur Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Occa Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Passho Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Rindo Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Shuca Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Yache Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Shiny Stone|Quantity=1|Reward Tier=2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Three-consecutive wins===&lt;br /&gt;
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward. &lt;br /&gt;
{{NBossRewardTable|Contents=&lt;br /&gt;
{{RewardRow|Pokemon=Shuckle|Reward Tier=Medium/Hard}}&lt;br /&gt;
{{RewardRow|Pokemon=Lotad|Reward Tier=Medium/Hard}}&lt;br /&gt;
{{RewardRow|Pokemon=Pawniard|Reward Tier=Medium/Hard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=The_Pumpkin_King_(boss)&amp;diff=26118</id>
		<title>The Pumpkin King (boss)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=The_Pumpkin_King_(boss)&amp;diff=26118"/>
		<updated>2021-05-29T08:58:26Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: removed outdated line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BossNPC|Theme=Orange|Boss=The Pumpkin King|Date=2015—present|Location=[[Vermilion City Graveyard]]|Cooldown=12 days|Requirements=Be Kanto Champion|Rewards=Access to [[Goldenrod City]]&#039;s [[Berries|berry]] shop,A multitude of potential Pokémon or items; read below|Lineup=Shuckle,Ludicolo,Rattata,Yanmega,Roserade,Bisharp}}&lt;br /&gt;
{{Quote|Oh, so you think you&#039;re good; do ya&#039;? Let&#039;s see if you can match up with the pumpkin king!!!|The Pumpkin King}}&lt;br /&gt;
&lt;br /&gt;
The Pumpkin King is a [[Bosses|boss NPC]] that can be found in [[Vermilion City Graveyard]]. &lt;br /&gt;
&lt;br /&gt;
It is an animate, semi-anthropomorphic, outsized pumpkin that tries to intimidate all passersby on the route, attempting to menace the qualifiable trainers into a battle.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Boss rework 2019==&lt;br /&gt;
&#039;&#039;&#039;The Pumpkin King&#039;&#039;&#039; was part of the Boss rework in early 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC&#039;s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.&lt;br /&gt;
&lt;br /&gt;
The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. [[EVs]] and hold items do vary among other things - also depending on the difficulty level.&lt;br /&gt;
&lt;br /&gt;
* Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.&lt;br /&gt;
* Medium: bosses have 252 EVs in each stat and hold items.&lt;br /&gt;
* Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as [[Revive|Revives]].&lt;br /&gt;
&lt;br /&gt;
==Lineup==&lt;br /&gt;
{{BossNPCLineup|Boss=The Pumpkin King|Lineup=&lt;br /&gt;
{{BossPokemon|Name=Bisharp|Nature=Adamant|Ability=Defiant|Moveset=&lt;br /&gt;
{{NPCMove|Swords Dance}}{{NPCMove|Knock Off}}{{NPCMove|Iron Head}}{{NPCMove|Low Kick}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Shuckle|Nature=Impish|Ability=Sturdy|Moveset=&lt;br /&gt;
{{NPCMove|Stealth Rock}}{{NPCMove|Infestation}}{{NPCMove|Toxic}}{{NPCMove|Encore}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Yanmega|Nature=Modest|Ability=Speed Boost|Moveset=&lt;br /&gt;
{{NPCMove|Bug Buzz}}{{NPCMove|Air Slash}}{{NPCMove|Protect}}{{NPCMove|Giga Drain}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Roserade|Nature=Timid|Ability=Poison Point|Moveset=&lt;br /&gt;
{{NPCMove|Giga Drain}}{{NPCMove|Sludge Bomb}}{{NPCMove|Spikes}}{{NPCMove|Sleep Powder}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Gourgeist|Nature=Impish|Ability=Insomnia|Moveset=&lt;br /&gt;
{{NPCMove|Seed Bomb}}{{NPCMove|Will-O-Wisp}}{{NPCMove|Phantom Force}}{{NPCMove|Leech Seed}}&lt;br /&gt;
}}&lt;br /&gt;
{{BossPokemon|Name=Togekiss|Nature=Timid|Ability=Serene Grace|Moveset=&lt;br /&gt;
{{NPCMove|Air Slash}}{{NPCMove|Flamethrower}}{{NPCMove|Dazzling Gleam}}{{NPCMove|Aura Sphere}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Goldenrod City Berry Shop===&lt;br /&gt;
Thereupon defeating The Pumpkin King, you will inherit access to the berry shop in [[Goldenrod City]]; this is the only vendor of [[Berries|EV-reductive berries]] in the game, thereby providing a more expeditious avenue to obtain them for those who are affluent enough to outlay the expenditures for them.&lt;br /&gt;
===Standardly===&lt;br /&gt;
The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward. Other than for other bosses there are no rewards based on difficulty levels as this boss has no different levels.&lt;br /&gt;
&lt;br /&gt;
There is no [[Pokémon Counterparts#Shiny Pokémon|shiny]] counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).&lt;br /&gt;
&lt;br /&gt;
All rewarded Pokémon will be initialized at level 20.&lt;br /&gt;
&lt;br /&gt;
===Randomized subset===&lt;br /&gt;
All possible rewards are listed below. &lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{NBossRewardTable|Contents=&lt;br /&gt;
{{RewardRow|Pokemon=Shuckle|Reward Tier=1}}&lt;br /&gt;
{{RewardRow|Pokemon=Lotad|Reward Tier=1}}&lt;br /&gt;
{{RewardRow|Pokemon=Pawniard|Reward Tier=3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{{BossItem|Contents=&lt;br /&gt;
{{BossItemRow|Item=Chople Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Colbur Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Occa Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Passho Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Rindo Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Shuca Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Yache Berry|Quantity=10|Reward Tier=1}}&lt;br /&gt;
{{BossItemRow|Item=Shiny Stone|Quantity=1|Reward Tier=2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Three-consecutive wins===&lt;br /&gt;
After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward. &lt;br /&gt;
{{NBossRewardTable|Contents=&lt;br /&gt;
{{RewardRow|Pokemon=Shuckle|Reward Tier=Medium/Hard}}&lt;br /&gt;
{{RewardRow|Pokemon=Lotad|Reward Tier=Medium/Hard}}&lt;br /&gt;
{{RewardRow|Pokemon=Pawniard|Reward Tier=Medium/Hard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26113</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26113"/>
		<updated>2021-05-27T05:14:03Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: edited headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While [[Pokémon Revolution Online]]&#039;s gameplay has substantial carryover from the official single-player games, it has many differences from the handheld games. Much of the differences are attributable to missing or incomplete features. As a fan-made, volunteer-run, MMO-geared iteration of the Pokémon franchise, it naturally has its contradistinctions from the official single-player games—be it out of intentional exclusion of features that the [[staff]] and community feel would undermine the MMO complexion of the game intended, or out of developmental incompletions of features that are planned but remain to be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Missing features are either planned or intentionally unimplemented. Planned features are ones that staff are willing to implement but have not yet been included in full, whereas intentionally unimplemented features have been deliberately excluded by the staff because they deem to be in the best interest of the game and economy&#039;s balance.&lt;br /&gt;
&lt;br /&gt;
==Intentionally not Implemented==&lt;br /&gt;
These features—while usually expected because they exist in either other MMOs or the single-player Pokémon games—have been deliberately not included by PRO&#039;s staff. Rationales for these commonly stem from misgivings about their impact on this MMO&#039;s economy and community, as well as potentially destabilizing effects of them if they were to be added to the precarious server-coding core that was architected for them.&lt;br /&gt;
&lt;br /&gt;
These features are either not negotiable or unlikely to be implemented without drastic trade-offs, as they are not suited to an MMO environment and are not considered core to the Pokémon games.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on denied features, refer to [https://pokemon-revolution-online.net/Forum/viewtopic.php?f=7&amp;amp;t=35832#at_3 this forums thread].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the many features that would be detrimental if it were to carry over from a single-player environment to an MMO one, breeding has ruled out.&lt;br /&gt;
&lt;br /&gt;
While [[Egg Moves]] are still inheritable via move-tutors and [[:Category:Baby Pokémon|baby Pokémon]] are still obtainable by non-hereditary means, the interparental dynamics and reproducibility of Pokémon is not implemented, nor is it planned to be. Because of all the [[List of Pokémon by Rarity Tier|rare]] and statistically ideal Pokémon that would be created by breeding, the consensus is that breeding would undermine the economy detrimentally, inflating the supply of [[List of Pokémon by Rarity Tier|rare]] or high [[Individual Values|IV]] Pokémon in circulation and ultimately undercutting much of the rigor invested into hunting for them by collectors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS compatibility&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While PRO is playable on Android, it is not iPhone-compatible; there are no concrete plans for it to be, either. &lt;br /&gt;
&lt;br /&gt;
Due to RAM deficiencies of the platform, it would not be playable since the devices typically do not meet the RAM requirement recommended to play PRO optimally; Also, as a copyright-infringed game, it would be cause more legal ramifications to the game if it were to be publicized on Apple&#039;s App Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon-nicknaming&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon-nicknaming is currently not planned because of the potentially rampant use of inappropriate nicknames, which would escalate the transgression of inappropriate display names even further. If Pokémon-nicknaming were to be implemented, it would entail drastic compromises, as the public displayability of customizable nicknames is not negotiable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running shoes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since you already walk at 1.5x the speed of the handheld games, any intermediate between that and [[Bicycles]] and [[Pokémon Mounts]] (2x the speed) would be considered negligible enough that running shoes would not be an upgrade from walking.&lt;br /&gt;
&lt;br /&gt;
==Planned==&lt;br /&gt;
While these features are intended to exist in the game eventually, they remain to be implemented. Typically, this is ascribable to activity constraints on the Developer&#039;s part or because there is no feasible way to implement them at this point in time. There is no exact timeline as to when they will be implemented, but inclusionary plans for them are confirmed to be on the Developers&#039; priority queue.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on planned features, refer to [https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/].&lt;br /&gt;
&lt;br /&gt;
Planned features are either not implemented or incomplete.&lt;br /&gt;
===Not Implemented ===&lt;br /&gt;
These are planned features, but do not have even a primitive state of released development on them. These are not bugs; they are just missing features.&lt;br /&gt;
&lt;br /&gt;
These typically are frills that have not been prioritized enough to have been implemented at this stage since they are considered relatively non-nessential; however, they are planned to be integrated in the game with due course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild bases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While there many tangible benefits gained from joining [[guilds]], many consider them to be relatively featureless; much of those comments center around the fact that guild bases have not yet been implemented for them.&lt;br /&gt;
&lt;br /&gt;
Guild bases remain at the fulcrum of expansionary developments planned for guilds in the future, but they currently have no foundation in the game at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-battling&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, double- and triple-battles are not fieldable; whether it is a [[PvP]] or NPC battle, they can only be conducted through single-battling. By extension, none of the multi-battle-specific [[moves]] and [[abilities]] are implemented. &lt;br /&gt;
&lt;br /&gt;
Due to limited scalability on the server&#039;s end and the complexity that implement multi-battling would entail, it is not expected that double- and triple-battling will ever be available in PRO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While this was a feature that was added to the &#039;&#039;&#039;Intentionally not Implemented&#039;&#039;&#039; category, it is being discussed among the staff members at the moment. However, it is not high on the priority list of the Developer. [[Trading]] is only done either in [[Pokémon Centers]] or the [[Mailbox|mailbox system]] at the moment. &lt;br /&gt;
&lt;br /&gt;
===Incomplete===&lt;br /&gt;
Incomplete features are implemented in some form in the game but are missing some parts. Their developments are planned to be finalized in the future, but it is indeterminable as to when this can be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities and moves&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various componential aspects of the battle-system development remain incomplete, namely centering around [[moves]] and [[abilities]]. While the more common and mechanically basic [[move techniques]] and [[abilities]] are functionally implemented, many of the more complex ones remain to be implemented—mainly because they are either rarely usable among Pokémon and/or because they are infeasible to develop that they have not been prioritized by Developers yet.&lt;br /&gt;
&lt;br /&gt;
Some are not expected to be implemented at all due to poor server scalability on the server&#039;s end, the Developers do plan to continue adding in more progressively where they are feasible and highly demanded by battlers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/ Forums thread regarding missing features]&lt;br /&gt;
[[Category:General information about PRO]]&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26112</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26112"/>
		<updated>2021-05-27T05:12:54Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: /* =Not Implemented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While [[Pokémon Revolution Online]]&#039;s gameplay has substantial carryover from the official single-player games, it has many differences from the handheld games. Much of the differences are attributable to missing or incomplete features. As a fan-made, volunteer-run, MMO-geared iteration of the Pokémon franchise, it naturally has its contradistinctions from the official single-player games—be it out of intentional exclusion of features that the [[staff]] and community feel would undermine the MMO complexion of the game intended, or out of developmental incompletions of features that are planned but remain to be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Missing features are either planned or intentionally unimplemented. Planned features are ones that staff are willing to implement but have not yet been included in full, whereas intentionally unimplemented features have been deliberately excluded by the staff because they deem to be in the best interest of the game and economy&#039;s balance.&lt;br /&gt;
&lt;br /&gt;
==Intentionally not Implemented==&lt;br /&gt;
These features—while usually expected because they exist in either other MMOs or the single-player Pokémon games—have been deliberately not included by PRO&#039;s staff. Rationales for these commonly stem from misgivings about their impact on this MMO&#039;s economy and community, as well as potentially destabilizing effects of them if they were to be added to the precarious server-coding core that was architected for them.&lt;br /&gt;
&lt;br /&gt;
These features are either not negotiable or unlikely to be implemented without drastic trade-offs, as they are not suited to an MMO environment and are not considered core to the Pokémon games.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on denied features, refer to [https://pokemon-revolution-online.net/Forum/viewtopic.php?f=7&amp;amp;t=35832#at_3 this forums thread].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the many features that would be detrimental if it were to carry over from a single-player environment to an MMO one, breeding has ruled out.&lt;br /&gt;
&lt;br /&gt;
While [[Egg Moves]] are still inheritable via move-tutors and [[:Category:Baby Pokémon|baby Pokémon]] are still obtainable by non-hereditary means, the interparental dynamics and reproducibility of Pokémon is not implemented, nor is it planned to be. Because of all the [[List of Pokémon by Rarity Tier|rare]] and statistically ideal Pokémon that would be created by breeding, the consensus is that breeding would undermine the economy detrimentally, inflating the supply of [[List of Pokémon by Rarity Tier|rare]] or high [[Individual Values|IV]] Pokémon in circulation and ultimately undercutting much of the rigor invested into hunting for them by collectors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS compatibility&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While PRO is playable on Android, it is not iPhone-compatible; there are no concrete plans for it to be, either. &lt;br /&gt;
&lt;br /&gt;
Due to RAM deficiencies of the platform, it would not be playable since the devices typically do not meet the RAM requirement recommended to play PRO optimally; Also, as a copyright-infringed game, it would be cause more legal ramifications to the game if it were to be publicized on Apple&#039;s App Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon-nicknaming&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon-nicknaming is currently not planned because of the potentially rampant use of inappropriate nicknames, which would escalate the transgression of inappropriate display names even further. If Pokémon-nicknaming were to be implemented, it would entail drastic compromises, as the public displayability of customizable nicknames is not negotiable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running shoes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since you already walk at 1.5x the speed of the handheld games, any intermediate between that and [[Bicycles]] and [[Pokémon Mounts]] (2x the speed) would be considered negligible enough that running shoes would not be an upgrade from walking.&lt;br /&gt;
&lt;br /&gt;
==Planned==&lt;br /&gt;
While these features are intended to exist in the game eventually, they remain to be implemented. Typically, this is ascribable to activity constraints on the Developer&#039;s part or because there is no feasible way to implement them at this point in time. There is no exact timeline as to when they will be implemented, but inclusionary plans for them are confirmed to be on the Developers&#039; priority queue.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on planned features, refer to [https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/].&lt;br /&gt;
&lt;br /&gt;
Planned features are either not implemented or incomplete.&lt;br /&gt;
==Not Implemented ==&lt;br /&gt;
These are planned features, but do not have even a primitive state of released development on them. These are not bugs; they are just missing features.&lt;br /&gt;
&lt;br /&gt;
These typically are frills that have not been prioritized enough to have been implemented at this stage since they are considered relatively non-nessential; however, they are planned to be integrated in the game with due course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild bases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While there many tangible benefits gained from joining [[guilds]], many consider them to be relatively featureless; much of those comments center around the fact that guild bases have not yet been implemented for them.&lt;br /&gt;
&lt;br /&gt;
Guild bases remain at the fulcrum of expansionary developments planned for guilds in the future, but they currently have no foundation in the game at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-battling&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, double- and triple-battles are not fieldable; whether it is a [[PvP]] or NPC battle, they can only be conducted through single-battling. By extension, none of the multi-battle-specific [[moves]] and [[abilities]] are implemented. &lt;br /&gt;
&lt;br /&gt;
Due to limited scalability on the server&#039;s end and the complexity that implement multi-battling would entail, it is not expected that double- and triple-battling will ever be available in PRO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While this was a feature that was added to the &#039;&#039;&#039;Intentionally not Implemented&#039;&#039;&#039; category, it is being discussed among the staff members at the moment. However, it is not high on the priority list of the Developer. [[Trading]] is only done either in [[Pokémon Centers]] or the [[Mailbox|mailbox system]] at the moment. &lt;br /&gt;
&lt;br /&gt;
===Incomplete===&lt;br /&gt;
Incomplete features are implemented in some form in the game but are missing some parts. Their developments are planned to be finalized in the future, but it is indeterminable as to when this can be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities and moves&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various componential aspects of the battle-system development remain incomplete, namely centering around [[moves]] and [[abilities]]. While the more common and mechanically basic [[move techniques]] and [[abilities]] are functionally implemented, many of the more complex ones remain to be implemented—mainly because they are either rarely usable among Pokémon and/or because they are infeasible to develop that they have not been prioritized by Developers yet.&lt;br /&gt;
&lt;br /&gt;
Some are not expected to be implemented at all due to poor server scalability on the server&#039;s end, the Developers do plan to continue adding in more progressively where they are feasible and highly demanded by battlers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/ Forums thread regarding missing features]&lt;br /&gt;
[[Category:General information about PRO]]&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26111</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26111"/>
		<updated>2021-05-27T05:12:37Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: Simplified word choice for clarity, added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While [[Pokémon Revolution Online]]&#039;s gameplay has substantial carryover from the official single-player games, it has many differences from the handheld games. Much of the differences are attributable to missing or incomplete features. As a fan-made, volunteer-run, MMO-geared iteration of the Pokémon franchise, it naturally has its contradistinctions from the official single-player games—be it out of intentional exclusion of features that the [[staff]] and community feel would undermine the MMO complexion of the game intended, or out of developmental incompletions of features that are planned but remain to be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Missing features are either planned or intentionally unimplemented. Planned features are ones that staff are willing to implement but have not yet been included in full, whereas intentionally unimplemented features have been deliberately excluded by the staff because they deem to be in the best interest of the game and economy&#039;s balance.&lt;br /&gt;
&lt;br /&gt;
==Intentionally not Implemented==&lt;br /&gt;
These features—while usually expected because they exist in either other MMOs or the single-player Pokémon games—have been deliberately not included by PRO&#039;s staff. Rationales for these commonly stem from misgivings about their impact on this MMO&#039;s economy and community, as well as potentially destabilizing effects of them if they were to be added to the precarious server-coding core that was architected for them.&lt;br /&gt;
&lt;br /&gt;
These features are either not negotiable or unlikely to be implemented without drastic trade-offs, as they are not suited to an MMO environment and are not considered core to the Pokémon games.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on denied features, refer to [https://pokemon-revolution-online.net/Forum/viewtopic.php?f=7&amp;amp;t=35832#at_3 this forums thread].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the many features that would be detrimental if it were to carry over from a single-player environment to an MMO one, breeding has ruled out.&lt;br /&gt;
&lt;br /&gt;
While [[Egg Moves]] are still inheritable via move-tutors and [[:Category:Baby Pokémon|baby Pokémon]] are still obtainable by non-hereditary means, the interparental dynamics and reproducibility of Pokémon is not implemented, nor is it planned to be. Because of all the [[List of Pokémon by Rarity Tier|rare]] and statistically ideal Pokémon that would be created by breeding, the consensus is that breeding would undermine the economy detrimentally, inflating the supply of [[List of Pokémon by Rarity Tier|rare]] or high [[Individual Values|IV]] Pokémon in circulation and ultimately undercutting much of the rigor invested into hunting for them by collectors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS compatibility&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While PRO is playable on Android, it is not iPhone-compatible; there are no concrete plans for it to be, either. &lt;br /&gt;
&lt;br /&gt;
Due to RAM deficiencies of the platform, it would not be playable since the devices typically do not meet the RAM requirement recommended to play PRO optimally; Also, as a copyright-infringed game, it would be cause more legal ramifications to the game if it were to be publicized on Apple&#039;s App Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon-nicknaming&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon-nicknaming is currently not planned because of the potentially rampant use of inappropriate nicknames, which would escalate the transgression of inappropriate display names even further. If Pokémon-nicknaming were to be implemented, it would entail drastic compromises, as the public displayability of customizable nicknames is not negotiable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running shoes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since you already walk at 1.5x the speed of the handheld games, any intermediate between that and [[Bicycles]] and [[Pokémon Mounts]] (2x the speed) would be considered negligible enough that running shoes would not be an upgrade from walking.&lt;br /&gt;
&lt;br /&gt;
==Planned==&lt;br /&gt;
While these features are intended to exist in the game eventually, they remain to be implemented. Typically, this is ascribable to activity constraints on the Developer&#039;s part or because there is no feasible way to implement them at this point in time. There is no exact timeline as to when they will be implemented, but inclusionary plans for them are confirmed to be on the Developers&#039; priority queue.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on planned features, refer to [https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/].&lt;br /&gt;
&lt;br /&gt;
Planned features are either not implemented or incomplete.&lt;br /&gt;
===Not Implemented ==&lt;br /&gt;
These are planned features, but do not have even a primitive state of released development on them. These are not bugs; they are just missing features.&lt;br /&gt;
&lt;br /&gt;
These typically are frills that have not been prioritized enough to have been implemented at this stage since they are considered relatively non-nessential; however, they are planned to be integrated in the game with due course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild bases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While there many tangible benefits gained from joining [[guilds]], many consider them to be relatively featureless; much of those comments center around the fact that guild bases have not yet been implemented for them.&lt;br /&gt;
&lt;br /&gt;
Guild bases remain at the fulcrum of expansionary developments planned for guilds in the future, but they currently have no foundation in the game at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-battling&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, double- and triple-battles are not fieldable; whether it is a [[PvP]] or NPC battle, they can only be conducted through single-battling. By extension, none of the multi-battle-specific [[moves]] and [[abilities]] are implemented. &lt;br /&gt;
&lt;br /&gt;
Due to limited scalability on the server&#039;s end and the complexity that implement multi-battling would entail, it is not expected that double- and triple-battling will ever be available in PRO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While this was a feature that was added to the &#039;&#039;&#039;Intentionally not Implemented&#039;&#039;&#039; category, it is being discussed among the staff members at the moment. However, it is not high on the priority list of the Developer. [[Trading]] is only done either in [[Pokémon Centers]] or the [[Mailbox|mailbox system]] at the moment. &lt;br /&gt;
&lt;br /&gt;
===Incomplete===&lt;br /&gt;
Incomplete features are implemented in some form in the game but are missing some parts. Their developments are planned to be finalized in the future, but it is indeterminable as to when this can be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities and moves&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various componential aspects of the battle-system development remain incomplete, namely centering around [[moves]] and [[abilities]]. While the more common and mechanically basic [[move techniques]] and [[abilities]] are functionally implemented, many of the more complex ones remain to be implemented—mainly because they are either rarely usable among Pokémon and/or because they are infeasible to develop that they have not been prioritized by Developers yet.&lt;br /&gt;
&lt;br /&gt;
Some are not expected to be implemented at all due to poor server scalability on the server&#039;s end, the Developers do plan to continue adding in more progressively where they are feasible and highly demanded by battlers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/ Forums thread regarding missing features]&lt;br /&gt;
[[Category:General information about PRO]]&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26108</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=Missing_features&amp;diff=26108"/>
		<updated>2021-05-27T03:59:03Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: Changed wording for clarity, fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
While [[Pokémon Revolution Online]]&#039;s gameplay has substantial carryover from the official single-player games and is featurefully developed overall, it has many primordial discrepancies from the handheld games; much of it is attributable to missing and incomplete features. As a fan-made, volunteeristic, MMO-geared iteration of the Pokémon franchise, it naturally has its contradistinctions from the official single-player games—be it out of eschewal of features that the [[staff]] and community feel would undermine the MMO complexion of the game intended, or out of developmental incompletions of features that are planned but remain to be wholly implemented.&lt;br /&gt;
&lt;br /&gt;
Missing features are subsumed into two sectionally overarching categories: planned and eschewed. Planned features are ones that staff are receptive to but have not yet been materialized, whereas eschewed features have been deliberately disconsidered by the staff for what they deem to be in the best interest of the game and economy&#039;s balance; the rationales for them will be expounded on below.&lt;br /&gt;
&lt;br /&gt;
==Intentionally not Implemented==&lt;br /&gt;
These features—while usually expected because they exist in either other MMOs or the single-player Pokémon games—have been deliberately not included by PRO&#039;s staff. Rationales for these commonly stem from misgivings about their impact on this MMO&#039;s economy and community, as well as potentially destabilizing effects of them if they were to be added to the precarious server-coding core that was architected for them.&lt;br /&gt;
&lt;br /&gt;
These features are either not negotiable or unlikely to be implemented without drastic trade-offs, as they are not suited to an MMO environment and are not considered core to the Pokémon games.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on denied features, refer to [https://pokemon-revolution-online.net/Forum/viewtopic.php?f=7&amp;amp;t=35832#at_3 this forums thread].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As one of the many features that would be detrimental if it were to carry over from a single-player environment to an MMO one, breeding has ruled out.&lt;br /&gt;
&lt;br /&gt;
While [[Egg Moves]] are still inheritable via move-tutors and [[:Category:Baby Pokémon|baby Pokémon]] are still obtainable by non-hereditary means, the interparental dynamics and reproducibility of Pokémon is not implemented, nor is it planned to be. Because of all the [[List of Pokémon by Rarity Tier|rare]] and statistically ideal Pokémon that would be created by breeding, the consensus is that breeding would undermine the economy detrimentally, inflating the supply of [[List of Pokémon by Rarity Tier|rare]] or high [[Individual Values|IV]] Pokémon in circulation and ultimately undercutting much of the rigor invested into hunting for them by collectors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iOS compatibility&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While PRO is playable on Android, it is not iPhone-compatible; there are no concrete plans for it to be, either. &lt;br /&gt;
&lt;br /&gt;
Due to RAM deficiencies of the platform, it would not be playable since the devices typically do not meet the RAM requirement recommended to play PRO optimally; Also, as a copyright-infringed game, it would be cause more legal ramifications to the game if it were to be publicized on Apple&#039;s App Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon-nicknaming&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pokémon-nicknaming is currently not planned because of the potentially rampant use of inappropriate nicknames, which would escalate the transgression of inappropriate display names even further. If Pokémon-nicknaming were to be implemented, it would entail drastic compromises, as the public displayability of customizable nicknames is not negotiable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running shoes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Since you already walk at 1.5x the speed of the handheld games, any intermediate between that and [[Bicycles]] and [[Pokémon Mounts]] (2x the speed) would be considered negligible enough that running shoes would not be an upgrade from walking.&lt;br /&gt;
&lt;br /&gt;
==Missing==&lt;br /&gt;
While these features are confirmatively intended to exist in the game eventually, they remain to be implemented; that typically is ascribable to activity constraints on the Developer&#039;s part or because there is no feasible wherewithal to implement them at this point in time. There is no determinacy as to when they will be implemented, but inclusionary plans for them are confirmed to be on the Developers&#039; priority queue.&lt;br /&gt;
&lt;br /&gt;
For official staff confirmation on planned features, refer to [https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/].&lt;br /&gt;
&lt;br /&gt;
They are abstracted into two subcategories, hereunder: inexistent and incomplete.&lt;br /&gt;
===Inexistent===&lt;br /&gt;
Inexistent features are planned but do not have even a primitive state of released development on them. These are not bugs; they are just sheerly missing features.&lt;br /&gt;
&lt;br /&gt;
These typically are frills that have not been prioritized primally enough to have been implemented at this stage since they are considered relatively inessential; however, they are planned to be integrated in the game with due course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild bases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While there is a fair coalescence of tangible benefits to be attained from joining [[guilds]], many consider them to be relatively featureless; much of those underpinnings center around the fact that guild bases have not yet been implemented for them.&lt;br /&gt;
&lt;br /&gt;
Guild bases remain at the fulcrum of expansionary developments planned for guilds in the future, but they currently have no foundation in the game at this time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multi-battling&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, double- and triple-battles are not fieldable; whether it is a [[PvP]] or NPC battle, they can only be conducted through single-battling. By extension, none of the multi-battle-specific move techniques are functionable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While this was a feature that was added to the &#039;&#039;&#039;Eschewed&#039;&#039;&#039; category, it is being discussed among the staff members at the moment. However, it doesn&#039;t figure high on the priority list of the Developer. [[Trading]] is only transactable by converging in [[Pokémon Centers]] and transference of the [[Mailbox|mailbox system]] at the moment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to limitative scalability on the server&#039;s end and the multiplexity that would be entailed to implement multi-battling in it, it is not expected that double- and triple-battling will ever be available in PRO.&lt;br /&gt;
&lt;br /&gt;
===Incomplete===&lt;br /&gt;
Incomplete features have a perceptible form of existence in the game at this time but are missing integral subcomponents of them. Their developments are planned to be finalized in the future, but it is indeterminable as to when this can be done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities and moves&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Various componential aspects of the battle-system development remain incomplete, namely centering around move techniques and [[abilities]]. While the more ubiquitously possessable, mechanically basic moves and abilities are functionally implemented, many of the more multiplex ones remain to be implemented—mainly because they are too scarcely usable among Pokémon species and/or because they are infeasible to develop that they have not been hastily prioritized by Developers yet.&lt;br /&gt;
&lt;br /&gt;
While some are not expected to be functionalized at all due to poor server scalability on the server&#039;s end, the Developers do plan to continue adding in more progressively where they are feasible and highly demanded by battlers.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://pokemonrevolution.net/forum/index.php?forums/suggestions.4/ Forums thread regarding missing features]&lt;br /&gt;
[[Category:General information about PRO]]&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemonrevolution.net/index.php?title=IV&amp;diff=26107</id>
		<title>IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemonrevolution.net/index.php?title=IV&amp;diff=26107"/>
		<updated>2021-05-27T03:53:21Z</updated>

		<summary type="html">&lt;p&gt;SketchBot: Redirected page to Individual Values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Individual Values]]&lt;/div&gt;</summary>
		<author><name>SketchBot</name></author>
	</entry>
</feed>